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Kane Lives!


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#21 user_unknown

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Posted 16 May 2004 - 07:32 AM

Ah. Sorry about that. I thought Detail had contacted you or something, and found out that you weren't doing it anymore..

Sorry :ermm:

If you do need any help though, just ask :)

#22 Lancaster

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Posted 16 May 2004 - 07:35 AM

Hmmz yea, well I never said we're dead, and I dont recall Kwartjuh saying so. How has it come to this I mean, this is just .... :ermm:

#23 Mithril

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Posted 16 May 2004 - 08:23 AM

Hehe, I could've guessed...

Anyway its over now. Since you're back now we won't have to contribute.. unless people want to of course...

actually I'd like to pound them in any way possible


If that was meant seriously, then you will not stay long here on origin.
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#24 Stino

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Posted 16 May 2004 - 09:54 AM

Pump something out then, like screenshots, renders, whatever. Then people see you're still alive
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#25 Mithril

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Posted 16 May 2004 - 12:12 PM

We don't demand your stuff... this whole place looked all dead and so we thought instead of just deleting it all why not continue it ..
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#26 Kwartjuh

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Posted 16 May 2004 - 12:19 PM

Fine, thats settled then...

#27 Krit

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Posted 16 May 2004 - 12:50 PM

I think Tiberian Moon just went abit too far with those e-mails...
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#28 Detail

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Posted 16 May 2004 - 12:54 PM

Theres a rule. It's called 'update once a month'. It's a simple one, you just make some noise once a month.

This topic and the e-mails you got are an example of what happens when people don't keep to that rule.

It's been about 2 months since you last made any sound, so i called you dead.
You may want to update once a month in future ;)2

#29 Lancaster

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Posted 16 May 2004 - 01:04 PM

Ok its settled :ermm:

Yea I might have went overboard. but thats becuase of the aggressive like email i got demanding our content :S made it all sound like it was his...

Well anyway, well post up some new screenies and *maybe* a playtest end this week. Unless people still want our stuff, then its just screenies :)

#30 Tiberian Moon

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Posted 16 May 2004 - 03:50 PM

i didnt demand your stuff, i was just asking for it to continue it in my project, jeez and please update every now and then, if you do that this wouldnt happen as detail stated before

#31 Guest_ImmoMan_*

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Posted 16 May 2004 - 06:15 PM

I want to see this... :ermm:

#32 Destroyer

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Posted 16 May 2004 - 06:46 PM

nice to see you guys back in business

#33 Guest_ImmoMan_*

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Posted 16 May 2004 - 08:18 PM

Kinda gives me the impression that this actually benefitted them in some way. :ermm:

#34 user_unknown

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Posted 16 May 2004 - 08:20 PM

Indeed. Lots of publicity :ermm:

#35 Kwartjuh

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Posted 17 May 2004 - 08:07 AM

nice to see you guys back in business

We never left...

#36 Lancaster

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Posted 18 May 2004 - 08:50 PM

Kinda gives me the impression that this actually benefitted them in some way. :ermm:

Yes indeed it does ;)2

We are having some minor trouble with both of our ISP's going down all the time so we need to get together quick and work it all up, it shouldn't be a too big a problem but it disallows us to work into the wee hours :)

Expect Tiberium screenshots fast btw. :tocol:

#37 Guest_ImmoMan_*

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Posted 18 May 2004 - 09:15 PM

Yeah that reminds me, could you tell me how you did the tiberium spreading? I'm trying to code it for ReGen, but it's hit-and-miss really.

#38 0verlorD

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Posted 20 May 2004 - 02:36 PM

well since your not dead i guess u dont need my models then so i wil go back to giving 100% on trench warfare

#39 Lancaster

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Posted 22 May 2004 - 04:14 PM

Oi oi oi...... I'm having some really odd results with our gunboat, it seems like its turret has a mind of its own. It duplicates itself on the turret bone so it has 1 real turret and 1 dummy that just sits there :so: Mighty wierd

Have been cracking my hed over the inis the last couple of days so much that im actually forgetting where some of the basic stuff can be found like Damagetypes and Sounds :)

#40 user_unknown

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Posted 22 May 2004 - 09:11 PM

How bizarre.... Have you got the gunboat entry duplicated anywhere else? Sometimes that will cause it to display two models at once.




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