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Master Windu's skins


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#201 cahik_

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Posted 25 July 2007 - 07:47 PM

make lowpoly model for cape. then copy that object and add folds to that new model. with those two models you can generate normal map in max ;) most of new engines can handle them pretty well ;)

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#202 clonecommand

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Posted 26 July 2007 - 01:46 PM

That is the most AMAZING face I've ever seen! Posted Image

Edited by clonecommand, 26 July 2007 - 01:46 PM.


#203 Kwen

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Posted 26 July 2007 - 05:10 PM

now all you have to do ismake it bfme useable :grin: which will never happen

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#204 Lauri

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Posted 26 July 2007 - 08:48 PM

You know, I love Darth Maul, and I love your work...

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#205 Master Windu

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Posted 26 July 2007 - 09:09 PM

Thanks people :p

Lauri: Yep, I remember your comment about GaW's darth maul, which I have to say, has been redone much better...

Cahik: Thats probably what I will end up doing, but some of the next-gen games I see out there (particularly SW ones) actually have the folds modeled on and fold movement is included in the animations.

Check out www.lucasarts.com and on the front page you will see the figure. I know that is a cinematic version, but the folds are still the same as in the real game, for the cinematic they only turbosmooth it and give it extra lighting.
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#206 General Otmin

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Posted 29 August 2007 - 02:16 AM

I hate you :p

Amazing models Windu, as always :D



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#207 Master Windu

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Posted 30 August 2007 - 12:54 AM

Thanks.

I don't believe I ever posted my final version:

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#208 General Otmin

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Posted 30 August 2007 - 01:03 AM

:p

My mind just had an orgasm..... :lol:



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#209 Feudal_Knight

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Posted 30 August 2007 - 08:22 AM

oooh that is soooo hoooot :p but no really... my mind just had an orgasm too... what the hell are you doing to us? :lol:

#210 Master Windu

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Posted 31 August 2007 - 04:05 PM

I'm not sure :)

But it does seem to have odd effects on people.... :p
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#211 General Otmin

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Posted 31 August 2007 - 09:27 PM

Honestly though, words cannot express how amazing that model is :)



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#212 Master Windu

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Posted 01 September 2007 - 04:12 PM

Thanks :dry:

I can't tell you how good it feels to have people like your work a lot :wacko:
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#213 Nazgûl

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Posted 03 September 2007 - 01:48 PM

Windu, you have reached Hollywood class... I almost can't tell that render apart from the real actor... :p

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#214 Bart

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Posted 03 September 2007 - 01:56 PM

No offence but that's a bit excaggerated IMO. He looks a tad blurred and plasticy :p
And even if not, the actor is wearing make-up in the films, so it's easier to look good :p
Nonetheless it could be put right into a newer animation film a la Shrek
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#215 Master Windu

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Posted 14 October 2007 - 03:59 AM

A little quick work i've done:

This will be expanded into the entire Darth Maul/Obi-Wan/Qui-Gon fight scene at Naboo.

Screen from movie:

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My WIP:

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#216 Taralom

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Posted 14 October 2007 - 09:04 AM

it's goooooood :crazed:
how are you going to make the depth?
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#217 Master Windu

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Posted 14 October 2007 - 03:24 PM

Will model the entire scene, including the walls and bottom :)

Going to take time, but hopefully will turn out good :xcahik_:
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#218 Lauri

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Posted 14 October 2007 - 03:38 PM

of cource it will :)

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#219 Feudal_Knight

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Posted 14 October 2007 - 05:18 PM

awsome.. but... there is no straight line going between the poles on the second floor.... :)

suck at explaining... get it? :xcahik_:

#220 Master Windu

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Posted 14 October 2007 - 05:23 PM

Ah, yes, you are right :xcahik_:

Don't know how i missed that, but thanks :)

Expiremental background shot:

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