SCAR syntax
#1
Posted 21 January 2006 - 01:29 AM
Do you want to inbuild a proper SCAR editor (as in, full text editor, syntax checker, syntax highligher and function index) into the program, or what are the limits you're proposing?
I can help provide a full syntax file and if you provide a way to plug in function definitions or somesuch, I can go ahead and eventually work on descriptions for them all (and work on the AI ones too I guess).
If the limit is just syntax checker and syntax highligher, fair enough but I'll likely still edit in textpad due to its useful functions as a text editor.
#2
Posted 24 January 2006 - 09:07 AM
If the limit is just syntax checker and syntax highligher, fair enough smile.gif but I'll likely still edit in textpad due to its useful functions as a text editor.
Do you know free Crimson Editor ?
It has some more functions as textpad and lua syntax highlighter too. Since you can customize syntax files it may be suited as a tool which is invoked by Corsix program.
Edited by LarkinVB, 24 January 2006 - 09:09 AM.
#3
Posted 24 January 2006 - 03:50 PM
Textpad provides syntax highlighting, and can open more then one document. Maybe not as advanced, but with 1-2 files open at once, it doesn't have to be
But the main thing I need is a syntax checker/compiler, this causes some headaches for me, sigh. If it could be built into the program, it'd be great. If it could be made to be automatic (so automatically gets SCAR funciton names from included files) that'd be even better!
#4
Posted 24 January 2006 - 03:57 PM
#5
Posted 24 January 2006 - 05:51 PM
Good suggestion if I didn't even have Textpad however. Used to textpads shortcuts now though
Still, thanks
#6
Posted 25 January 2006 - 07:15 AM
Heh, notably Textpad can open multiple files and search in them all at once too
Damned, Textpad is good :-)
BUT has Textpad the ability to use custom syntax files ? Could be handy for Corsix project.
Ok, 'nough Crimson Editor promotion. Have a good time.
#7
Posted 25 January 2006 - 11:34 AM
I know you never will register there, or even to access it, but its your loss, anyway: http://www.relic.com...i/DOWScar#h72-3
If you wanted, I'd add in an AI syntax file there for your program too, but maybe I'm just tempting you to adding to the wiki.
#8
Posted 25 January 2006 - 12:53 PM
I know you never will register there, or even to access it,
How did you jump to this conclusion. I'm already registered for more than half a year.
The RDNWiki for the AI was helpfull to get started.
Adding a syntax file would be nice but I don't see mew doing it in the near future.
#9
Posted 25 January 2006 - 09:19 PM
The AI document might need updating with skirmish-specfic parts if you're changing the structure to make it easier for race mods you know what that might mean, hehe
#10
Posted 28 February 2006 - 04:18 AM
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#11
Posted 28 February 2006 - 08:00 AM
#12
Posted 28 February 2006 - 12:14 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users