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for the 0.96c patch


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#61 Our Last Hope

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Posted 04 September 2005 - 05:59 AM

Just wondering can you take the whole atomic thing out of the game a nuclear missle would kill eveything can we call it something else like high explosives and I also think china shouldnt have the abilt to fire a nue just like that I mean a nuke is well soething that covers enough distance to wipe out new york city let alone a small base. I know you said cr isnt just about realism but come on be honest that it is a big miscomcetion making a nuke as strong as a 2 or 3 cruice misses. (btw I think the black markett has a ton of nukes for sell mabe one every now and then if lucky.
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#62 Allied General

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Posted 04 September 2005 - 08:35 AM

only problem with non-ore mining is shit ai income.
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#63 DaEm0NuL

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Posted 04 September 2005 - 01:37 PM

ALF needs to be exploited in the explosion side. The terrorists, car bombs and so one need to make a more important part of ALF.

#64 ~:+: FeNRiS :+:~

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Posted 04 September 2005 - 02:34 PM

ai income doesnt matter. in v0.97 (yes i changed it again >.<) MultiplayerAICM=50000,50000,50000 hehe meaning unlimited credits?

and each side will hav an alternate source of income :lol:

US oil derrick- +50% more credits
Russia nuclear power plant- unlimited power,produce credits
China industrial plant- -10% everything, produce credits
UK ore purifier- +20% ore income, produce credits
ALF black market- -25% vehicle,naval,heli, produce credits

how is slave miners unbalanced, i always tot of it as a disadvantage no? :rolleyes:

@Our Last Hope
ok i *might* change it 2 something else, maybe renaming it to icbm or something like tat
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#65 Allied General

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Posted 04 September 2005 - 04:04 PM

slave miners cant be droned and there are on site ore refineries which r mobile.
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#66 Our Last Hope

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Posted 04 September 2005 - 11:42 PM

thanks fen I would undstand if you don't though but I think it makes a big difference in realism. ;)
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#67 KorJax

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Posted 07 September 2005 - 08:30 PM

How about you do what RotD did with their nukes? When the nuke hits, it causes a wave of small fires to break loose from the center of the explosion that slowly grow to the outside of the damage radius. Its mostly cosmetic, but the fire+rad combo hurts infintry almost instantly, and vehciles alot faster. With just the rad left behind after the fires go away, it does norm rad damage. So, basically, any unit in the center is immediatly destroyed from the high RAD amount+ the fire concentration. The fire should last for about the first 20-30 sec or so of the nuke explosion.

#68 Allied General

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Posted 07 September 2005 - 08:43 PM

could work, fire storm wise
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