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Model and skin problem


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#1 Mullers_11

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Posted 19 February 2006 - 04:42 PM

Right, heres the situation: I'm putting King Brand ingame and everything is perfectly fine, CSFs and strings are fine etc. However, the skin doesn't show up at all and I can't tell if the model is either. I've tried both Sy's and EA's Asset Builder for creating my asset.dat and still nothing
Should the material have been applied in dds format in RenX so that the game can read it, or will tga still work even though it's been referenced as a dds?

Any ideas, I'm baffled...? :p :blink:

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#2 Mathijs

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Posted 19 February 2006 - 04:43 PM

Note that the model was binded and rigged..

No fuel left for the pilgrims


#3 ched

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Posted 19 February 2006 - 06:06 PM

does it work with BFME I ?

If no one has succesfully added new models in BFME II, then we may start considering that the asset.dat changed ...
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#4 Mathijs

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Posted 19 February 2006 - 06:18 PM

B4ME1, yes.

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#5 Mathijs

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Posted 21 February 2006 - 07:58 PM

Anyone to help us out..?

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#6 ched

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Posted 22 February 2006 - 09:42 AM

as I mentionned above, no one (that I know of) ever got a new model ingame for BFME II yet

up to you guys to find what's wrong I'm afraid
Software is like sex; it's better when it's free ~Linus Torvald

#7 Mathijs

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Posted 22 February 2006 - 11:40 AM

We are talking about B4ME1 like I posted..

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#8 ched

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Posted 23 February 2006 - 06:01 PM

oh my bad, I thought it was for Visions

anyway, can you see the model in the Viewer ?
Software is like sex; it's better when it's free ~Linus Torvald

#9 Mullers_11

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Posted 23 February 2006 - 07:15 PM

Yep, I'm sure of that, just checked now

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#10 firmus

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Posted 23 February 2006 - 07:19 PM

maybe you exported it wrong.

@ched

Sir-Maddoc from thundermods (maybe you hear from, it's a german modding-team, which made mods for cnc generals) figured out, how it works. ;)

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you should put the models into the folders for example art/w3d/db
and you have to take it down into the betafilelist.txt.

#11 Mathijs

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Posted 23 February 2006 - 08:13 PM

oh my bad, I thought it was for Visions

anyway, can you see the model in the Viewer ?


Heh well it is, but we don't wanna go through all the trouble getting stuff in the beta since it takes more to do so then in the retail game. (most likely) We just want Brand ingame for media purposes.

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#12 morgoth946

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Posted 23 February 2006 - 09:07 PM

maybe you exported it wrong.

@ched

Sir-Maddoc from thundermods (maybe you hear from, it's a german modding-team, which made mods for cnc generals) figured out, how it works. ;)


you should put the models into the folders for example art/w3d/db
and you have to take it down into the betafilelist.txt.


I tried it but it didn't work. Could you explain us how did you get it?

Edited by morgoth946, 23 February 2006 - 09:07 PM.

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#13 Mathijs

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Posted 23 February 2006 - 09:19 PM

Errmm could we focus on the topic at hand? Mullers his problem?

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#14 morgoth946

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Posted 23 February 2006 - 09:24 PM

Ok, I thought that it was for the bfme 2 xD

Edited by morgoth946, 23 February 2006 - 09:28 PM.

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#15 ched

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Posted 23 February 2006 - 11:07 PM

well I don't know what your problem could be :s

check the usual, asset.dat, 16 letters long name etc ...
Software is like sex; it's better when it's free ~Linus Torvald




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