AI difficulty
#1
Posted 27 April 2005 - 12:04 AM
I am in the process of drafting AI scripts for both Skirmish, Multiplayer and Gameplay. I was wondering how hard you actually would like the AI to be? I can make them really agro and apocolyptical in defence, basebuilding and assault, or just harder than a brutal C&C Generals enemy.
Mod Members, PM me so the public dont see the difficulty level ^^, otherwise, public members, feel free to post your own reccomendations as they are always welcome.
Just give me a yell because by trade, my mods are always HARD mods ^^
Cheers,
=][= Inquisitor_Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#2
Posted 27 April 2005 - 06:34 AM
#3
Posted 27 April 2005 - 06:46 AM
Don't make the easy level too easy and the brutal one too hard
#4
Posted 27 April 2005 - 07:35 AM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#5 Guest_Guest_*
Posted 27 April 2005 - 09:07 AM
Medium for the casual gamers
Hard for the RTS veterans (build A LOT of units and throw them at you)
#6
Posted 27 April 2005 - 09:18 AM
Moderate - Challenging but not indestructable.
Bitchin - The pain of giving birth in its element.
#8
Posted 27 April 2005 - 04:15 PM
I Have returned from the belly of the beast and am back to wreak havoc
Anyway, back on topic, If you made the easy AI slightly harder than it is in generals at the mo then make the medium about the same as generals' hard, then make the hard level so hard you sweat your nuts off worrying about how your going to survive the next attack, real 40k style
#9
Posted 27 April 2005 - 04:18 PM
#10
Posted 27 April 2005 - 06:05 PM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#11
Posted 27 April 2005 - 07:39 PM
the easy AI in generals had absolutely no point...
it was too easy for somebody who had one arm (they're right handed and they only have a left), was blind, deaf, dumb and shizophrenic, oh, and had never played a video game ever in his life...
THAT is how easy the easy AI is...
it sends maybe a few soldiers and a tank.. then 30 mins later, a rocket guy and a hummer... that's about it...
#12 Guest_Guest_*
Posted 27 April 2005 - 10:11 PM
-semagae
#13
Posted 28 April 2005 - 02:44 AM
Ill see what I can do. This is my proposal:
Easy: AI in C&C Generals standard (for absolute NooBs)
Medium: Custom (combination of defensive and offensive, not too hard)
Hard: HARD
Brutal: You'll wish you were dead.....
Ive left out the major details so the public dont get a great idea of whats coming up. Sam, you're a laugh, and I love your work btw, you're a champion!!!
Oh and btw semagae, the formation control isnt defined by AI at all, the route that units follow as far as I know is set by pathfinding. If you would like your units in game to stay in their current formation, select all the unit (preferrably in a select box rather that SHIFT+Left Mouse Click) and hold down CTRL+F and they stay in that formation unless you toggle it off by doing the same ^^.
Cheers all, back to work (on the AI) for me tonight!!!! ^^
=][= Inquisitor_Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#14
Posted 28 April 2005 - 10:55 AM
Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
#15
Posted 28 April 2005 - 11:02 AM
Juggernaut I need to touch base with you ASAP, drop me a line or come on MSN usual time so we can have a chat. Its important ^^
=][= Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#16
Posted 28 April 2005 - 02:43 PM
#17
Posted 01 May 2005 - 08:26 AM
AI skills/tactics have been updated. Now the only thing left to do is build lists.....uuugh. Should be done soon, once i figure out this x and y coordinate crap lol.
Cheers,
=][= Inquisitor_Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
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