Jump to content


Neat Idea for propaganda trucks...


  • Please log in to reply
40 replies to this topic

#1 Guest_00 Nobody_*

Guest_00 Nobody_*
  • Guests

Posted 09 November 2005 - 01:17 AM

I have a neat idea. In maps with towns and cities and the such (actually, a group of 3 civil. building would be enough), each side would have propaganda trucks, each with it's own unique look. It would then automaticlly (like a supply truck) go around the buildings, spreading propaganda, creating infantry men (random: US gets rangers/MDs, GLA gets rebels/RPG soldiers, China gets Red Gaurd/tank hunter). It, however, would be a "ten men every house when it passes", but at a much slower rate, like one man every 7 or 8 houses/buildings, maybe 2 men. the truck would be slow and unarmed, and cost from $2000 to $3000. I know PR has the AI set up so they will build some new stuff, like the M1 A2 Abrahms, so they could set AI up to do that to. The Militia, I'm thinking though, should be able to produce men from civilian buildings they garrison, turning them into a barracks while men are in it, if that's possible. if not, they could just as easily have a propaganda truck to convert civilians (not in the Militia) into infantry for battle, probably 2 guerillas or 2 stinger soldiers per 7-8 houses, maybe at the same building. If this can't be coded, (I'll understand), it still seems like a pretty good idea to me. If anyone's played "Chrono Defense" on RA2, they should remember the propaganda truck making civilians fight you.

#2 *DR*Hannibal

*DR*Hannibal
  • Members
  • 21 posts

Posted 09 November 2005 - 02:22 AM

I like this Idea....
Sounds really Cool :p




Mfg.... :ohmy:

#3 sath

sath

    Death is here!

  • Members
  • 347 posts
  • Location:A stasis tomb (My house)
  •  runabout boy

Posted 09 November 2005 - 09:20 AM

and maybe the propaganda truck could have the ability to have infantry who can attack from inside so it can hold its own a bit better
When someone opens up a can of kick butt, then the best thing to do is to open up a can of baked beans

Remember! If you smoke weed you’ll get high, if you smoke a reed you would die

Apparently Donkeys kill more people every year than air-plane crashes

#4 link.the.first

link.the.first

    Supreme commander

  • Project Team
  • 3,577 posts
  • Location:West Palm Beach, Florida
  • Projects:War Games Moderator (UNSC), Dragon Slayers Moderator (Link)
  •  You want a piece of me boy?

Posted 10 November 2005 - 10:52 PM

Sounds cool. The USA version should be armed(along with everything else the USA has) cuz they don't send anything into the fight without at least a handgun.
Posted Image

#5 Guest_00 Nobody_*

Guest_00 Nobody_*
  • Guests

Posted 11 November 2005 - 11:13 PM

I think I know the defensive systems for all of em. The USA one could get drones and would have a PDL. The China One could have a speaker tower, upgradable with subliminal messaging, in addition to the unit production effects. The GLA one would have high armor and be garrisonable, like a bunker.
Technical stuff:

1. USA: all get PDL and has good resistance to machine guns, but weak against missiles. all can produce drone.
2. GLA: all have high armor, HP, like a bunker, can hold 3-5 men.
3. China: all ets propaganda tower, upgrades w/ subliminal messaging, low HP, comes with small gattling gun.
4. (if possible) For All Gens and Forces: makes buildings garrison with the civilians turned soldiers.
5. Stealth gen. gets truck camoflaged at start.
6. SupW gen. gets single-missile-firing EMP Patriot mounted on top.
7. Inf. gen gets two gattling guns.

cant decide on specifics for other gens. Help would be appreciated, but please keep it from being a nuke cannon, particle beam, or anything much more powerful then these ideas, that would unbalance them and make them be too good. Thanks.

#6 link.the.first

link.the.first

    Supreme commander

  • Project Team
  • 3,577 posts
  • Location:West Palm Beach, Florida
  • Projects:War Games Moderator (UNSC), Dragon Slayers Moderator (Link)
  •  You want a piece of me boy?

Posted 11 November 2005 - 11:43 PM

Air Force: All drones on all vehicles are better, so there is no need for another upgrade here

Laser: Small laser gun

Superweapon: Twin TOW missiles and a machine gun

Infa: Gattling Gun like you said

Tank: Small anti-tank dumb-fire missile

Nuke: Same as Tank with radiation

All GLA: Your plan, garrison

Stealth: invisible

Thrax: small toxin sprayer

Demo: Demo Trap factory, works like Red Guard mines only its a demo trap instead of a minefield

Militia: A pickup, people can pile in the back and shoot, trailer mortar?
Posted Image

#7 Guest_00 Nobody_*

Guest_00 Nobody_*
  • Guests

Posted 12 November 2005 - 01:42 AM

Hmmm... maybe make the nuke gen's propaganda truck a dual rocket launcher (spreads radiation), demo should have a grenade luancher or 2 instead, because allowing it to build demo traps gives it an unfair advantage for units after it, and it may end up destorying the buildings it's patrolling near, making it able to destroy every building and keep it from getting soldiers made. it would suck to have all the houses blown up by your own propaganda truck, after all. everything else is fine, except maybe Superweapon, she should have emp missiles, she does seem to like emp stuff in this mod ;) . and then Militia, them having pickup is sorta copying GLA, not to mention the fact they already have 3 transport units already. dual 50 cals or anautomated morter would fit them better (and I do have a point saying they have too many transports).

This'll work out soon, only a few things in there that don't seem to fit the force or is too overpowered.

#8 Guest_00 Nobody_*

Guest_00 Nobody_*
  • Guests

Posted 12 November 2005 - 01:44 AM

I noticed on my first post for this topic had a mistake. it went "It would, however, be a "ten men every house you pass" thing" it's supposed to say "It WOULDN'T, however..."
;)

#9 link.the.first

link.the.first

    Supreme commander

  • Project Team
  • 3,577 posts
  • Location:West Palm Beach, Florida
  • Projects:War Games Moderator (UNSC), Dragon Slayers Moderator (Link)
  •  You want a piece of me boy?

Posted 12 November 2005 - 02:00 AM

Good plan.

BTW, you should register so you can edit your posts.
Posted Image

#10 00 Nobody

00 Nobody

    Founder of 00 Nobody Maps

  • Members
  • 1,586 posts
  • Location:Oklahoma
  • Projects:00 Nobody Maps
  •  Mapper and Founder of 00 Nobody Maps

Posted 12 November 2005 - 03:11 PM

I got an account now, no more worrying over mistakes I make in posts.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#11 Bob

Bob

    Marine Corps Expeditionary Fighting Vehicle (EFV)

  • Project Team
  • 1,252 posts
  • Location:The country music capital - Nashville TN, U.S.A.
  • Projects:Project Raptor, ZH Maps
  •  "If everyone is thinking alike, someone isn't thinking."

Posted 12 November 2005 - 06:48 PM

Welcome to our motley crew. ;)
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Bob

Posted Image

#12 crave22

crave22

    sup dawg

  • Project Team
  • 4,295 posts
  • Location:Pennsylvania
  • Projects:Feeding Myself to a Koala
  •  Retired RPG Guild Staff

Posted 12 November 2005 - 11:32 PM

Welcome. :p
Posted Image

#13 00 Nobody

00 Nobody

    Founder of 00 Nobody Maps

  • Members
  • 1,586 posts
  • Location:Oklahoma
  • Projects:00 Nobody Maps
  •  Mapper and Founder of 00 Nobody Maps

Posted 13 November 2005 - 01:20 AM

Thanks guys.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#14 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 13 November 2005 - 02:49 AM

Welcome to Hell, Kid (Just kidding). But seriously, welcome.

Now, since you have registered, you are offered to be a player in the War Games.

You may be:

A)a) A new side, good.

A)b) A new side, evil.

B)a) a subordinate (Vice Admiral) of one of the existing admirals. (7nth, Crave, Link, Delta, Ace.)

B)b) a subordinate (common soldier) of one of the existing admirals. (7nth, Crave, Link, Delta, Ace.)

B)c) A subordinate (commando) of one of the existing admirals. (7nth, Crave, Link, Delta, Ace.

If you chose A, then you must talk to 7nth Panzer concerning your race's weapons and ships.

If you chose B, then you need to talk to the Admiral you would like to serve under.

You must remember these rules.

1. The most important, You may not have a weapon that can destroy entire galaxies, universes, ect.

2. No "You're dead because I say so" (imagine a nasal voice).

3. Respect your enemies, respect your friends.

#15 crave22

crave22

    sup dawg

  • Project Team
  • 4,295 posts
  • Location:Pennsylvania
  • Projects:Feeding Myself to a Koala
  •  Retired RPG Guild Staff

Posted 13 November 2005 - 03:27 AM

Ya think this is the best place/time to bring this up, Ace? :p Anyway, you're more than welcome to join in, Nobody.
Posted Image

#16 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 13 November 2005 - 03:35 AM

I always bring things up whenever it seems the exact time not to bring them up.

#17 00 Nobody

00 Nobody

    Founder of 00 Nobody Maps

  • Members
  • 1,586 posts
  • Location:Oklahoma
  • Projects:00 Nobody Maps
  •  Mapper and Founder of 00 Nobody Maps

Posted 13 November 2005 - 06:04 AM

I'll be a commando for Link, but can we try not to get off topic here please?
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#18 link.the.first

link.the.first

    Supreme commander

  • Project Team
  • 3,577 posts
  • Location:West Palm Beach, Florida
  • Projects:War Games Moderator (UNSC), Dragon Slayers Moderator (Link)
  •  You want a piece of me boy?

Posted 13 November 2005 - 02:47 PM

K I'll PM you the info for War Games

Anyway back on topic:

For a slight modification, maybe each side should get differently equipped civilians. USA spends lots of money to make sure they all have quality guns, armor and training, but each person you recruit costs you money. They have good range, power and rate of fire.

China gives them a rifle and drops them out. Decently long range, but lousey rate of fire and average power. They do get a bit of training, though.

GLA passes out the AKs. No training, just walk around and unload in every direction. High rate of fire but short range.

Militia passes out shotguns. EXTREME power but short range.
Posted Image

#19 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 13 November 2005 - 02:54 PM

mmm..shotguns.

#20 link.the.first

link.the.first

    Supreme commander

  • Project Team
  • 3,577 posts
  • Location:West Palm Beach, Florida
  • Projects:War Games Moderator (UNSC), Dragon Slayers Moderator (Link)
  •  You want a piece of me boy?

Posted 13 November 2005 - 03:16 PM

yup

oops forgot something, the Militia version should have NRA on it.
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users