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Ideas for Graphical Improvements.


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#1 Lord_Mordja

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Posted 15 June 2005 - 11:50 PM

Post them here.

#2 Lord_Mordja

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Posted 15 June 2005 - 11:57 PM

Hm, I think I'll go first. I'd say shells should be changed from the original Generals' own. Also, flamer should be made to act as in TT.

#3 Boomerang Python

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Posted 16 June 2005 - 12:20 AM

about the flamers.. how do they work in TT then? :p
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#4 Panzergraf

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Posted 16 June 2005 - 12:20 AM

The shells hould atleast move faster, not like they're in slow motion. Almost invisible...

#5 Calamity_Jones

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Posted 16 June 2005 - 09:53 AM

what is TT lol

oh, poanzer... good point... I'll experiment with that
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#6 Torn

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Posted 16 June 2005 - 10:01 AM

panzer is now the almighty POANZER! HE'LL POAN YOUR ASSES.

#7 Juggernaut

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Posted 17 June 2005 - 12:59 PM

What's with the flamers?? :)
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#8 Juggernaut1985

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Posted 17 June 2005 - 03:30 PM

I have a small idea regarding the Marine's buildings that brings in vehicles. instead of just having them spawn the vehicle. Why not use animations and models to have a ship bring in the unit and have it go down the ramp.

Now i know Generals doesn't allow it but you could do it if the ship was a part of the model and placed up really high above it, it would be called down when you order the unit in questions and when the vehicle lands, it would go down the ramp and i guess you'd spawn the actual controlable vehicle after it stops.

I guess that doesn't make sense.
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#9 Calamity_Jones

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Posted 17 June 2005 - 03:38 PM

we've already thought of a way of doing that lol

well.. .boomer has

it was all along our plan to have a thunderhawk drop off the unit, Boomers idea is to use the animations for the building to make a thunder appear and what not...

it could swoop down from vertically above the battlefield to remove problems of having it fly across the map...
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#10 Juggernaut1985

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Posted 17 June 2005 - 04:03 PM

Glad i was on the right track. lol.
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#11 =][= Inquisitor_Sevrius =][=

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Posted 18 June 2005 - 05:21 AM

Im guessing you mean kinda like DOW's?
To make the shells move faster lol- fix locomotors that'll fix ye slow sheels me'lad
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#12 Boomerang Python

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Posted 18 June 2005 - 12:06 PM

no shit? ;)
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#13 =][= Inquisitor_Sevrius =][=

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Posted 18 June 2005 - 12:46 PM

*slaps forehead* bugger, not again..... :lol:

If you can get an actual thunderhawk to come down and be a building animation, DOW-style Ill relieve Australia's el nino with drool..... ;) bring it!
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#14 Wagamos

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Posted 18 June 2005 - 07:08 PM

Look at Imperial assaults mode of delivery for the AT-ATs. A shuttle carries down the atat and then drop it off in the bay. We could probably go a step further and have it move the ship down the run way with the animation.

#15 Calamity_Jones

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Posted 18 June 2005 - 11:26 PM

oooh sounds good... but I think the thunder might be a bit too big... hmm

might be worth looking in to ;)
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#16 Boomerang Python

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Posted 19 June 2005 - 12:32 AM

tell me on msn how exactly you did that..
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#17 JavaTau

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Posted 02 November 2005 - 09:59 PM

I had a few thoughts the other day after first playing the beta. The Lascannons should be blue, and make a "FREEM" noise. (hehehe, go to www.tsoalr.com to see what I mean)

#18 Calamity_Jones

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Posted 02 November 2005 - 10:52 PM

tsolr rules ! \o/

we could have a hero unit called super jackhammer carrier tank:P

we're making 'em red so we can distinguish the tau from other sides with blue shit :)

everything's blue for the tau:P

Edited by Calamity_Jones, 02 November 2005 - 10:53 PM.

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#19 JavaTau

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Posted 02 November 2005 - 11:55 PM

The Lascannon should still go "FREEEM!!" when it shoots though.

#20 Boomerang Python

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Posted 03 November 2005 - 01:19 AM

It goes *FREEEMAAMAMAMAMAAMMADIEBASTARDSSHAZAAM*!!!!

which should be good enough..
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men du är också man, och det är mer."




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