Nation's Navy
#1
Posted 05 January 2006 - 04:45 AM
In your description, its written that evvery nation have its own navy, but i cant find any navy or an of the ships or the shipyard. If it suppose to be a map with a larg waste of water, then i dont see the shipyard either... . Soo if you could please explain me how do i build the ships and the places where i can.
Thank You.
#2
Posted 05 January 2006 - 04:47 AM
The naval yards may still be in World Builder, anyone know for sure?
Vanguard you want to pin this?
EDIT: I just noticed that's your first post, welcome to Revora and Project Raptor.
Edited by link.the.first, 05 January 2006 - 04:48 AM.
#3
Posted 05 January 2006 - 04:55 AM
Thank you
#4
Posted 05 January 2006 - 05:03 AM
Thatnks, I love this MOD very much, U guys did a awesome job :thumbsup: , and its very fun to play it with all the new units and all... too bad i didnt had a chance to see the ship , but i hope they will appear one way ....
#5
Posted 05 January 2006 - 05:08 AM
Review of the steps to restore Zero Hour:
1: Back up any files you want to back up, like maps, replays and game saves.
2: Go to My Computer>Control Panel> Add/Remove Programs.
3: Scroll down to Project Raptor and click remove.
4: There may be the options to repair, modify or remove Project Raptor. Choose Remove.
5: When that is done, go down to Generals Zero Hour and click Change/Remove.
6: Select Repair. You may need both disks for this.
7: Re-patch it.
Now, all you have to do is keep the 7.0 installer (if you want) and download and run the 6.0 installer. Make sure you patch Zero Hour before you install Project Raptor. Then move the backups of game saves and maps back. Final step: Go pwn some terrorists with nothing but Linear Tanks. Or whatever your favorite unit is.
#6
Posted 05 January 2006 - 05:20 AM
Can u give me the download link vor PR ver.6.0
Thank you
#8
Posted 05 January 2006 - 05:37 AM
i found one in Filefront.com, thx anyway
#9
Posted 05 January 2006 - 06:38 AM
6.0 has ships and fully funcional naval yards, but these were removed in 7.0. 8.0 will have the naval yard return as a tech building. Capture it and you can build different naval units depending on what side you are, same way as the Tech Airfield.
The naval yards may still be in World Builder, anyone know for sure?
Vanguard you want to pin this?
EDIT: I just noticed that's your first post, welcome to Revora and Project Raptor.
Just an FYI here, the Naval Yards while not buildable in 7.0, are still down in World Builder if you wish to place them on maps manually.
They are not a buildable object in 7.0.
As mentioned before by link, the next version should have capturable tech naval yards that would have to be manually placed on maps, using worldbuilder, prior to playing the game. As with other tech structures in the game, they will not be buildable during the game via dozer. They must be captured.
#10
Posted 05 January 2006 - 12:07 PM
Edited by spartan 117, 05 January 2006 - 12:08 PM.
#11
Posted 05 January 2006 - 12:11 PM
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------
Link : http://forums.revora...p?showforum=859
#12
Posted 06 January 2006 - 12:44 AM
Anyway, VANGUARD::: Just a sugesstion
It seems we get one of these guys asking about it alot (i know they are new so i'm not going to hold it against them) but i think it'd be a wise idea if you post somthing in that top area (new i guess??) that is locked and just says the Naval units aren't available in 7.0 I'd reduce these kinds of things from happening....
But i mean no offense dude because i did the same thing when i first got on board... so welcome
#14
Posted 06 January 2006 - 12:51 AM
Are you Spetsnazmelayu?
the name is eerily familier...
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#15 Guest_Guest_SPETSNAZ_*_*
Posted 06 January 2006 - 12:59 AM
Im a diffrent one , oh and btw, the ships are nicely done. It would even more better if they surf on the ground better, because the always are goin some place and its hard to control with them, and once they find a water place or a small lake, they'll be stuck forever , well its still nicely done.
Oh and thx guys for welcome note
#16
Posted 06 January 2006 - 01:01 AM
#17 Guest_Guest_SPETSNAZ_*_*
Posted 06 January 2006 - 01:06 AM
And btw, have u guys heard rumor about the C&C RA 3?
Cuz, i found a rumor before (a long time a go ) or it was news about it that, the Russians stolen from Americans an alien Technology or sometin and there are using it to destroy there ennemies like there was i heard that some countries formed an alliance including Brazil and ...., and they'll become ennemies against thhe Russian or sometin.... i dunno must be a joke (for me) , well if sometin comes out if its true or not, just post it (ill be very appriciate) .
#19 Guest_Guest_SPETSNAZ_*_*
Posted 06 January 2006 - 01:13 AM
From wat can understand, is that they canceled RA3?, and u r goin to do like a C&C Gen. MOD for it ?
#20
Posted 06 January 2006 - 01:19 AM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users