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Exporting and Importing Textures & Models


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#1 Ar-Zontar

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Posted 04 November 2005 - 09:46 PM

OK - hoping someone knows if this can be done (and I suspect so).

If you have a MOD that has been released, and you like some of the skins and models, is it possible to extract them and import them into a different MOD?

I have been trying to use FINALBIG to extract DDS and W3D files, adding them to the ASSET.DAT, and referring to them in the hero/unit I want to have the new skin - but it has been hit or miss to get it to work. As all the skins/models work in the original MOD they come from, I would think they could be used in other MODS as well.

Any thoughts on how this should work, or is it a hit or miss propect? I've been trying to do this the last few weeks, and haven't found a concrete way of doing it (and I've looked through most tutorials and postings for info).

I have second thoughts on using the hard work done by other great modders here in the community, but have no intentions of releasing a mod with their work as my own. Simply looking to differentiate a handful of new heroes from the original hero I've copied from ingame.

Thanks all!

#2 King of Universe

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Posted 04 November 2005 - 09:55 PM

You must add the model/skin to your folders, add it to asset, and reference to it in the unit/hero code.

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#3 ched

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Posted 05 November 2005 - 01:21 AM

grab all the textures/models/sounds/codes/whatever you want from any mod, and add it to your .big file the same way you would add a work of your own

beware though, you should get permission from the creator of the mod first
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