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#1 Absinth

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Posted 25 September 2005 - 07:16 PM

Hi
I have a mod i have been working on and have released a beta. The one thing that is hurting my mod the most in the lack of ai.

I was wondering if there was anyone out there that would be willing to partner up with me and write the ai for my mod.
Thanks

#2 Kelso

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Posted 25 September 2005 - 08:21 PM

Yikes, good luck. It's a very laborious process and takes a lot of time due to jumping into the game to try stuff out, then jumping back out of the game to tweak stuff. And not too many people here are versed in the workings of the BFME AI system as it is drastically different than other SAGE games.
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#3 TKelly

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Posted 25 September 2005 - 11:30 PM

Noob Question: what and how do you edit to edit the ai?

Edited by Gandalf, 25 September 2005 - 11:30 PM.

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#4 [OoM]TheNazgul

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Posted 26 September 2005 - 12:26 AM

"Use WorldBuilder. However first you need of course import those files from Libaries.big. Then open them to WorldBuilder.

Useful tool to open BIG files.
[url="http://mevault.ign.com/View.php?view=Utilities.Detail&id=5""]http://mevault.ign.co0m/View.php?view=Util...d=5"-Clord[/url]

-Clord

Edited by [OoM]TheNazgul, 26 September 2005 - 12:27 AM.

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#5 Absinth

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Posted 26 September 2005 - 02:13 AM

yeah another is final .big
thats what i use. I do all my modding within .big files.
Yeah u need to extract the ai files from libraries.big and then edit them in world builder. There are scripts within each ai file for each faction. You just edit the script and add new ones. Then resave the .map files and place them in a .big files.

Wrting ai scripts however is kinda complicated and i don't have anytime to do it right now. That's y i was hoping there would be someone who did, that could help me out. (i don't really expect someone to) just had a fools hope someone would.




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