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#1 firmus

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Posted 01 January 2006 - 06:13 PM

hi, I made the emperor from star wars
pic

And now he's Ingame^^
I want to give him gandalfs eizard blast.
Alle work, but he didn't play the anim. He play the idle anim :(
I made it two times new.

here is the code

the anims
     ;;; FORCE PUSH;;;
        AnimationState        =  SPECIAL_WEAPON_TWO
            StateName = Attacking
            Animation
                AnimationName       = EUSidious_SKL.EUSidious_PSH1
                AnimationMode       = ONCE
            End
        End
      ;;; FORCE PUSH WEAPONLOCK_SECONDARY;;;
        AnimationState        =  WEAPONLOCK_SECONDARY SPECIAL_WEAPON_TWO
            StateName = Attacking
            Animation
                AnimationName        = GEUSidious_SKL.EUSidious_PSH2
                AnimationMode       = ONCE
            End
        End

the special power
   Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_WizardBlastWeaponFireUpdate
        SpecialPowerTemplate    = SpecialAbilityWizardBlast
        WhichSpecialWeapon        = 2
        SkipContinue            = Yes

        UnpackTime              = 900
        PreparationTime         = 1   
        PersistentPrepTime      = 1500 
        PackTime                = 1100 

        AwardXPForTriggering    = 0        
        StartAbilityRange        = 80.0
        MustFinishAbility        = Yes
        SpecialWeapon            = EmperorForcePush                                    
    End

Edited by firmus, 01 January 2006 - 06:15 PM.


#2 Master Windu

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Posted 03 January 2006 - 08:22 PM

put insted of special weapon two (which is probably gandalfs two because lightning sword or istari light is one) special weapon one. i think that would work
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#3 firmus

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Posted 04 January 2006 - 10:57 AM

I try this, and it didn't work, and he has only this specialability

#4 Kelso

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Posted 05 January 2006 - 09:01 AM

I noticed you are pointing to 2 different skeletons, was that intentional?
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#5 firmus

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Posted 05 January 2006 - 10:23 AM

I can't try that :(
Yesterday I uninstall b4me. (the mod was in my b4me files, I didn't delete it)
Today I reinstall it. But there was an error if i want to start. I didn't change anything on the mod. And before I uninstall it works (apart from the ani :unsure:)

I made it new (with asset and all), but now the emperor is invisible.
I export him new (from my gmax file) with the right settings (but yesterday he was shown without that), but It didn#t work.

I don't know what I should do :(

#6 N19HtmAr3

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Posted 05 January 2006 - 11:49 AM

Are you sure you have installed the right patch?? ... :unsure: ...

#7 firmus

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Posted 05 January 2006 - 12:34 PM

-.- i forgot this, big thx

#8 N19HtmAr3

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Posted 05 January 2006 - 05:52 PM

No prob... :unsure:

#9 firmus

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Posted 06 January 2006 - 09:11 AM

now the mod works again :p

But the ani not :(

#10 Kelso

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Posted 07 January 2006 - 02:40 AM

I noticed you are pointing to 2 different skeletons, was that intentional?

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#11 firmus

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Posted 07 January 2006 - 09:18 AM

oh I forgot to say, it didn't work.

#12 firmus

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Posted 07 January 2006 - 03:07 PM

now it works, I define the skl in the modelconditionsate, and led EUSidious. out.




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