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#321 Phoenix911

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Posted 13 December 2005 - 06:16 PM

And the f14 sucks the bunker busters are a waste of time, the f117 dose the job more effectively, make the f14 unqui somethign like a plasma bomb or somthing that is like an area efect weapon using advance weapon energy like a napalm bomb woud do. or somthing else.

<{POST_SNAPBACK}>


I don't think they suck at all. they are faster than the F-117, more payload and have the same health. True they are not stealthed, but they drop alot more punch. I know the stealth helps the F-117 alot, and its overall slightly better, and thats why SupW doesn't have it.

<{POST_SNAPBACK}>

F14/f117 has same armor? well even so the lack of steath ablity makes it die a whole lot faster, and i don't think the f14 is that amzingly fast compired to the f117 its only a slite fraction faster. I personly would choose the survirablity of the f117 than the f14.
Could u make the bunker busters a littl more effetive if anything?
They are good for clearing bunkers and thats about it, they hardly scrach any other target. Could u make some small pulse detination on impact not massive damage but a small ring that can kill infantry better but not really hurt armor that much. and then u have a pretty nice anti infantry bomber aswell as bunker clearing building.

And what was you talking about thats why sw dose not have it?
The sw can build the f117 well in the last build u passed out she could so if she is nto ment to get them then u should check u removed the f117 from her.

edit: off typic but i wanna ask lol.
Dose anyone play/like first person shooters? If yes have u played AvP2?
Man not played it in long time and i just started again as the Marine and it freaking me out like mad... marine has to be the most creepy side to play as...

Edited by Phoenix911, 13 December 2005 - 06:19 PM.

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#322 Pendaelose

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Posted 13 December 2005 - 07:00 PM

F14/f117 has same armor? well even so the lack of steath ablity makes it die a whole lot faster, and i don't think the f14 is that amzingly fast compired to the f117 its only a slite fraction faster. I personly would choose the survirablity of the f117 than the f14.
Could u make the bunker busters a littl more effetive if anything?
They are good for clearing bunkers and thats about it, they hardly scrach any other target. Could u make some small pulse detination on impact not massive damage but a small ring that can kill infantry better but not really hurt armor that much. and then u have a pretty nice anti infantry bomber aswell as bunker clearing building.

And what was you talking about thats why sw dose not have it?
The sw can build the f117 well in the last build u passed out she could so if she is nto ment to get them then u should check u removed the f117 from her.

edit: off typic but i wanna ask lol.
Dose anyone play/like first person shooters? If yes have u played AvP2?
Man not played it in long time and i just started again as the Marine and it freaking me out like mad... marine has to be the most creepy side to play as...

<{POST_SNAPBACK}>


no one else has made complaint about the F14 effectivness in game, butI will check it out. I thaught I had removed the F117 from SW, but if I hadn't then oh-well... I'll check it out and make a balance desicion on it. no promises.
TO ALL: if you agree with him speak up.

Off topic:
I love First Person Shooters. AVP2 was a favorite of mine when it came out. I made Co-op and team based maps for multi-player. LOTS of fun. We played it like it was Crack in Iraq. Would get about 7 marine players, limit the available guns, impose class restricitons and no NVG... and the screen brightness turned all the way down on every system. but I would give them flairs on the custom maps... then it was the whole squad vs ME (the alien) in a Evac map that included lots of suprises, detroyable elevators, blowtorch doors and hacking device use etc... The marines got 1life each (no respawn until end of round) and I had like 99. It FORCED them to play as a squad, cause I could kill 1on1 EASY, but a full squad using trackers as a group with fore and aft gaurd was beefKake.

I made sure that every player in the map squeeled like a little girl atleast once. They were SCARED. best Horror FPS ever made better by good multi-play. It was like being the DM for D&D. I could have killed them all at any time, but it was so much better to scare them todeath first and pick them off to the last man one by one and let the ALMOST reach the dropship for evac. Its a lan party map only, but lots of fun. Evil tricks like Tail whip one player and then kill someone while they watch then run away while they are paralized watching.

The map had tons of Alien only passeges and places marrines just DIDN'T want to go :lol: It takes alot of skill to be the alien on the map, and you have to have the mind set of a DM, and a good group who is willing to play by agreed rules, but it was the absolute best multi-player expierience of my whole life. If you have a good group to play with let me know and I can post a copy for DL.

Edited by Pendaelose, 13 December 2005 - 07:05 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#323 Phoenix911

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Posted 14 December 2005 - 02:22 AM

no one else has made complaint about the F14 effectivness in game, butI will check it out.  I thaught I had removed the F117 from SW, but if I hadn't then oh-well...  I'll check it out and make a balance desicion on it.  no promises.
TO ALL: if you agree with him speak up.

Off topic:
...

<{POST_SNAPBACK}>


cool.
Anyways back to on topic for a moment, Was plaing direct game with my friend stinger. and well firstly the general power emergancey repair is not able to be lunched from the sidebar, Kinda bad since it is ment for emerganceys by time u get to command center and get back ready to use the fightings all over lol.

Secondly there is a weird bug that makes green well it looks like toxin/radiation but green when u sre laser gen. it only start appering when you upgrade to argon lasers.... i have a sceenshot if u wanna see... It damn anoying cos if u did not notisce the units sitting in it would die. There was NO toxin using teams in the game and so me and my friend was very puzzled by it.

And a question how effective dose the cardon lasers make tank weapons like teh ra tank? cos it did not seem to do much one sqaud of my ra's died from a assult crawler once it was blow up... the men was taking it like it was water..
Is possably could u not add a turret onto the top of the ra tank thatb appers once u get the cardon upgrad just like the laser defences get?

Anyways off topic a moment.
Yes AvP2 is totly the most scary/creepy first person they have ever made.
Doom3 was ment to be scary but i just found it funny, FEAR is ment to be creepy but i not played that yet.
But anyways my fav race was the predator, i liked the heavy pred and light pred the most. And i would sometimes use my shoulder cannon but that gives away your pos way to much aswell as large energy drain so it was only used when needed.. i stick to my wrist blade and speargun ;) The actuly spear u fight with i thought sucked ass.

Aliens i enjoyed alot very fast and sweet attack power but also very easly killed and so u have to rely on speed and stealth.

Marines i personly think are my lest favarble there pretty cool weaposn but they suck when on your own, as u said it far better when u have a team.
Also i think teh marien is probly the most creepy side to play as during single player.
reason is cos not only dose it have that dark creep/erray atmospher but it also has that cool music that changes depending on the aera and whats about to happen and so u get on edge. BUT the main thing is that damn motion tracker, a bug or a crane blowing in the wind set it off and damn that can get your nerves up.
And wats worse is even if there is nothing there that tracker is consently beeping and so in the back of your head u get used to it but once it changes to the beep that is signiling something moving your like holy shit wats happening.

The expantion was nice too, primal hunt.
The corparote mercanry that u play has a 360 degree tracker so that soo much more usful.

Edited by Pendaelose, 14 December 2005 - 06:44 AM.

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#324 Pendaelose

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Posted 14 December 2005 - 06:47 AM

figure out when that effect you were talking about happens. I've not heard of this or seen it. I'm not sure if the Ra gets any benifit from the argon lazers, I'll have to check, but even with it a large group of infantry will eat it up.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#325 Phoenix911

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Posted 14 December 2005 - 12:51 PM

well the green little weird effect did not happen untill i got that argon laser upgrade (the green laser upgrade) witch make sence since the laser is green and the effect shit is green
here a pic ;)
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as i say there was no toxin gen or any that uses toxin and it just started showingf randomly in my base and only mine hurting my units and buildings. so it has to be somethign laser that made it.. and only thing i can think of is the aurgon laser upgrade it was the last thing i got before this started happening.
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#326 n0rad

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Posted 16 December 2005 - 08:13 AM

Compressor tank

1. MOde - Launches a wave to the target's direction, and blasts them away (but not destroy them)

2. Mode - If a missile comes, creates a medium sized, medium powered shockwave around itself for a while, and the missile goes back to it's launcher

This is a lowtech tank, based on the gas rifles, pistols, but it doesn't launch shells, because there's no room for ammunition (everywhere in the tank, there is "compressors" to get the needed air quantity







Plasma tank

It has got two barrels with the two components, if these components meet, it will be a big bang

THe attacks will look like this:

1.- THe tank launches component 1 to the tartget's hull/body (the component 1 stays on the target)
2.- The tank launches the component 2 to the target (it stays on the target too)
3.- After some time, there will be a big explosion with cool colors



Hiller Platform

It's not a tank, but i'd like to say it here, search for it in the g00gle [hiller platform] , and you wil get pictures, and videos about it
The generals version is a modified version of the original
It can carry 2 more men (it can carry 3, but 1 is a pilot)
You can order, what infantry should go in the best is: one AT, and one sniper ;)
It is as fast as the rooster, if you burn it's ass :p
And its cheap, and it's main purpose is to seek in the waters

Edited by n0rad, 16 December 2005 - 08:14 AM.


#327 Phoenix911

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Posted 17 December 2005 - 02:47 AM

well about the plasma idea i don't like it, plasma is deadly energy, and would NOT be carryed down cables as the cables would be fried.
Also i knwo this is a game but a tank that fires 2 cabled pin things dose not sound very robust to me.
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#328 n0rad

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Posted 17 December 2005 - 07:40 AM

it hasn't got to be robust, the main thing, it can easily destroy nearby targets...
but if the tank is destroyed it will be a big bang boom :p

#329 Creator

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Posted 17 December 2005 - 09:01 AM

Like Devastator tank from Dune?

#330 Phoenix911

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Posted 17 December 2005 - 12:15 PM

it hasn't got to be robust, the main thing, it can easily destroy nearby targets...
but if the tank is destroyed it will be a big bang boom :p

<{POST_SNAPBACK}>

dude your idea sucks tho no offence intended. BU tdo u know how long between shots that would be? u fire first pin... then second.. then u have to wait and then a big boom... thats NOT a tank thats a SNAIL.
I mean winding back the cables after for the next shot would also be more time between shots. And i am sorry but i do think it needs to be robust. Trust me if i was a country making a expensive unit that works on plasma i would so want it to be robust, for 2 reasons, 1 it would be expensive to make and produce, but the more importent is if that thing blows up u have a big ass hole in the ground....or in your base...
The idea of plama unit is cool but not with the type of fireing mechanisem u want imo.
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Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#331 Pendaelose

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Posted 17 December 2005 - 07:49 PM

Well, a few comments... your both crazy... Plasma is not "Energy" at all. Plasma is super heated matter... Its basicly just a ball of fumes (of whatever) that is so hot the molecular and somtimes even atmoic bonds are broken down. You can certainly make a gun out of this. Its kinda like a gun that shoots a burst of steam at a target, but instead of 200C steam its 1000000C Steam thats just a blinding white hot spot that instantly vaporizes the target. Instant death to anything flamable, soft, etc... and enough of it can even pretty instantly melt a tank and make the steal and uranium boil (thats a deadly thaught) But it would have short range because a ball of gas that hot will disperse quickly. You also have the problem of "How will we make a deadly amount of Plasma without kooking ourselves?"

Plasma cannot be sent down a cable... ....

Now you COULD have a "Shock" tank that shoots out 2 cables at the same time and then imdeitaly shoots 1000000 volts down the line and makes the ther end a lightbulb. that could be quick and clean, kinda like a SuperTaser.

Devastator tank? Wasn't that the Uberigantic Mech like thing for the Harconen's? I vaugly remember a suicide button that started a count down... and the evil trick of mind control 1 and start the timer while its in the person's base, there was not turning it off, and it was too slow to evac, and destroying it had the same effect I think.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#332 M.E.C.H.

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Posted 18 December 2005 - 10:54 AM

Well, a few comments... your both crazy... Plasma is not "Energy" at all. Plasma is super heated matter...  Its basicly just a ball of fumes (of whatever) that is so hot the molecular ......that started a count down... and the evil trick of mind control 1 and start the timer while its in the person's base, there was not turning it off, and it was too slow to evac, and destroying it had the same effect I think.

<{POST_SNAPBACK}>

First mistake.... The temperatures you given are soooooo WRONG. There are 4 types : SOLID, AERILA/GAS, LIQUID, PLASMA.... The plasma is the last type, and to reach the plasma type you have to put something in thermonuclear temperature for 4-5 hours ! You understand that, even if you nuke something you cannt make plasma, cause the HIGH temperature of the nuke will remain for hal an hour.... But when somethings turn to PLASMA it so heated (high temperature) that Pendaelose it wont just simple melt a tank, have in mind that to reach plasma you have to set something in thermonuclear temperatures (which is hotter than the center of the SUN) so it is MUCH MORE HOTTER THAN ANYTHING IN THE WORLD.... So it wont just melt the tank, it will melt anything it passes through...

But it is a game anything could happen :lol:
As for the DEVASTATOR for DUNE 2000 it is a tank (very nice one...) For EMPEROR BATTLE FOR DUNE it is a mech.. Nice but not as the tank...!
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#333 Pendaelose

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Posted 18 December 2005 - 04:32 PM

For the first note, I wasn't trying to make specfic temp references... I know very well that it is much hotter than the center of the sun, but I'm also trying to very quickly sum up the concept so that its obvius its not energy and its not electricity.

now, as for what it would do to a tank, that really depends on HOW MUCH you have and how DENSE it is. a block of plasma would indeed pass through anything instantly, but something that heated will expand instantly and without some form of Sci-Fi packaging to keep i in a bundle it will disperce much like a cloud would, just freakishly hotter, and the hotter it is, the faster it will desperce. So a thin mist of plasma would not be nearly as instant desintigrate, infact if it was thin enough it would lack the local mass needed to transfer the heat to the tank at all... You cannot overlook density and mass when thinking about heat exchange. The hotest particle in the universe is harmess if it is only one partical. it could bump your arm, burna hole right through you, and you would proboboly never notice... one gram squeezed into a block would be a terrifying weapon as it would make a very noticable hole, and also being so dense when it exchanged the heat with your body (it cooling, you getting hotter) the mass being packed into a small area would allow alot more heat to be exchanged... On the flip side, that same 1 gram as a dispersing cloud over 100 meters would indeed be very hot, but the large volume would allow it to cool naturaly very quickly (heat echange with the environment) and in the event that plasma mass passed over your tank, only the particles actualy adjasent to the tank would exchange heat with it, thus, not instantly vaporizing it. no matter how hot somthing is any heat exchange is basicly a factor of the specific-heat of the object, times the temp, times mass. the heavier it is, the more heat it holds, the hotter it is, the more energy it has to transfer. A single partical can be a UberDoubleGojillinian degrees, but if it is only a single particle it lacks the total energy needed to heat up an mass such as a tank... it might can get the outside of the tank white hot, but the energy will be fully dispersed long before the tank is turned to vapor.

As for how long it takes to get a mass to turn to plasma is a very flexable number. The hotter it is the faster the nuclear bonds break down. Nuke bomb temps and center of the sun temps might take a few hours, but if you multiply those you quickly reduce the heating time. In theory you could flash heat matter SO hot it instantly turned to Plasma, but annything that could make that much heat that fast is really much scarrier than the plasma itself... At its core I think its really safe to say ANYTHING that can make plasma , by naymeans is a much scarrier weapon than the plasma itself. why use a plasma gun when the heating coil could easily do more damage than a H-Bomb. So why not just drop h-bombs? they're cheaper, safer (for you) and you feel good doing it.

Again I stress, that the exact numbers are not intended as scientific proof, only the given concept. The concepts of heat exchange and how it is effected by mass, and density I stand by. I don't have a text book with me to look up exact values, nor do I give a damn.

And I fully agree, in a game, anything can happen.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#334 M.E.C.H.

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Posted 18 December 2005 - 04:50 PM

Again I stress, that the exact numbers are not intended as scientific proof, only the given concept.  The concepts of heat exchange and how it is effected by mass, and density I stand by.  I don't have a text book with me to look up exact values, nor do I give a damn.

And I fully agree, in a game, anything can happen.

<{POST_SNAPBACK}>

Some of 'em are right but some are not..... But this is not the point, the point is that if a man can contstruct a cannon/bomb which unleashes a plasma explosion it will be 10-20x (and if the theory that we're studying right now in our school is right, many many more times, like 60-80x) hotter than of the H-BOMB explosion, cause to get a thermonuclear explosion you need to make a nuclear explosion first (that means that thermonuclear is hotter than of the simple nuclear...) and to make a plasma you need thermonuclear (which means that it is hotter than of the thermonuclear)
OK now ?

But lets stop it now...and start the suggesting :lol:
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#335 n0rad

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Posted 19 December 2005 - 04:53 AM

okay, so, my idea is sux

this is an another
IT WILL SHOT BIG, GREEN BALLS :p

Edited by n0rad, 19 December 2005 - 04:53 AM.


#336 Pendaelose

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Posted 19 December 2005 - 01:21 PM

okay, so, my idea is sux

this is an another
IT WILL SHOT BIG, GREEN BALLS ;)

<{POST_SNAPBACK}>


:p BFG Tank!
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#337 Creator

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Posted 19 December 2005 - 08:23 PM

Why not?

#338 Pendaelose

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Posted 20 December 2005 - 01:31 AM

No specific reason, its just doesn't fit the style for any given army that I have in mind. All the weapons in ZH, Contra, and even Remix are somewhat concievable... but when we start talking about plasma weapons, BFG, or other Hi-Sci-Fi weapons I really feel like its loosing the setting of the game even more than before. Lasers and robots are plenty high tech enough.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#339 Capt.Drake

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Posted 20 December 2005 - 02:06 PM

there is a simpel way to control plasma: it's magnetic
or what about PPCs from battletech for a tnak's main cannon, and mount it on a monticore tank

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#340 Phoenix911

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Posted 20 December 2005 - 03:26 PM

there is a simpel way to control plasma: it's magnetic
or what about PPCs from battletech for a tnak's main cannon, and mount it on a monticore tank

<{POST_SNAPBACK}>

PPC are not plasma tho so why did u ever say that?
PPC are partical projection cannons.
If u have played mechassult 2 lonewolf on xbox then u will find plasma ppc's BUT there a new weapon added to the timeline and have only ever made an apperance in that game.
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