Help with str file
#1
Posted 22 January 2006 - 08:03 PM
something like this
displayname=OBJECTROHANPIPPIN
to
displayname=OBJECTFazza
and im also changing the string file from
OBJECTROHANPIPPIN
text"Pippin"
And i changed it to
OBJECTROHANPIPPIN
text"Fazza"
but in game it comes up with recruit
MISSING OBJECT FAZZA
how do i get it so it just says Fazza?
pls help me out guys
#2
Posted 22 January 2006 - 08:29 PM
- Never name your topics "Help" or use capitals
- If you you're having coding problems then post your codes with the "CODE" option of the board. And post the real codes not what you can remember or examples with "something like"
Okay, to your problem... I presume you have done it in the right form and not 'text"Fazza"' or something like that...
Now if you change the reference in the inis (e.g. to 'OBJECT:Fazza') then you need to change the entry in the str too, so it would look like that:
OBJECT:Fazza "Fazza" END
Displayname = OBJECT:Fazza
Edited by Dark Lord of the Sith, 22 January 2006 - 08:30 PM.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#4
Posted 23 January 2006 - 04:26 PM
DisplayName = OBJECT:Fazza RecruitText = CONTROLBAR:Fazza ReviveText = CONTROLBAR:RohanPippinRevive Hotkey = CONTROLBAR:Fazza
do i need to something else with that..
This is my exact str.file
CONTROLBAR:Fazza "Fazza" END CONTROLBAR:RohanPippinRevive "Revive the fallen Hero, Fazza" END CONTROLBAR:Fazza "&Fazza" END
do i need to do anything with that?
oh yeah and the post isnt all in caps and i only put help mabye cause i need it what else you want me to put in cheescake?
anyways can you guyys help me with my problems?
#5
Posted 23 January 2006 - 04:53 PM
DisplayName = OBJECT:Fazza
and this, you say, is your str file:
CONTROLBAR:Fazza "Fazza" END CONTROLBAR:RohanPippinRevive "Revive the fallen Hero, Fazza" END CONTROLBAR:Fazza "&Fazza" END
you really can't see what's missing?
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#6
Posted 23 January 2006 - 04:59 PM
#7
Posted 23 January 2006 - 05:02 PM
so when i hover my mouse over the citadel it will say recruit fazza and when i cover my mouse over the guys portrait when hes created it says Fazza pls just help me.
#8
Posted 23 January 2006 - 06:09 PM
you really can't see what's missing?
He meant that you're lacking:
OBJECT:Fazza "Fazza" END
Instead of that you have the one with "CONTROLBAR:" twice...
I think he wanted you to really look into your code and find the error... actually we try to help you become a modder and not just give you everything...pls tell instead of teasing pls its very childish
Wait, what have I just done then ? Hmm, I'm just too kind
Edited by Dark Lord of the Sith, 23 January 2006 - 06:10 PM.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#9
Posted 23 January 2006 - 06:21 PM
#10
Posted 23 January 2006 - 06:23 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#11
Posted 23 January 2006 - 06:31 PM
-----------------------------------------------
[2nd message]
aslo those control bar things are not thats in the str all there is aslo a
OBJECT:Fazza "Fazza" END
for the display name i refereced in an earlier post if you think thats what i missing becasue im not to make that sure.
chEDIT : merged posts
#13
Posted 23 January 2006 - 07:12 PM
copy and paste this in your codes
INI
DisplayName = OBJECT:Fazza RecruitText = CONTROLBAR:FazzaRecruit ReviveText = CONTROLBAR:FazzaRevive Hotkey = CONTROLBAR:FazzaSTR
OBJECT:Fazza "Fazza" END CONTROLBAR:FazzaRevive "Revive the fallen Hero, Fazza" END CONTROLBAR:FazzaRecruit "Recruit the pretty hero, Fazza" END CONTROLBAR:Fazza "&Fazza" END
AS you can see;
DisplayName = OBJECT:Fazza
goes to be
OBJECT:Fazza
"Fazza"
END
RecruitText = CONTROLBAR:FazzaRecruit
goes to be
CONTROLBAR:FazzaRecruit
"Recruit the pretty hero, Fazza"
END
ReviveText = CONTROLBAR:FazzaRevive
goes to be
CONTROLBAR:FazzaRevive
"Revive the fallen Hero, Fazza"
END
Hotkey = CONTROLBAR:Fazza
goes to be
CONTROLBAR:Fazza
"&Fazza"
END
The 4th Age version 0.8 has been released: Link
#14
Posted 23 January 2006 - 07:21 PM
Cause using the & symbol will highlight the letter, suggesting that this is the hotkey, but I'm not sure if that's enough to just attribute the hotkey to the unit
#16
Posted 23 January 2006 - 07:28 PM
#17
Posted 23 January 2006 - 07:40 PM
Imust not be doing it right..
Mabye i ts because i dont know where to put my string file
do you put it in the main BFME directory cause thats were i got it now
or do you put it somewhere else such as
Data/Ini and put it in the ini folder? pls tell me people.
#18
Posted 23 January 2006 - 07:48 PM
i had to change were the str goes. oh and lauri lol liking the the recruit the pretty hero fazza lol dude thanks.
#19
Posted 23 January 2006 - 08:45 PM
I think he wanted you to really look into your code and find the error... actually we try to help you become a modder and not just give you everything...
yeah, that's exactly what i wanted. i would've given the answer if you guys weren't so quick
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
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