Alright, I'm trying to give a hero an ability that affects enemy units for a given amount of time (ala, click the button, attributemodifier affects nearby enemies, attributemodifier ends after 20 seconds). I've tried a number of different behaviors to get this to work (Elendil: the attributemodifier here was only used as a timer, so it wasn't working; Glorious Charge: ENEMIES was accepted by the filter, but they weren't actually affected by it). Am I missing a special ability that I could base this on, or should one of the previous two have worked? I'm considering having the ability spawn an object that gives off the "leadership" and dies after 20 seconds, but I would need the object to be attached to the hero.
Next, I was wondering if you can change what units a given Fear aura will affect (for example, if I were to give a hero a Phial of Galadriel ability that only affected enemy heroes). Can you also change how a unit is affected by a given fear (how far they run, etc.)?
My last question is really a total noobish question, but I may as well throw it in. Where is the coding for evil hordes ? This is my first time working with evil stuff, and the disorganization of the evil object inis in comparison to the good just confuses me.
A Few Questions
Started by Celeglin, Jul 14 2005 03:07 AM
4 replies to this topic
#2
Posted 14 July 2005 - 03:55 AM
For the third question it's in object\hordes\evilfactionhordes
not sure about the other 2
not sure about the other 2
#4
Posted 15 July 2005 - 03:34 PM
For the timed leadership, just use the exact coding of Glorious Charge, change the Object Filter to what you desire, and change the FX, and make a new attribute modifier.
EDIT: O wait, I misread your post
EDIT: O wait, I misread your post
Edited by |MeMw| Witch-King Riding Shelob, 15 July 2005 - 03:36 PM.
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