THE HOBBITS GO GANGSTA
#1
Posted 28 October 2005 - 09:02 PM
IS it also possible to supersize the hobbits?
PS How do you make the mumakil run faster?
I tried editing evil horde fast speed in gamedata ini
#2
Posted 28 October 2005 - 09:07 PM
To make them bigger, use the Scale = 2 in the units code.
To make it run faster, try edit the locomotors
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#3
Posted 28 October 2005 - 09:10 PM
Second where is the scale located?
#4
Posted 28 October 2005 - 09:16 PM
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#5
Posted 28 October 2005 - 09:22 PM
#7
Posted 28 October 2005 - 09:26 PM
I ve searched the ini file and cant find the scale in whci h
and cant find the file in which i am supposed to change the scale. I checked objects, and the hobbits' files too.
#8
Posted 28 October 2005 - 09:36 PM
Also, you can use the codes I made as a base, The Midget and Super Hobbit Mod, they have the hobbits twice as big and everybody else is small. All you need to do is edit the models and animations.
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#9
Posted 28 October 2005 - 09:39 PM
B4 we made fun of pippin cuz he was all slow and crap.
#10
Posted 28 October 2005 - 09:41 PM
jsut to inform u Tkelly. I am not copying off your mod
Oh, I know, I wanted to know if you wanted to use my scales and locomotors I made, for your mod. As it took me a **** long time to do all of it.
Edited by TKelly, 28 October 2005 - 09:43 PM.
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#11
Posted 28 October 2005 - 09:41 PM
Scale = 1.0 ;Scaling
Geometry = SPHERE ;Collision geometry
GeometryMajorRadius = 0.8 ;Collision major radius
GeometryMinorRadius = 0.8 ;Collision minor radius
GeometryHeight = 0.8 ;Height for geometry
GeometryIsSmall = Yes ;Is small geometry
Shadow = NONE ;Shadows present for object
BuildCompletion = APPEARS_AT_RALLY_POINT ;Or PLACED_BY_PLAYER
#12
Posted 28 October 2005 - 09:42 PM
Edited by King of Universe, 28 October 2005 - 09:44 PM.
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#13
Posted 28 October 2005 - 09:43 PM
#14
Posted 28 October 2005 - 09:45 PM
Edited by King of Universe, 28 October 2005 - 09:45 PM.
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#15
Posted 28 October 2005 - 09:47 PM
#16
Posted 28 October 2005 - 09:50 PM
Geometry = CYLINDER GeometryMajorRadius = 8.0 GeometryMinorRadius = 8.0 GeometryHeight = 19.2 GeometryIsSmall = Yes Shadow = SHADOW_DECAL ShadowSizeX = 18; ShadowSizeY = 18; ShadowTexture = ShadowI; End ;--------------------------------------------------------------------------- ChildObject RohanSamWithFrodoPowers RohanFrodo SelectPortrait = HPSam ButtonImage = HISam Draw = W3DScriptedModelDraw ModuleTag_LightController DefaultModelConditionState
That's the Hobbit ini
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#17
Posted 28 October 2005 - 10:51 PM
You know so they can run over stuff
#18
Posted 28 October 2005 - 11:00 PM
this is a bit of code from rohancavalry.ini:
CrusherLevel = 1 CrushWeapon = RohirrimCrush MinCrushVelocityPercent = 40; Has to be moving at at least 35% of full speed. CrushDecelerationPercent = 20; Lose 20 percent of max velocity when crushing. CrushKnockback = 40; CrushZFactor = 1.0;
This should be quite self-explaining.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#19
Posted 29 October 2005 - 01:43 AM
I delted the crusher data and the modding i did was still gone. I had supersizzed hobbits and finally put aragorn in gondor.
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