As said in the "News" post, i stopped modding when i lost my work with a Hard Disk crash, but i'm back on it.
I'm experimenting a lot, and every day comes with a new idea, so it's hard to come to something lasting.
I managed to rebuild most of my initial ideas, and got some (a lot) more. Here are some of the features:
*General Gameplay Changes:
- AI infantry and cavalry do not attack structures and walls anymore
- Most enemy buildings are garrisonnable by infantry
- Archery is now imprecise, many shots will miss... but can hit a neighbour. A horde arrow volley now looks like a volley.
- Blood FX
- Improved shadows at best detail settings (Thanks to Morgoth946's tutorial)
*New Faction: Mercenaries
- General gameplay of the faction: Mercenaries live from the wages of war, so they won't build farms, but kill for their living.
This faction has a very broad recruit circle, so many different races will be represented in its ranks. Even the war machines will be inventive and from different horizons.
Mercenaries have a forge, where they have to go to change their stuff. Some units and machines will have a few upgrades possible, when hordes and pseudo heroes will have plenty, where each small part of equipment will come with a stat change.
- Mounts available (horses, warg, wolf, spider, scorpion, eagle, fellbeast, mumakil, wyrm, walking dragon, flying dragon...)
- Siege machine you have to equip: biped crew to shoot, cavalry crew to move it (catapults, trebuchet, war cart, dwarf wagon, ...)
-Immobile siege engines to mount on several machines or beasts (balista, catapult...)
- Champions taken from all factions, often with a ranged and close weapon, great to mount on the beasts or siegeengines. Cpme with weapon and armor upgrades (one each)
- Pseudo Heroes: Models mainly taken from CAHs. Can be upgraded with a large amount of weapons and armors. Special powers under construction. Wizard hero already have plenty (~30), linked to the staff they have chosen. All of them come with a random stuff, that can be changed at the forge/weaponsmith. I am unsure i will make them as resistant and powerful as the other factions' heroes or between those and champions.
- Hordes: made of the same mold from pseudo heroes, the troopers are fully randomized in their stuff (not only visual, everything has a meaning in term of stats, like armor bonus or damage output)
(Unfinished: more to come later)
Edited by Grim, 09 January 2007 - 05:07 PM.