for the 0.96c patch
#21
Posted 28 August 2005 - 09:16 AM
infantry in the blackhawk can fire outside
removed bm-21 and type 90 from russia and china. bm-21 for alf made alot stronger
removed hind
new jets f/a-22 f-35 and eurofighter. f-15, f-117 and tornado is gone
soldiers uncrushable now, tank machinegun a little more stronger
stealth units can only be atk by pac-3, s300 and rapier
toxin tractor releases toxic gas when deployed
alf has the Romeo class submarine
guard tower can detect spies
no more infantry -> exploding toxic balloon deaths
some shp and menu error fixed
n other minor changes not listed
#22 Guest_Guest_Gouz_*_*
Posted 28 August 2005 - 10:01 AM
ok after taking every1's suggestions here's a list of changes going to be made to patch c
infantry in the blackhawk can fire outside
removed bm-21 and type 90 from russia and china. bm-21 for alf made alot stronger
removed hind
new jets f/a-22 f-35 and eurofighter. f-15, f-117 and tornado is gone
soldiers uncrushable now, tank machinegun a little more stronger
stealth units can only be atk by pac-3, s300 and rapier
toxin tractor releases toxic gas when deployed
alf has the Romeo class submarine
guard tower can detect spies
no more infantry -> exploding toxic balloon deaths
some shp and menu error fixed
n other minor changes not listed
wow thanks you very much !!!
Little suggestios
1)Fix ai
a)Ai now is very stronger but when i play against american ai has in the airfields a f15 a b-2 a f117 and a a10 and not uses any of them(because dont have a taskforce with two of them in ai stript) is very easy to play against america and americans play without aiplanes
b)Ai not use deploy units in task force who have
2)ICBM IS VERY STRONG and more unbalance maybe if patriot-ripper and s3000 fire them with out deployent??(only the not airplanes)or icbm don't target units only builds
A read to a military magazine: Mlrs can to arment with two tomahawks!!!
(a good icbm weapon)
3)My personal opinion:
Ai must cheat a bit for more chalenge
#23
Posted 28 August 2005 - 10:03 AM
By increasing the flightlevel you can reflect that ingame. The sam's you mentioned will still be able to engage the stealth units, but not from the same distance as the other aircraft.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#24
Posted 28 August 2005 - 01:52 PM
#25
Posted 29 August 2005 - 05:29 AM
Edited by Our Last Hope, 29 August 2005 - 05:31 AM.
SHUT UP AND SMILE ! ( :
#26
Posted 29 August 2005 - 07:16 AM
anyway, about AI, its actually worst than 0.95!!! i havent figured out why yet but..
patch c is scrapped!!!! decided 2 do a 0.965 instead. new features may (MAY) include:
new terrain?
new AI?
3 different sides divided between 5 countries, 1. US, UK 2. Russia,China and 3. ALF
P.S mig i need 2 speak wif u thru msn
#27
Posted 29 August 2005 - 07:37 AM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#28 Guest_Guest_Gouz_*_*
Posted 29 August 2005 - 07:57 AM
Ai is ok now need only some iprovments nothink else Fernis your job is very good
thank you very much.
#29
Posted 29 August 2005 - 08:41 AM
if its you fixed yay
if you think its good im afraid your sadly mistaken
and btw fen I knew the ai was worse but I didnt want to seriously afend you because I thought mabe as a slim chance you may have possibly programmed it
but the 965 version sounds really good im glad your the kind of person who doesnt stop although everyone here seems to have that attitude
well good luck and if you do ever fell tired or exhausted plz take a break
SHUT UP AND SMILE ! ( :
#30
Posted 29 August 2005 - 12:57 PM
Im just thinking 5 versions later with massive updates its gonna be like "v. 0.9995z"
#31
Posted 29 August 2005 - 12:58 PM
alrite here's some of the complted buildings 4 the Russia/China side. some ALF buildings are done too
pls give some ideas on the 3 different sides of CR, how they should be diff and stuff like tat....
here's some of my idea
US/UK-uh stronger buildings but must be built close to each other?
Russia/China-standard base expanding
ALF-can place buildings far away, no need power, weak armor 4 buildings tho
-->Our Last Hope
thx 4 ur support well i'm spending 0 (lol) to 1,2 hrs per day on CR so its pretty alrite for me. 0.965 is gonna take a long time i guess
#32
Posted 29 August 2005 - 01:42 PM
#33
Posted 29 August 2005 - 04:14 PM
sure Andre, i'ld like u to help in the AI of 0.965 anyway but the aimd.ini is really messy though
All right.. i need a copy of the updated rulesmd.ini and the Aimd.ini (i can extract the latter, but perhaps you've made changes to it since the b-beta)
Edited by Andre27, 29 August 2005 - 05:02 PM.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#35
Posted 29 August 2005 - 10:02 PM
AI would have some trouble with it though.
Does AI even build the oil derrick?
#36
Posted 29 August 2005 - 10:43 PM
I think it would be cool to have changes in base building just to mix it up a bit.
AI would have some trouble with it though.
Does AI even build the oil derrick?
well it could if AIBuildThis=yes and u have owners/base planning sides
#37
Posted 30 August 2005 - 12:44 AM
and as for the 3 sides idear i supose that might work out but I think that limits on the whole varity thing if you really are going to do this may I supose adding a forth side pehaps since its the year 2010 we could probilly work something like that but personally I think even though its 5 years in the future china and russia hate each othe let alone the arabsr it would make no since at all for them to become allies even in 50 years I understand why your doing this but just keep in mind this is supost to be a mod based on realism but its your desition and I will suport on what you decide.
Edited by Our Last Hope, 30 August 2005 - 12:47 AM.
SHUT UP AND SMILE ! ( :
#38
Posted 30 August 2005 - 01:15 AM
It's fine as long as it's not in a big paragraph, but that one actually caused me physical pain.
...But yeah, AI needs work. They especially seem to slack late in the game, when a player has had time to build up defenses and an economy.
Edited by 8doczzz1, 30 August 2005 - 01:18 AM.
#39
Posted 30 August 2005 - 04:19 AM
SHUT UP AND SMILE ! ( :
#40
Posted 30 August 2005 - 08:32 AM
they just had a joint training 2gether a few weeks ago i think
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users