What ya think eh? =|
Edited by Vamparic, 22 January 2006 - 04:41 PM.
Posted 22 January 2006 - 04:40 PM
Edited by Vamparic, 22 January 2006 - 04:41 PM.
Posted 22 January 2006 - 06:14 PM
Posted 22 January 2006 - 06:32 PM
Posted 23 January 2006 - 05:52 PM
Edited by Vamparic, 23 January 2006 - 06:23 PM.
Posted 23 January 2006 - 06:56 PM
Posted 23 January 2006 - 08:40 PM
Not to discourage you, but I don't think it's very smart to make such highpoly objects if you're relatively new to modeling. You'd better start off by making models up to 500 polies or something, nice and easy.
Posted 23 January 2006 - 08:59 PM
Posted 24 January 2006 - 06:26 AM
Posted 24 January 2006 - 11:37 AM
Posted 24 January 2006 - 03:45 PM
Edited by Vamparic, 25 January 2006 - 08:46 AM.
Posted 25 January 2006 - 10:48 PM
Edited by Stino, 25 January 2006 - 10:50 PM.
Posted 26 January 2006 - 05:30 PM
Posted 26 January 2006 - 05:43 PM
yep... i dont that it takes too much polys !Idont really like that.... this model dont looks like using that many polys !
Posted 26 January 2006 - 07:49 PM
Posted 26 January 2006 - 08:08 PM
did someone here said to you what to do ?i am making a sturmtiger atm so be patient and also i do what i want lol
Posted 27 January 2006 - 07:02 AM
Posted 27 January 2006 - 02:08 PM
Posted 27 January 2006 - 04:48 PM
It is too-high polyed to get into a C&C game.... Remove the tracks, and put a boxed track, then make the cannon not a cylinder, then remove all the non sense polys, make the model at about 700 polys and then okwell if i can get a boneing plugin i will bone it to a game like command and conquer ok? and my maus is not the right size so i hwen i am done the maus is gona be re-building
anyway if some 1 would like to texture it just send me a pm
Posted 28 January 2006 - 10:11 AM
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