Increasing Horde Sizes?
#1
Posted 09 May 2005 - 08:32 PM
-~= Gandalf =~-
#2
Posted 09 May 2005 - 08:44 PM
theres a line to edit the number of units so you go like "heey sweet "
but in fact it doesnt work well, the units will just get on top of each other
so you need to edit their position, right beneath, theres a line with stuff like x=0y=0z=0 ...
you need to create such a line for each unit in the horde, defining its position so the units spread around
its pretty tough to do so i suggest you take a look in mods who did it for the position thing (1st age mod for instance)
#3
Posted 09 May 2005 - 09:26 PM
-~= Gandalf =~-
#4
Posted 09 May 2005 - 10:01 PM
Each position is plotted as Ched said.
Save the environment, use green text
Some Bullshit Somewhere
#5
Posted 10 May 2005 - 06:12 PM
http://nickthemenace.gamemod.net/
The Guy Who Made It Possible To Have New Factions (And Stuff)(Before anyone else )
#7
Posted 08 May 2006 - 05:41 PM
Object IsengardFighterHorde
ReplaceModule ModuleTag_HordeContain
Behavior = HordeContain ModuleTag_Overider
ObjectStatusOfContained =
InitialPayload = IsengardFighter 20
Slots = 20
PassengerFilter = NONE +INFANTRY
ShowPips = No
ThisFormationIsTheMainFormation = Yes ;Used to determine which armorset to use (and anything else we want!)
AlternateFormation = IsengardFighterHordeBlock
; Banner Carrier info
BannerCarriersAllowed = IsengardBannerOrc ; types of units that are allowed as banner carriers
BannerCarrierPosition = UnitType:IsengardFighter Pos:X:35.0 Y:0.0 ; (DEFAULT) position of banner carrier for fighter horde
RandomOffset=X:2 Y:2
RankInfo = RankNumber:1 UnitType:IsengardFighter Position:X:25 Y:-25 Position:X:25 Y:0 Position:X:25 Y:25 Position:X:25 Y:-50 Position:X:25 Y:50
RankInfo = RankNumber:2 UnitType:IsengardFighter Position:X:0 Y:-50 Position:X:0 Y:-25 Position:X:0 Y:0 Position:X:0 Y:25 Position:X:0 Y:50
RankInfo = RankNumber:3 UnitType:IsengardFighter Position:X:-25 Y:-25 Position:X:-25 Y:0 Position:X:-25 Y:25 Position:X:-25 Y:-50 Position:X:-25 Y:50
RankInfo = RankNumber:4 UnitType:IsengardFighter Position:X:-50 Y:-50 Position:X:-50 Y:-25 Position:X:-50 Y:0 Position:X:-50 Y:25 Position:X:-50 Y:50
RanksToReleaseWhenAttacking = 1 2 3 4
ComboHorde = Target:IsengardPikemanHorde Result:IsengardFighterPikemanComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardPikemanHordePorcupine Result:IsengardFighterPikemanComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardUrukCrossbowHorde Result:IsengardFighterCrossbowComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardUrukCrossbowHordeWedgeFormation Result:IsengardFighterCrossbowComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardSiegeLadder Result:IsengardFighterLadderComboHorde InitiateVoice:UrukWarriorVoiceJoin
MachineAllowed = Yes
MachineType = IsengardSiegeLadder
UseSlowHordeMovement = Yes
MeleeAttackLeashDistance = 40; How far the hordes can move from the center of the horde when melee attacking.
End
End
End
ChildObject IsengardFighterHordeBlock IsengardFighterHorde
ReplaceModule ModuleTag_HordeContain
Behavior = HordeContain ModuleTag_Overider
ObjectStatusOfContained =
InitialPayload = IsengardFighter 20
Slots = 20
PassengerFilter = NONE +INFANTRY
ShowPips = No
ThisFormationIsTheMainFormation = No ;Used to determine which armorset to use (and anything else we want!)
AlternateFormation = IsengardFighterHorde
AttributeModifiers = IsengardFighterHordeBlockBonus
; Banner Carrier info
BannerCarriersAllowed = IsengardBannerOrc ; types of units that are allowed as banner carriers
BannerCarrierPosition = UnitType:IsengardFighter Pos:X:25.0 Y:0.0 ; (DEFAULT) position of banner carrier
RankInfo = RankNumber:1 UnitType:IsengardFighter Position:X:13 Y:0 Position:X:13 Y:-20 Position:X:13 Y:20 Position:X:13 Y:40 Position:X:13 Y:-40
RankInfo = RankNumber:2 UnitType:IsengardFighter Position:X:0 Y:0 Position:X:0 Y:-20 Position:X:0 Y:20 Position:X:0 Y:40 Position:X:0 Y:-40
RankInfo = RankNumber:3 UnitType:IsengardFighter Position:X:-13 Y:0 Position:X:-13 Y:-20 Position:X:-13 Y:20 Position:X:-13 Y:40 Position:X:-13 Y:-40
RankInfo = RankNumber:4 UnitType:IsengardFighter Position:X:-26 Y:0 Position:X:-26 Y:-20 Position:X:-26 Y:20 Position:X:-26 Y:40 Position:X:-26 Y:-40
RanksToReleaseWhenAttacking = 1 2 3 4
ComboHorde = Target:IsengardPikemanHorde Result:IsengardFighterPikemanComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardPikemanHordePorcupine Result:IsengardFighterPikemanComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardUrukCrossbowHorde Result:IsengardFighterCrossbowComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardUrukCrossbowHordeWedgeFormation Result:IsengardFighterCrossbowComboHorde InitiateVoice:UrukWarriorVoiceJoin
ComboHorde = Target:IsengardSiegeLadder Result:IsengardFighterLadderComboHorde InitiateVoice:UrukWarriorVoiceJoin
MachineAllowed = Yes
MachineType = IsengardSiegeLadder
;UseSlowHordeMovement = Yes
End
End
End
#9
Posted 08 May 2006 - 06:27 PM
#10 Guest_Guest_*
Posted 08 May 2006 - 08:14 PM
#11
Posted 08 May 2006 - 09:49 PM
Forgive Fingulfin, he hates it when people bump topics. Congratulations on getting it working thoughLOL, I was so happy I got it working in an map.ini that I wanted to post it somewhere and then I suddenly(?) jumped to page 50 I found this topic...sorry
#12
Posted 09 May 2006 - 02:04 PM
I won't do it again.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users