I folling the add a new faction tutorial but I am suck at the world builder part. I don't want to edit the INI.big so is there any other way to get custom stuff to work in wb?
new faction
Started by gothmog2500, May 30 2005 04:22 PM
4 replies to this topic
#1
Posted 30 May 2005 - 04:22 PM
#2
Posted 30 May 2005 - 04:26 PM
World Builder will read a .big file if its name starts with "Expand" before its actual name. For Zero Hour it must be placed in the Data\Ini\ folder, otherwise it can be placed in the main game directory. World Builder will only read one .big file though.
might work for BFME, just give it a try
Software is like sex; it's better when it's free ~Linus Torvald
#3
Posted 30 May 2005 - 04:31 PM
if you put the extracted ini files into data/ini, and then rename ini.big to ini.txt, you can make it ignore the normal file, and load yours.
nickthemenace
http://nickthemenace.gamemod.net/
The Guy Who Made It Possible To Have New Factions (And Stuff)(Before anyone else )
http://nickthemenace.gamemod.net/
The Guy Who Made It Possible To Have New Factions (And Stuff)(Before anyone else )
#4
Posted 30 May 2005 - 04:33 PM
Just put the .big file in your bfme directory and wb will load it
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#5
Posted 30 May 2005 - 04:45 PM
thanks for all the help. Lord of gifts's method worked for me.
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