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#21 *DR*Hannibal

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Posted 16 November 2005 - 08:20 AM

Try to upload it

here --> http://www.megaupload.com
or
here --> http://rapidshare.de




Mfg Hanni...

#22 Karlos Vandango

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Posted 16 November 2005 - 08:57 AM

upload to www.putfile.com
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#23 spetsnazmelayu

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Posted 16 November 2005 - 09:27 AM

well here it is.. thanks for the help guys.. hopefully itll worth it.

ikari

#24 crave22

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Posted 16 November 2005 - 05:23 PM

That'd go great with the militia.
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#25 spetsnazmelayu

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Posted 17 November 2005 - 01:24 AM

That'd go great with the militia.

<{POST_SNAPBACK}>

actually, ive already used it so i think its very suited for the zero hour shell map music and the silence(the music will play between musics, for instance when HC music ends, ikari starts and when it ends, NYD starts, know?)

Edited by spetsnazmelayu, 17 November 2005 - 07:08 AM.


#26 Karlos Vandango

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Posted 17 November 2005 - 10:24 AM

sounds like the music of road rash for the gameboy
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#27 spetsnazmelayu

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Posted 17 November 2005 - 12:43 PM

haha lol! :lol: but.. now that you mentioned it, it kinda reminds me the old days i played road rash on sega genesis, pc, and psx. :spam:

anyway, this music you are hearing, kinda gives me a morale boost when playing pr especially when in a tight or a fierce situation.

#28 Karlos Vandango

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Posted 17 November 2005 - 02:31 PM

yea i now what you mean :lol: :spam:
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#29 spetsnazmelayu

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Posted 17 November 2005 - 04:20 PM

yea i now what you mean :p  :p

<{POST_SNAPBACK}>


really, i mean when fighting against any gla general or china generals.. man, theyre tough cookies.. when they start attacking with theyre aggresive attacks while the music is on, man, you can feel it! you can feel the war adrenaline fits with the metal music.

next, ill probably be posting the sfx ive been talking about but first ill ask permission.. please?

#30 Karlos Vandango

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Posted 17 November 2005 - 05:48 PM

hey go nuts
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#31 spetsnazmelayu

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Posted 18 November 2005 - 02:58 AM

if thats a yes then ok..

here are a few general explosion sounds..
explosion 1
bgendiea

explosion 2
bgendieb

explosion 3
bgendiec

really, its so satisfying when you turn it up loud while playing zero hour with loud explosions.

i have more but i think thats it for now see if it's worth it.

Edited by spetsnazmelayu, 18 November 2005 - 03:10 AM.


#32 Karlos Vandango

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Posted 18 November 2005 - 10:27 AM

can you put them to putfie again radidshre is a basterd
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#33 spetsnazmelayu

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Posted 19 November 2005 - 03:47 AM

you know what? forget about the sfx, im gonna make a thread about sfx sometime later.
this here are some music i recommend to use for the new pr including the last one, ikari. if not, what can i do? im just suggesting.

Loading music for China

battle music 1

battle music 2

there you go, i hope you all will like it and can be used for the next pr.

#34 Karlos Vandango

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Posted 19 November 2005 - 03:00 PM

i like me all
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#35 00 Nobody

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Posted 21 November 2005 - 12:23 AM

I'd really like Hellmarch to be in PR too. It's a good song.

Edited by 00 Nobody, 22 November 2005 - 11:41 PM.

00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#36 00 Nobody

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Posted 21 November 2005 - 12:28 AM

Oh yeah, could someone tell me how to code that song into PR? I think it has to do with putting it in the Audio/Tracks folder and changing the music.ini folder, but I have no idea how to do it, as I have tried that before. I really wanna battle to it.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#37 spetsnazmelayu

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Posted 21 November 2005 - 06:13 PM

Oh yeah, could someone tell me how to code that song into PR? I think it has to do with putting it in the Audio/Tracks folder and changing the music.ini folder, but I have no idea how to do it, as I have tried that before. I really wanna battle to it.

<{POST_SNAPBACK}>


maybe this will help...

MusicTrack Silence
Filename = Hellmarch.mp3 ; use this to play silence.
End


MusicTrack Game_Silent
Filename = Hellmarch.mp3
End

find the 'musictrack silence' and 'musictrack game_silent' lines. then, change the silence.mp3 into hellmarch.mp3 just like the example above. it worked for me.

#38 00 Nobody

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Posted 21 November 2005 - 11:13 PM

K, I'll try that.
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#39 00 Nobody

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Posted 22 November 2005 - 12:17 AM

Tell me if I'm doing it right, it didin't work.

Edited by 00 Nobody, 22 November 2005 - 11:41 PM.

00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#40 spetsnazmelayu

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Posted 22 November 2005 - 04:24 AM

youre doing it right and i had this problem before. i have the music myself(no, i didnt download form yours) but i didnt used it. i have already put the hellmarch.mp3 for the shell map music as a test. it was silence, the music didnt played. in short, the hellmarch.mp3 is not compatible with zero hour. my theory is, that the hertz is too high for the game to take. meaning, the game can only take/play music BELOW 16bit per sample. solution? change the music.

Edited by spetsnazmelayu, 22 November 2005 - 04:28 AM.





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