Jump to content


Photo

is it possilbe to make a hero army?


  • Please log in to reply
13 replies to this topic

#1 RedNalDron

RedNalDron

    The freindly newbie helper

  • Project Team
  • 171 posts
  • Projects:Drums in the Deep, A Moria Faction mod for BFME. My status: Beta tester/web designer

Posted 06 April 2005 - 12:01 PM

is it possilbe to make a side/army that starts whitout buildings, only whit heroes and they only loses when all the heroes in there side are dead???
Posted Image

"Shadow and flame."

"Drums in the Deep" Beta tester

#2 RedNalDron

RedNalDron

    The freindly newbie helper

  • Project Team
  • 171 posts
  • Projects:Drums in the Deep, A Moria Faction mod for BFME. My status: Beta tester/web designer

Posted 06 April 2005 - 01:50 PM

needs some help on the starting whitout buildings and whit a hero part please!!
Posted Image

"Shadow and flame."

"Drums in the Deep" Beta tester

#3 Hostile

Hostile

    Benefitting Humanity Simply by Showing Up!

  • Veterans
  • 9,551 posts
  • Location:Washington DC
  •  T3A Founder
  • Division:Revora
  • Job:Global Administrator
  • Donated
  • Association

Posted 06 April 2005 - 02:14 PM

You can set a script flag that determines a mission failure based on the death of all the heroes. I've tried it with BFME. That's the only part of the question I can answer.

#4 Guest_ched_*

Guest_ched_*
  • Guests

Posted 06 April 2005 - 02:19 PM

nickthemenace is doing a mod based on this idea, you could check out his website

#5 RedNalDron

RedNalDron

    The freindly newbie helper

  • Project Team
  • 171 posts
  • Projects:Drums in the Deep, A Moria Faction mod for BFME. My status: Beta tester/web designer

Posted 06 April 2005 - 03:47 PM

i know its possible (now) i just need some help creating a fraction starting whit a hero and no buildings.

if i use the normal starting units commando it dosent work (i have no citadel units can't spawn whitout one)

The addres to the site?=

Edited by RedNalDron, 06 April 2005 - 03:48 PM.

Posted Image

"Shadow and flame."

"Drums in the Deep" Beta tester

#6 Guest_ched_*

Guest_ched_*
  • Guests

Posted 06 April 2005 - 04:22 PM

lol sorry i forgot to give the adress
it's : http://www.artistryg.../nickselvesmod/

good luck with your project :p

#7 RedNalDron

RedNalDron

    The freindly newbie helper

  • Project Team
  • 171 posts
  • Projects:Drums in the Deep, A Moria Faction mod for BFME. My status: Beta tester/web designer

Posted 06 April 2005 - 06:05 PM

thx :p (sems like he's mod have buildings ohh well......)


the only thing i need help whit is geting the hero to start whitout buildings

(the "dont lose if not all heroes are dead" thingy is easy to fix, haven't tryed yet but i think its easy)

Edited by RedNalDron, 06 April 2005 - 06:15 PM.

Posted Image

"Shadow and flame."

"Drums in the Deep" Beta tester

#8 nickthemenace

nickthemenace

    Im a legend, lets face, I actually am.

  • Project Team
  • 426 posts
  • Location:Chatham, UK
  • Projects:HeroMod, Other Stuff :)
  •  T3A Team Chamber Member
  • Division:T3A Moderator

Posted 06 April 2005 - 07:58 PM

thx :p  (sems like he's mod have buildings ohh well......)


the only thing i need help whit is geting the hero to start whitout buildings

(the "dont lose if not all heroes are dead" thingy is easy to fix, haven't tryed yet but i think its easy)

<{POST_SNAPBACK}>


Well i suppose you could make it so they start with a building that is invisible, unselectable, and doesnt show up on the radar, you could then change its vision range, so the radar wouldnt screw up. You could make a new bse file with no walls, no build plots etc. Its a lot of work (well, not really) but i think it would work.
nickthemenace
http://nickthemenace.gamemod.net/
The Guy Who Made It Possible To Have New Factions (And Stuff)(Before anyone else :p)
Posted Image

#9 RedNalDron

RedNalDron

    The freindly newbie helper

  • Project Team
  • 171 posts
  • Projects:Drums in the Deep, A Moria Faction mod for BFME. My status: Beta tester/web designer

Posted 07 April 2005 - 06:23 AM

then they cant lose (invisible citadel)

maybe its possible to make a citadel that spawns a hero then dies........

another thing cant i just change the hero kindof to structure and trick the game?

the not losing if the hero is alive is easy just add "MP_COUNT_FOR_VICTORY" in the heros kindof

Edited by RedNalDron, 07 April 2005 - 06:29 AM.

Posted Image

"Shadow and flame."

"Drums in the Deep" Beta tester

#10 nickthemenace

nickthemenace

    Im a legend, lets face, I actually am.

  • Project Team
  • 426 posts
  • Location:Chatham, UK
  • Projects:HeroMod, Other Stuff :)
  •  T3A Team Chamber Member
  • Division:T3A Moderator

Posted 07 April 2005 - 12:49 PM

then they cant lose (invisible citadel)

maybe its possible to make a citadel that spawns a hero then dies........

another thing cant i just change the hero kindof to structure and trick the game?

the not losing if the hero is alive is easy just add "MP_COUNT_FOR_VICTORY" in the heros kindof

<{POST_SNAPBACK}>


Yeah, that makes much more sense than my idea
nickthemenace
http://nickthemenace.gamemod.net/
The Guy Who Made It Possible To Have New Factions (And Stuff)(Before anyone else :p)
Posted Image

#11 RedNalDron

RedNalDron

    The freindly newbie helper

  • Project Team
  • 171 posts
  • Projects:Drums in the Deep, A Moria Faction mod for BFME. My status: Beta tester/web designer

Posted 07 April 2005 - 01:56 PM

then they cant lose (invisible citadel)

maybe its possible to make a citadel that spawns a hero then dies........

another thing cant i just change the hero kindof to structure and trick the game?

the not losing if the hero is alive is easy just add "MP_COUNT_FOR_VICTORY" in the heros kindof

<{POST_SNAPBACK}>


Yeah, that makes much more sense than my idea

<{POST_SNAPBACK}>



Realy? YAY :p
Posted Image

"Shadow and flame."

"Drums in the Deep" Beta tester

#12 nickthemenace

nickthemenace

    Im a legend, lets face, I actually am.

  • Project Team
  • 426 posts
  • Location:Chatham, UK
  • Projects:HeroMod, Other Stuff :)
  •  T3A Team Chamber Member
  • Division:T3A Moderator

Posted 07 April 2005 - 02:21 PM

then they cant lose (invisible citadel)

maybe its possible to make a citadel that spawns a hero then dies........

another thing cant i just change the hero kindof to structure and trick the game?

the not losing if the hero is alive is easy just add "MP_COUNT_FOR_VICTORY" in the heros kindof

<{POST_SNAPBACK}>


Yeah, that makes much more sense than my idea

<{POST_SNAPBACK}>



Realy? YAY :p

<{POST_SNAPBACK}>


I think youd have to go throught eh civilain buildings file, fore all the base_unpack stuff., but it should work, although im not sure if the unit would be able to move..
nickthemenace
http://nickthemenace.gamemod.net/
The Guy Who Made It Possible To Have New Factions (And Stuff)(Before anyone else :p)
Posted Image

#13 RedNalDron

RedNalDron

    The freindly newbie helper

  • Project Team
  • 171 posts
  • Projects:Drums in the Deep, A Moria Faction mod for BFME. My status: Beta tester/web designer

Posted 07 April 2005 - 04:16 PM

then they cant lose (invisible citadel)

maybe its possible to make a citadel that spawns a hero then dies........

another thing cant i just change the hero kindof to structure and trick the game?

the not losing if the hero is alive is easy just add "MP_COUNT_FOR_VICTORY" in the heros kindof

<{POST_SNAPBACK}>


Yeah, that makes much more sense than my idea

<{POST_SNAPBACK}>



Realy? YAY :p

<{POST_SNAPBACK}>


I think youd have to go throught eh civilain buildings file, fore all the base_unpack stuff., but it should work, although im not sure if the unit would be able to move..

<{POST_SNAPBACK}>




i think it can becose all the building have "CANT_MOVE" in there kindof i just dont add it :p
Posted Image

"Shadow and flame."

"Drums in the Deep" Beta tester

#14 nickthemenace

nickthemenace

    Im a legend, lets face, I actually am.

  • Project Team
  • 426 posts
  • Location:Chatham, UK
  • Projects:HeroMod, Other Stuff :)
  •  T3A Team Chamber Member
  • Division:T3A Moderator

Posted 07 April 2005 - 07:20 PM

i think it can becose all the building have "CANT_MOVE" in there kindof i just dont add it  ;)

<{POST_SNAPBACK}>


ah, thats good then, good luck
nickthemenace
http://nickthemenace.gamemod.net/
The Guy Who Made It Possible To Have New Factions (And Stuff)(Before anyone else :p)
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users