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#1 HastyNancingEnt

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Posted 20 December 2005 - 09:37 PM

I have been recently been having troubles with one of my mods that i am trying to get ready for its first release... I have created an installer version and the first time it worked. Now it doesnot work at all and i am completely baffled at the problem. I am using the Click team installer Creator and have just been updating the same installer. Yet things show up pink and models are invisible. It has an EA Asset builder Asset.dat in the .big file.

Your aid would be appreciated,

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#2 Ar-Zontar

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Posted 21 December 2005 - 02:12 PM

I have been recently been having troubles with one of my mods that i am trying to get ready for its first release... I have created an installer version and the first time it worked. Now it doesnot work at all and i am completely baffled at the problem. I am using the Click team installer Creator and have just been updating the same installer. Yet things show up pink and models are invisible. It has an EA Asset builder Asset.dat in the .big file.

Your aid would be appreciated,

HastyNancingEnt

<{POST_SNAPBACK}>



Sounds weird, but the invisible models and pink icons sounds like the game isn't reading the modified files - are you adding on or modifying the ini.big itself? Perhaps there is an argument to add to your BFME shortcut like "...bfme.exe -myaddon" ... I know when I mod, I change the actual ini.big file - if a modded file gets removed, the default files kick in and you get invisible units and pink icons ...

Maybe that will help - or at least trigger something in your mind as to what is happening ...

Good luck - can't wait to see your mod!

#3 firmus

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Posted 21 December 2005 - 03:28 PM

I think, if you do your asset into a big file, the big has to be in the My middle-earthfiles (or so). And in link to the exe you have to write -mod thebigname.big And the asset hast to create from files from list only.

if you don#t take this method, you have to use the option "append zo existing asset.dat" an the asset has to be in the main folder

Hope you understand me^^

#4 N19HtmAr3

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Posted 21 December 2005 - 03:56 PM

If you put the asset.dat in the main folder I think it should work just great...

#5 HastyNancingEnt

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Posted 21 December 2005 - 06:39 PM

hmm... i have done the whole target link thing... this isnt my first mod and it is in the my battle for middle earth files... i am going make a new big file and installer to see if it helps...
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#6 Ar-Zontar

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Posted 23 December 2005 - 02:03 PM

hmm... i have done the whole target link thing... this isnt my first mod and it is in the my battle for middle earth files... i am going make a new big file and installer to see if it helps...

<{POST_SNAPBACK}>



I guess you could reinstall BFME and see what happens? SOunds weird though - it was working and now it is not ... maybe a reinstall gets it going again?




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