Tons of ideas!
#1
Posted 09 January 2006 - 02:08 PM
*machine factory for OG-9 Homing Spider Droids Armoured Assault Tanks ect (most recognizable clone wars ground vehicles thats why i said those)
*clone vats for well, clones. jedi academy (there were lots of jedi then before the purge) for jedi units (or only jedi master heroes?)
*heroes for CIS.. well dooku, grevious, could have sev'rance tann or asajj ventress
*gonna be any air units? if you guys wanted transports would be cool.. all (most) units would bealbe to hit them (because they shoot) so id think theyd be more of a get-to-the-front-lines/assault kinda thing
*grevious could summon those droids with force pikes as a power
*would it be possible for all jedi/dark jedi to beable to 'block' a certain amount of blaster shots (with their sabre as the logic) ? maybe like a low % like 10 if you have normal jedi as a unit, and more percent for jedi masters/ people like dooku.
*normal jedi could just have a weak force push, so they would just be a kinda elite ground unit, but not too overpowering.
*maybe a power (you gonna do any powers in the mod?) for the republic could be Jedi Task Force, have a transport come in and drop-off a few jedi
*will there be any upgrades in this mod?
*campaign map maybe just as a picture of the galaxy, having only the planets you play on in the mod on the picture, each of those planets being territories, and would there be 'territorial' or in this case planet-(orial?) bonus's (like resouce bonus or pop cap bonus in bfme, ex you could give big pop cap bonus for having coruscant)
*the armies, in bfme the little guys with a flag (ex rohans flag) over them that you move around the map, in this they could just be a fleet of that army, with their symbol above it.
*would the genosians be in mod, either under CIS or as creeps?
*in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it.
*about creeps, maybe you could make the creeks into guys like wookies, jawas, genosians, rancors ect. rancors, of course, attack anyone, but i think jawas would too, but wookies, maybe you could make them only attack the CIS and just do nothing when republic walks by. other way around for genosians. wookies could have their tall-ass treets with a houses suspended up in it as their home thing (like the troll den) and jawas, their sandcrawlers.
the end!
#2
Posted 09 January 2006 - 05:47 PM
Halbarad has already made a model for the Droid Foundry: http://swbftg.the3rd...95/ingame-3.jpg. It produces Battle Droids, Super Battle Droids, and Droideka.*the building and units should be pretty straight forward, but just some suggestions. droid factory (maybe animation of droids being carried on a thing, half assembled, like torso and head) quick drawing of assembly kinda thing which would build the 3 main droid units (b-1 droids b-2 droids and droideka)
The CIS has the armor workshop where IG Lancer Droids, Hailfire Droids, Persuader-class Tank Droids, Homing Spider Droids, and Dwarf Spider Droids are produced. We do not have a model done for this yet.*machine factory for OG-9 Homing Spider Droids Armoured Assault Tanks ect (most recognizable clone wars ground vehicles thats why i said those)
The Kaminoian Hatchery produces Clone Troopers and ARC Troopers. The Jedi Temple produces Padawans. The Jedi heroes are done the same way as the heroes in bfme, recruited at the citadel.*clone vats for well, clones. jedi academy (there were lots of jedi then before the purge) for jedi units (or only jedi master heroes?)
CIS Heroes*heroes for CIS.. well dooku, grevious, could have sev'rance tann or asajj ventress
Each faction gets two air units. Check the Unit Lists for each faction (below).*gonna be any air units? if you guys wanted transports would be cool.. all (most) units would bealbe to hit them (because they shoot) so id think theyd be more of a get-to-the-front-lines/assault kinda thing
Grievous does have a Summon Magna Droids ability.*grevious could summon those droids with force pikes as a power
Blocking can be done, but you don't see a blaster bolt actualy being reflected. A percentage of damage can also be reflected back towards the attacker.*would it be possible for all jedi/dark jedi to beable to 'block' a certain amount of blaster shots (with their sabre as the logic) ? maybe like a low % like 10 if you have normal jedi as a unit, and more percent for jedi masters/ people like dooku.
When the Jedi unit reaches the rank of Jedi (Rank 4) they gain a force push power.*normal jedi could just have a weak force push, so they would just be a kinda elite ground unit, but not too overpowering.
*maybe a power (you gonna do any powers in the mod?) for the republic could be Jedi Task Force, have a transport come in and drop-off a few jedi
Some, yes.*will there be any upgrades in this mod?
That is how I envision the living world map as well.*campaign map maybe just as a picture of the galaxy, having only the planets you play on in the mod on the picture, each of those planets being territories, and would there be 'territorial' or in this case planet-(orial?) bonus's (like resouce bonus or pop cap bonus in bfme, ex you could give big pop cap bonus for having coruscant)
Good idea.*the armies, in bfme the little guys with a flag (ex rohans flag) over them that you move around the map, in this they could just be a fleet of that army, with their symbol above it.
They will be worked into the campaign for the CIS and possibly added as creeps.*would the genosians be in mod, either under CIS or as creeps?
Thats what I was thinking as well.*in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it.
We haven't decided about creeps yet, but I'm thinking that they will be different depending on which planet (map) your playing. For example, on Hoth, a creep could be Wampas. But having a Wampa as a creep on say Tatooine would be quite out of place.*about creeps, maybe you could make the creeks into guys like wookies, jawas, genosians, rancors ect. rancors, of course, attack anyone, but i think jawas would too, but wookies, maybe you could make them only attack the CIS and just do nothing when republic walks by. other way around for genosians. wookies could have their tall-ass treets with a houses suspended up in it as their home thing (like the troll den) and jawas, their sandcrawlers.
Unit, Hero, Building, and Power lists for each faction:
CIS Buildings
CIS Heroes
CIS Powers
CIS Units
Republic Buildings
Republic Heroes
Republic Powers
Republic Units
Imperial Buildings
Imperial Heroes
Imperial Powers have not yet been decided on. Open to suggestions.
Imperial Units
Rebel Buildings
Rebel Heroes
Rebel Powers have not yet been decided on. Open to suggestions.
Rebel Units
Star Wars Tactics- A Star Wars Gaming Site
Empire at War Zone- An Empire at War Modding Site
Battle for the Galaxy- A Star Wars Mod For The Battle for Middle-earth 2
#3
Posted 09 January 2006 - 07:44 PM
I see. well i wouldnt think the refelected damage would be good unless it visually flew back at them. but blocking could still be done, just not animated. kinda just represented.Blocking can be done, but you don't see a blaster bolt actualy being reflected. A percentage of damage can also be reflected back towards the attacker.
of courseBut having a Wampa as a creep on say Tatooine would be quite out of place.
well dang I thought i looked at practically everything on this mod, but i guess not. i remebered the droid factory model but couldnt rememebr what it was, and i guessed it was for resources. well sorry about a lot of that ill try to think of some powers ,
#4
Posted 10 January 2006 - 06:43 PM
I would like Yoda, or Mace Windu here, instead of the chancelor*in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it.
The 4th Age version 0.8 has been released: Link
#5
Posted 11 January 2006 - 01:09 AM
#6 Guest_Guest_*
Posted 12 January 2006 - 05:45 PM
On a different note, what planets are you planning to create as maps? (This was mentioned above, so I thought I'd ask)
#7
Posted 18 January 2006 - 11:29 PM
#8 Guest_ThrawnHUN_*
Posted 23 November 2007 - 02:25 PM
#10 Guest_ThrawnHUN_*
Posted 23 November 2007 - 09:28 PM
#11
Posted 23 November 2007 - 11:54 PM
#12 Guest_ThrawnHUN_*
Posted 26 November 2007 - 03:43 PM
#13
Posted 26 November 2007 - 07:35 PM
#14
Posted 26 November 2007 - 10:27 PM
#15
Posted 26 November 2007 - 11:01 PM
You're talking about Galaxy at War.yes its not for bfme1/2 anymore its for cnc dont worry theres many great mods for bfme1 or 2 on this site (inc rotwk)
No fuel left for the pilgrims
#16
Posted 26 November 2007 - 11:09 PM
It's good to hear you haven't entirely abandoned the project. Hopefully you'll get back on the horse sometime.This mod is still for bfme. We are just in a sort of "hiatus" for a while due to different reasons.
Sorry if i caused confusion with the provided link. It was just to point to a StarWars mod that is actually being worked on currently; and also to point out the futility of providing ideas and suggestions to a mod that apparently hasn't been updated in a long while. By no means was this meant to discourage the original BftG-mod team from continuing the project. Please go on if you are still interested in completing it sometime.You're talking about Galaxy at War.yes its not for bfme1/2 anymore its for cnc dont worry theres many great mods for bfme1 or 2 on this site (inc rotwk)
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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