i think i would be important to have a back up plan(will the triggers work? if what u suggested doesn't work)
it might be posible to make the Harrier land on the chopper pad to re-arm. that could be a backup plan.
Posted 12 August 2005 - 07:44 PM
i think i would be important to have a back up plan(will the triggers work? if what u suggested doesn't work)
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 12 August 2005 - 07:49 PM
they would take back off as soon as they re-arm... they wouldn't live on the pad the way normal jets do.what happens if you have more than one harrier
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 12 August 2005 - 07:52 PM
Posted 13 August 2005 - 01:14 AM
By simply using, the code of the planes..... :i should clarify more, i mean when the harrier runs out of ammo attacking, how will we make come back to the helipad all by itself
Posted 13 August 2005 - 03:55 PM
yeah i knew that, but i meant to have the plane land at the helipad of the airfield instead of a run way.By simply using, the code of the planes..... :
Auto reloads clip : Must return to airfield !!!!!!!!!!!!!
Ok ???
Edited by stack111, 13 August 2005 - 03:55 PM.
Posted 14 August 2005 - 02:04 AM
Posted 14 August 2005 - 07:33 AM
Posted 14 August 2005 - 07:03 PM
Posted 15 August 2005 - 07:39 AM
Posted 15 August 2005 - 04:58 PM
Posted 17 August 2005 - 12:57 AM
Edited by stack111, 17 August 2005 - 01:25 AM.
Posted 17 August 2005 - 02:43 AM
it was a problem with the Cluster bomb OCL
also how do you make a fireport on an object, for the commanche for example
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 18 August 2005 - 12:44 PM
Posted 18 August 2005 - 02:39 PM
did you checked it to be exported as a bone?im makeing a tank that needs a firepoint. i added one from a other model and saved it (exported) but when i loaded it again it was gone.
i tryed it over 10 times (other firepoints to) and it still dosent stay.
P.S. im Useing Gmax
Edited by viator, 18 August 2005 - 03:05 PM.
Posted 20 August 2005 - 08:41 AM
Posted 20 August 2005 - 02:54 PM
Edited by Creator, 20 August 2005 - 02:55 PM.
Posted 21 August 2005 - 02:16 AM
Well i dont think that this is that good ! An infantry that can pummel a whole army is.... stupid ! I'm saying cause you've already said that you have used all of the weapon bones... So he has (the infantry) soooooooo many weapons !!! Is he going to drop a nuclear warhead ? Ok now lets stop it ! What kind of trooper is this ? For sure it will be a commando/hero and not a normal soldier ????stupid, not any place on the map but any place the player desires. an infantryman can get to the needed place on foot =)))
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