- Asset builder
- GenCameo Mapper
- DDS Converter
- Some kind of image editer
I will also assume that you have extracted your INI.big using FinalBIG (also available in downloads)
Extract your textures.big file.
Now, find the image you want to add. As an example, I will be adding a hero picture for a new hero, Gil-Galad. Make sure that your original asset.dat file is in your BFME folder. Open up asset builder and the folder containing your desired image. Drag the image into asset builder and its location should appear. Make sure that it is set to "append to existing asset" Now click save and type in a name for your new asset file (for this example I will use asset mod). When it is done appending, you should have a new asset.dat file wherever you saved it to called Asset mod.
Move your original asset.dat file somewhere SAFE and place the new one in the BFME folder. Now, open DDS converter, find your image and convert it to TGA.
Open GenCameo Mapper and map out the co-ordinates for the new image by clicking first in the top left corner, then the bottom right. Press edit, then complete entry. Call it something like HSGilGalad. Now save this mapped image to data\ini\mappedimages\aptimages\heroui and call it hsgilgalad.
Open the new file you just made, and it should contain something like this:
; Gen Cameo Mapper Auto-Generated INI File ; Written by Mastermind2004 ; Visit GenDev at http://gendev.origin-network.net/ ; Special thanks to Dmitry Brant for his TGA View for VB 6.0 MappedImage HSGilGalad Texture = gilgald.tga TextureWidth = 256 TextureHeight = 256 Coords = Left:0 Top:0 Right:192 Bottom:192 Status = NONE END
Now this is where you need your image editing program. You need to resize the image to 256x256 or 512x512 etc. Now save the resized image and open DDS Converter. Convert the TGA file to DDS format. Go to art\textures and there will be a big list of DDS files. Drag your DDS picture into this folder.
Finally, go into your heros ini file, and at the top you will see art parameters. Next to ButtonImage add HSGilGalad and next to SelectPortait also add HSGilGalad. The top section of the heros ini should now look like this:
l
; *** ART Parameters *** ; SelectPortrait for Heros is portrait behind skill buttons. HP = HeroPortrait. SelectPortrait = HSGilGalad ButtonImage = HSGilGalad
Thats it, enjoy your new pictures
Edited by Flame Of Udûn, 25 April 2005 - 07:54 PM.