Overpowered things
#1
Posted 27 August 2005 - 11:29 AM
Airforce gen "firebase"
China ROV
Abrams
Venom
and etc.
i will write more, but these units are REALLY overpowered... like 4 rov and 2 gattling can destroy a big base (medium AI)
and 2 heavy tank with toxin shells can destroy a whole GLA side
most of the units are need to change, like slower firerate(for the abrams, and heavy tank mainly) cuz the biggest problem is: the t-80(or i dontknow) are 1200, and a heavy tank is 1200 too.. and the heavy tank have got faster firerate, better weapons, and faster engine... i dontknow, but i dont like the "SUPERTANKS"
plz, Vanguard, change them, or remove them, because theyre are making bad the whole game...
#2
Posted 27 August 2005 - 12:03 PM
And try playing against a couple of hard AIs... You'll find that stuff isn't exactly as overpoweredas you think.
My suggestions for balancng things out are as follows:
Engineer for SW general: Build limit of 2 or 3... The Defensive wall that this guy puts up is just unbelievable. Love him... But I thing having 2 available is more than sufficient.
One sledgehammer defence, backed with 2 EMP missiles, and this guys remote gatlings, and nothing could get through. (Playing against two hard AI)
I think that the Venoms are being removed, and replaced with the Hokum, from the poll results anyway....
I think that the UBerlord, is, well, a bit too Uber. *G* Mebbe had a build limit of 4 or 5 on it. (Not like you should need more than that) This firepower of this thing is kinda harsh.
I really like the new battle drone... And you guys did a great job on the missile firing animation on that... one of the most realistic firing animations for a missile in ZH.
Love the Toxin Technical... This thing kicks some serious but against infantry.
All for now, more comments later.
#3
Posted 27 August 2005 - 12:08 PM
#4
Posted 27 August 2005 - 12:22 PM
#5
Posted 27 August 2005 - 12:57 PM
#6
Posted 27 August 2005 - 01:01 PM
Airforce gen "firebase" - It's stationary, I decided to make it so it can only fire at ground to balance it out.
China ROV - Not exactly the most powerful unit in the mod.
Abrams - Most powerful tank in the US arsenal.
Venom - Being replaced with the hokum, it takes 12 of their napalm missiles to destroy a US Power plant, and so little because 12 creates a firestorm.
Engineers - will have a build limit in the next version 2 max.
Sledgehammer - I know there is also a bug where both it's shell types detonate with an EMP field, which only one should.
Who seconds woldshadows Uberlord motion? If I get two other people that agree with him, I'll change it.
#7
Posted 27 August 2005 - 01:16 PM
until the link works
email me or bob and ill email vangaurd
itiskarl@yahoo.com
plus i reakon the rt-21 should have a build limet not for balance but for preformnce
when 8 nukes detonate at the same time and u look at the expoloin it makes ur comp run crap
Edited by Karl Townsend, 27 August 2005 - 01:18 PM.
#8
Posted 27 August 2005 - 01:20 PM
Holy Shit~! That is just unreal... sent like 100 tanks against me. I just barely made it though, held it off untill I got 3 cruise missiles, them eventually stomped its base flat... I had FAE strike rotating aginst the columns and colums of veteran battlemasters and overlords. The engineers were about the only thing that save my ass with their missle turrets.
Awsome~!
#9
Posted 27 August 2005 - 01:22 PM
#10
Posted 27 August 2005 - 07:49 PM
And try playing against a couple of hard AIs... You'll find that stuff isn't exactly as overpoweredas you think.
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man, ive testing this mod all in my lil free time... i tried a lot of things, and believe me, they are really changes the whole game
Edited by n0rad, 27 August 2005 - 07:50 PM.
#11
Posted 27 August 2005 - 10:33 PM
#13
Posted 28 August 2005 - 06:45 AM
#14
Posted 28 August 2005 - 06:58 AM
#15
Posted 28 August 2005 - 07:24 AM
#16
Posted 28 August 2005 - 11:20 AM
#18
Posted 28 August 2005 - 05:20 PM
nahh it is under powered
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