Hey everyone, I'm back after a while. I ask this question - is there any way to get world builder to see ini files in the FinalBig file in 'My Battle for Middle-earth Files', I need to add my unit to the scripts.
EggyDan
[BFME1] Worldbuilder with -mod?
Started by EggyDan, May 04 2006 08:41 PM
6 replies to this topic
#1
Posted 04 May 2006 - 08:41 PM
#2
Posted 04 May 2006 - 09:15 PM
nope. No way to do that.
You'll have to add your file in the main BfME directory, disable INI.big so it just reads your new files, and then launch WB.
You'll have to add your file in the main BfME directory, disable INI.big so it just reads your new files, and then launch WB.
Software is like sex; it's better when it's free ~Linus Torvald
#3
Posted 04 May 2006 - 09:24 PM
Ah, shame. Thanks though.
#4
Posted 04 May 2006 - 09:30 PM
Thank you for putting BFME1 in the name of the topic too. Everyone should do that.
#5
Posted 04 May 2006 - 10:46 PM
nope. No way to do that.
You'll have to add your file in the main BfME directory, disable INI.big so it just reads your new files, and then launch WB.
will not work if the mod file doesnt contain every ini (which it should not). i think the best way is to copy the mod file into the bfme (2) main folder and somehow get the game to read that last. there's a program called "Mod Manager" that actually makes mods work like that
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#6
Posted 04 May 2006 - 11:18 PM
erm, in most cases, you'll have twice the most common files, so that'll still give an error.
Software is like sex; it's better when it's free ~Linus Torvald
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