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#1 n0rad

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Posted 27 August 2005 - 11:29 AM

Gla Heavy Tank
Airforce gen "firebase"
China ROV
Abrams
Venom
and etc.
i will write more, but these units are REALLY overpowered... like 4 rov and 2 gattling can destroy a big base (medium AI)
and 2 heavy tank with toxin shells can destroy a whole GLA side
most of the units are need to change, like slower firerate(for the abrams, and heavy tank mainly) cuz the biggest problem is: the t-80(or i dontknow) are 1200, and a heavy tank is 1200 too.. and the heavy tank have got faster firerate, better weapons, and faster engine... i dontknow, but i dont like the "SUPERTANKS"
plz, Vanguard, change them, or remove them, because theyre are making bad the whole game...

#2 wolfshadow

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Posted 27 August 2005 - 12:03 PM

You would probably do better to suggest how/what things exactly need to be changed.

And try playing against a couple of hard AIs... You'll find that stuff isn't exactly as overpoweredas you think. :sad:

My suggestions for balancng things out are as follows:

Engineer for SW general: Build limit of 2 or 3... The Defensive wall that this guy puts up is just unbelievable. Love him... But I thing having 2 available is more than sufficient.

One sledgehammer defence, backed with 2 EMP missiles, and this guys remote gatlings, and nothing could get through. (Playing against two hard AI)

I think that the Venoms are being removed, and replaced with the Hokum, from the poll results anyway....

I think that the UBerlord, is, well, a bit too Uber. *G* Mebbe had a build limit of 4 or 5 on it. (Not like you should need more than that) This firepower of this thing is kinda harsh.

I really like the new battle drone... And you guys did a great job on the missile firing animation on that... one of the most realistic firing animations for a missile in ZH.

Love the Toxin Technical... This thing kicks some serious but against infantry.

All for now, more comments later.

#3 Ace22

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Posted 27 August 2005 - 12:08 PM

You know, I actually thought up of the engineers originally.

#4 wolfshadow

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Posted 27 August 2005 - 12:22 PM

Well, thanks~! One of my favorite units.

#5 Ace22

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Posted 27 August 2005 - 12:57 PM

your welcome.

#6 Vanguard

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Posted 27 August 2005 - 01:01 PM

Gla Heavy Tank - Powerful, but if you hit it right two crusaders can take it no problem.

Airforce gen "firebase" - It's stationary, I decided to make it so it can only fire at ground to balance it out.

China ROV - Not exactly the most powerful unit in the mod.

Abrams - Most powerful tank in the US arsenal.

Venom - Being replaced with the hokum, it takes 12 of their napalm missiles to destroy a US Power plant, and so little because 12 creates a firestorm.

Engineers - will have a build limit in the next version 2 max.

Sledgehammer - I know there is also a bug where both it's shell types detonate with an EMP field, which only one should.

Who seconds woldshadows Uberlord motion? If I get two other people that agree with him, I'll change it.
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#7 Karlos Vandango

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Posted 27 August 2005 - 01:16 PM

y did u close the bugs forum casue the link dont work

until the link works

email me or bob and ill email vangaurd

itiskarl@yahoo.com

plus i reakon the rt-21 should have a build limet not for balance but for preformnce

when 8 nukes detonate at the same time and u look at the expoloin it makes ur comp run crap

Edited by Karl Townsend, 27 August 2005 - 01:18 PM.

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#8 wolfshadow

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Posted 27 August 2005 - 01:20 PM

I just played a game against the hard tank general....

Holy Shit~! That is just unreal... sent like 100 tanks against me. I just barely made it though, held it off untill I got 3 cruise missiles, them eventually stomped its base flat... I had FAE strike rotating aginst the columns and colums of veteran battlemasters and overlords. The engineers were about the only thing that save my ass with their missle turrets.

Awsome~!

#9 Karlos Vandango

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Posted 27 August 2005 - 01:22 PM

i beat him with the tank gen
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#10 n0rad

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Posted 27 August 2005 - 07:49 PM

You would probably do better to suggest how/what things exactly need to be changed.

And try playing against a couple of hard AIs... You'll find that stuff isn't exactly as overpoweredas you think.




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man, ive testing this mod all in my lil free time... i tried a lot of things, and believe me, they are really changes the whole game

Edited by n0rad, 27 August 2005 - 07:50 PM.


#11 Karlos Vandango

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Posted 27 August 2005 - 10:33 PM

got a point norad
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#12 link.the.first

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Posted 28 August 2005 - 03:18 AM

You could charge a little money for each turret the Engineer builds. No need for a build limit then.
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#13 RyanV

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Posted 28 August 2005 - 06:45 AM

If ANYONE says the millitia .50 cal is overpowered then SO HELP ME GOD! :grin:

#14 Stewy13

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Posted 28 August 2005 - 06:58 AM

I find many units overpower like the Nuke Generals tank :p (the chubby one :) ) but I also found that many of them are Underpowered :grin: but it takes time to tweek things and I don't mind waiting :lol:

#15 Yarry

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Posted 28 August 2005 - 07:24 AM

the over powering ones all have limits, most tanks cant attack air, most air crafts die from bullets before they hit, infantry..... well they die of anything, plus artillary+terrain can take out anything

#16 Karlos Vandango

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Posted 28 August 2005 - 11:20 AM

i liked the triple barraled vbattlemaster but it was taken out
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#17 Bob

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Posted 28 August 2005 - 04:39 PM

Is it just me, or does it seem like the M1A2 is underpowered in the game?
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#18 Karlos Vandango

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Posted 28 August 2005 - 05:20 PM

its me bob casuse its over powerd (joke)

nahh it is under powered
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#19 link.the.first

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Posted 30 August 2005 - 12:02 AM

The M1A2 is definetly underpowered. If any tank should hold infantry like Karl said, it should be that. Also, rockets.
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#20 Bob

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Posted 30 August 2005 - 02:03 AM

The M1A2 tank isn't meant to carry regular infantry. :blush:
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