Gondor and Rohan Mod
#1
Posted 01 January 2006 - 12:43 AM
Alrighty, here are the basics:
Gondor:
-New Aragorn (Faramir's model with a custom skin I made/ am making)
-Boromir
-Faramir
-Legolas
-Gimli
-Pippin
-Weaker Cavalry
-Stronger Archers
-Stronger Infantry
-Replace "Army of the Dead" summons with a "Summon Gandalf the White" (Now only Aragorn can summon the full AotD... and Gandalf will get an anti-balrog enhancement to make it fair)
I want Gondor to be more of an Infantry, Archer, foot-Hero faction while Rohan uses it's cavalry and mounted-heroes...
Rohan:
-Theoden
-Eomer
-Eowyn
-Hama (will be mounted, not sure what powers to use yet)
-Grimbold (will be mounted, not sure what powers to use yet)
-Merry
-Stronger Heroes (HP and Damage will be slightly increased since the 3 hunters are gone)
-Stronger Cavalry (HP and Damage will be slightly increased)
-Replace "Army of the Dead" summons with a "Summon the Blue Wizards" power. (Same reasons as above... the Blue Wizards will get an anti-balrog enhancement as well)
Basically this just moves the 3 hunters to gondor and balances the heroes... I also want to change the team balance so that Gondor players will have a better (more fun and more tolkien-ish) combo than Knights-Gandalf.
Any and all thoughts are welcome.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#2
Posted 01 January 2006 - 07:25 AM
#3
Posted 01 January 2006 - 01:08 PM
1) Rather than making Gondor's cavalry weaker, just make it so that you can't build more than 2 or 3 hordes (cause people will still spam knights even if they are weaker)
2) Add Beregond in as a hero. You could just use the normal tower guard but give him a few abilities (leadership to gondor soldiers etc)
3) If you are basing this mod on the books then remove the buildable elves from Rohan, maybe give Rohan an extra infantry unit
4) Hama should get various bonuses when fighting near Theoden, maybe a royal guard summon aswell?
5) Tower guards should get massive leadership when fighting near citadels
#4
Posted 01 January 2006 - 08:30 PM
My responce to Zimoo's post:
1) That's a good idea, I think I know how to code that... I'll try it.
2) I could add him in and send Pippin over to Rohan.
3) I'd rather not remove the elves, but I'll see what I can do.
4) good idea
5) I like that idea, I think I'll use it
Blue Wizard Update: I've gotten all the powers in-game for both Alatar and Pallando. I still need to tweak a few small things but they're almost fully playable. I also still have to make the custom art and string files but that's not as hard as the actual coding so it shouldn't take too long once I finish the powers.
Also, I haven't decided what powers the new Aragorn should have. This is what I've got so far:
-Athelas (same)
-Blade Master (same)
-Leadership (stronger... he is the one of the best leaders in all of Middle Earth after all)
-???
-???
-Summon FULL Army of the Dead along with the King of the Dead
So, as you can see, there are two blank spots right now. Because I'm using Faramir's model I might be able to make the Mount power work (I haven't had much luck with getting it and custom skins to work together ), the "switch to bow" power could also be used...but I'd rather add atleast one new power for him. Any thoughts?
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#5
Posted 02 January 2006 - 06:25 AM
Link to Screenshots
I'm still going to work on the face and touch up a few spots that I don't think look quite right
Most of the credit for these skins goes to EA as I simply copied and pasted several of the existing skins together to get the desired effect.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#6
Posted 02 January 2006 - 09:19 AM
#7
Posted 02 January 2006 - 11:13 AM
what's new rohan units
read the first post and you'll know
Gothmog I like the ranger armor, but you'll need to emphasize details on the armor.
#8
Posted 02 January 2006 - 12:02 PM
gothmog can u tell me time?
#9
Posted 02 January 2006 - 12:48 PM
when is mod's can download day?!!
gothmog can u tell me time?
oh please don't ask such thing ,, just wait for the love of god
ok back on topic ,, the ranger outfit looks very nice ,, keep it up
#10
Posted 07 January 2006 - 03:23 AM
2:u can add royal guard on foot and on horse?
#12
Posted 07 January 2006 - 05:07 PM
I'd personally rather see Erkenbrand added as Rohan need a good infantry hero, as the 3 hunters have all been removed
That could possibly be done. I don't have any preference regarding which rohan replacement heroes are added. I just put down Hama and Grimbold because I remembered their names
EDIT: I looked up the histories of those rohan guys and Hama and Erkenbrand will definately be the two new rohan heroes.
Right now I'm working on all the gondor stuff...when I get to the rohan stuff I'll do some research and find the best set of heroes for rohan
1:u can add gamling?
2:u can add royal guard on foot and on horse?
1: I could, I don't know if I will or not
2: It's possible, I don't know yet if I will or not.
As I said above, I still working exclusively on the Gondor stuff at the moment and I haven't taken a look at the rohan side. I will let you know more when I start on rohan.
Thanks,
-GothmogtheOrc
Edited by GothmogtheOrc, 07 January 2006 - 05:37 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#13 Guest_Guest_cahik_*_*
Posted 21 January 2006 - 02:57 PM
#14
Posted 22 January 2006 - 07:47 AM
#15
Posted 22 January 2006 - 11:45 PM
Thank you for offering to help, but I can do all my INI coding for the mod on my own. I find it less hassle for me to just sit down and get it done, rather then deal with cordinating who is doing what code and such.
But thanks again for offering
-Glorfindel-:
As your previous post has nothing to do with the "Kings of the West" mod topic, I concider it spam. Please do not post that type of post in my sub-forum. Thanks
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#16
Posted 29 January 2006 - 02:05 PM
Thx
#17
Posted 30 January 2006 - 10:58 AM
#18
Posted 30 January 2006 - 02:49 PM
#19 Guest_Guest_cahik_*_*
Posted 14 February 2006 - 05:45 PM
no, but send me a mail elrond.rivendell@senam.cz an i can give u my icq numberhey Guest_cahik_*!do you have msn??
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