firmus' models
Started by firmus, Oct 30 2005 04:17 PM
128 replies to this topic
#121
Posted 10 February 2006 - 07:52 PM
I don't want them, I just want to see them in a mod.
#122
Posted 11 February 2006 - 03:48 PM
that means you want them doesnt it?
#123
Posted 11 February 2006 - 04:27 PM
Erm, if you see it like that yes, but I don't want to take them and put them in my own mod or something...
#124
Posted 11 February 2006 - 07:23 PM
I would if I could but I can't. Maybe you could mod BFME II by giving mordor a little more haradrim
-------Concept Artist--------
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Gothmog of the RA forums
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-------BFME 2: Visions------
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Gothmog of the RA forums
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-------BFME 2: Visions------
#125
Posted 12 February 2006 - 12:06 PM
I think when RA converts to BFME2, their Harad faction will meet your needs KoR.
Retired
#126
Posted 13 February 2006 - 01:48 PM
ohh my bad, want them as in want them to play with not use for your own modErm, if you see it like that yes, but I don't want to take them and put them in my own mod or something...
#127
Posted 13 February 2006 - 02:00 PM
Yep.
#128
Posted 22 February 2006 - 08:17 PM
Hey m8 you should assemble a mod team or sumin and add a harad faction into BFME 2, Heres a list:
Units:
Slave - Weak diapered haradrim worker, builds buildings, no attack
Haradrim Warrior - Lancers, melee/range toggle, weak ranged but poweful melee
Haradrim Bowmen - Bowmen, ranged attacks
Corsairs - Swords/Fire Bombs, same as they are BFME 2
Umbar Guards - Pikemen, Heavy infantry equal to tower guards.
Haradrim Healer - No attack, Heals nearby allies
Haradrim Raider - Bowmen/Swordsmen, melee/range toggle, cavalry
Serpent Knights - Spearmen, heavy cavalry
Mumakil - Powerful mountable creature, same as in BFME 2
Muhad - No attack, able to mount onto a mumakil to increase its attack and defense by 200% and it's speed by 50%
Heroes:
Malak -2000- Mahud hero w/ a dagger, weak in early levels but at level 7 can mount his own mumakil
Suladan -5000- Captain of the Serpent Knights and King of Harad, very strong hero who wields a sword and has a lot of leadership, also can mount a heavily armoured horse.
Mahkiak -3000- A bowmen hero, can mount a fast and deadly chariot
Jooksa -3000- A melee hero, a corsair who can climb walls and is invisble when in trees.
Units:
Slave - Weak diapered haradrim worker, builds buildings, no attack
Haradrim Warrior - Lancers, melee/range toggle, weak ranged but poweful melee
Haradrim Bowmen - Bowmen, ranged attacks
Corsairs - Swords/Fire Bombs, same as they are BFME 2
Umbar Guards - Pikemen, Heavy infantry equal to tower guards.
Haradrim Healer - No attack, Heals nearby allies
Haradrim Raider - Bowmen/Swordsmen, melee/range toggle, cavalry
Serpent Knights - Spearmen, heavy cavalry
Mumakil - Powerful mountable creature, same as in BFME 2
Muhad - No attack, able to mount onto a mumakil to increase its attack and defense by 200% and it's speed by 50%
Heroes:
Malak -2000- Mahud hero w/ a dagger, weak in early levels but at level 7 can mount his own mumakil
Suladan -5000- Captain of the Serpent Knights and King of Harad, very strong hero who wields a sword and has a lot of leadership, also can mount a heavily armoured horse.
Mahkiak -3000- A bowmen hero, can mount a fast and deadly chariot
Jooksa -3000- A melee hero, a corsair who can climb walls and is invisble when in trees.
-------Concept Artist--------
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Gothmog of the RA forums
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-------BFME 2: Visions------
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Gothmog of the RA forums
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-------BFME 2: Visions------
#129
Posted 23 February 2006 - 12:29 PM
he said he wouldnt make one
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