the "-mod" command problems
Started by the_kid, Jun 02 2004 03:27 AM
15 replies to this topic
#1
Posted 02 June 2004 - 03:27 AM
well for Zero Hour it would be
<root>\My Documents\Command and Conquer Generals Zero Hour Data\
the folders should already be created, but make the folder in their in order to get it to work... or just place .big file in there, you only need one or the other not both. Although when distributing a mod it would be best to do so in .big formate
<root>\My Documents\Command and Conquer Generals Zero Hour Data\
the folders should already be created, but make the folder in their in order to get it to work... or just place .big file in there, you only need one or the other not both. Although when distributing a mod it would be best to do so in .big formate
#2
Posted 31 May 2004 - 10:15 PM
Try as I might, I am not able to get the -mod command to work properly for my mod. The *only instructions I have been able to find online are here:
http://gendev.origin...en_tut_modcomma
Which does not seem to be working for me. These instructions are unclear and imply that you have to both have a directory and .big file to use the -mod command (which does not make much sence)
I have tried many different things, but if someone could post what needs to be done, I would greatly appericate it
C:\(...)C&C Generals Zero Hour\Data\<mymod>
where <mymod> has the following sub folders:
<mymod>\Data\INI
<mymod>\Data\INI\Objects
<mymod>\Data\INI\Defaults
Thanks
~Gedden
http://gendev.origin...en_tut_modcomma
Which does not seem to be working for me. These instructions are unclear and imply that you have to both have a directory and .big file to use the -mod command (which does not make much sence)
I have tried many different things, but if someone could post what needs to be done, I would greatly appericate it
C:\(...)C&C Generals Zero Hour\Data\<mymod>
where <mymod> has the following sub folders:
<mymod>\Data\INI
<mymod>\Data\INI\Objects
<mymod>\Data\INI\Defaults
Thanks
~Gedden
#4
Posted 01 June 2004 - 07:14 PM
I will try that, but being that im at work I dont have the option completely available to me!
However: <root>\My Documents\Command and Conquer Generals Data\
holds only the save file imformation does it not?
Seems like a super shoddy place to install a mod. That would explain alot tho, ill give that a try.
However: <root>\My Documents\Command and Conquer Generals Data\
holds only the save file imformation does it not?
Seems like a super shoddy place to install a mod. That would explain alot tho, ill give that a try.
#5
Posted 01 June 2004 - 06:35 PM
I am running version 1.02 for zero hour. According to http://www.eagames.c...mos.jsp?state=6,
its the latest.
I am probably just doing somthing stupid.
1. Do I need to create both a directory structure AND a .big file?
( I assume no)
2. Where do I store the mod files?
C:\Program Files\C&C Generals Zero Hour\Data\<my mod folder>
is what I think...
and in <my mod folder>.....
<my mod folder>\INI
<my mod folder>\INI\Objects
<my mod folder>\INI\Defaults
.... do I need somthing in an ini to say "hey, im a mod"?
------------------------------
BTW, my mods work perfectly when placed in:
C:\Program Files\C&C Generals Zero Hour\Data\INI
its the latest.
I am probably just doing somthing stupid.
1. Do I need to create both a directory structure AND a .big file?
( I assume no)
2. Where do I store the mod files?
C:\Program Files\C&C Generals Zero Hour\Data\<my mod folder>
is what I think...
and in <my mod folder>.....
<my mod folder>\INI
<my mod folder>\INI\Objects
<my mod folder>\INI\Defaults
.... do I need somthing in an ini to say "hey, im a mod"?
------------------------------
BTW, my mods work perfectly when placed in:
C:\Program Files\C&C Generals Zero Hour\Data\INI
#7
Posted 02 June 2004 - 05:47 PM
the whole -mod command has flaws, its not by far close to perfect, using it does not override everything despite having all correct paths in the *.BIG file you use <_<
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#8
Posted 03 June 2004 - 03:56 PM
Sadly, I have not yet gotten this -mod command to work. I have tried so many permutations I am begining to believe that this -mod command will not work unless you do infact have a .big file.
The default directory structure of the base data folder is as follows:
data\INI
data\INI\Objects
data\INI\Defaults
data\curors\
data\Art\
my perseption is that the files should go in the following way
<mymod>\INI
<mymod>\INI\Objects
<mymod>\INI\Defaults
<mymod>\curors\
<mymod>\Art\
in "\My Doc(...)\C&C Generals Zero Hour Data\ "
I have tried everything from laying the files flat in the base directory mod to creating data sub-folders. If this does in fact work, then someone please describe whatever mystical directory structure you used to accomplish this task, I would greatly appericate it.
BTW: Of course if I ever distrubute any of my mods I would use a .big file, however if you have a few little projects renaming the folders in the generals INI & Art directories becomes quite cumbersome. This is why im so adiment about getting this to work properly.
The default directory structure of the base data folder is as follows:
data\INI
data\INI\Objects
data\INI\Defaults
data\curors\
data\Art\
my perseption is that the files should go in the following way
<mymod>\INI
<mymod>\INI\Objects
<mymod>\INI\Defaults
<mymod>\curors\
<mymod>\Art\
in "\My Doc(...)\C&C Generals Zero Hour Data\ "
I have tried everything from laying the files flat in the base directory mod to creating data sub-folders. If this does in fact work, then someone please describe whatever mystical directory structure you used to accomplish this task, I would greatly appericate it.
BTW: Of course if I ever distrubute any of my mods I would use a .big file, however if you have a few little projects renaming the folders in the generals INI & Art directories becomes quite cumbersome. This is why im so adiment about getting this to work properly.
#10
Posted 04 June 2004 - 03:09 AM
yeah, i've never successfully got it to work with folders... I had only tried once or twice though... what I think it is... and this is really gay, but I have a theory that you have to put the .big file in the folder with teh same name, then it would read it.
I'm not sure though, I just put stuff in my data folder though when I'm testing my modifications and such.
I'm not sure though, I just put stuff in my data folder though when I'm testing my modifications and such.
#11
Posted 15 August 2004 - 09:59 PM
Sorry for the necro-post, but I just happend across this topic, and recently worked out how to use the -mod command. You need the .big file with the name of your mod in <blah>/My Documents/Command and Conquer Generals Zero Hour Data/
The command line needs -mod <.big name> adding. And thats it.
The command line needs -mod <.big name> adding. And thats it.
#13 Guest_CnC fan_*
Posted 28 August 2005 - 01:46 PM
Do I need C&C Zero Hour to start the secondwave?? Answer please!! Thanks
#14
Posted 28 August 2005 - 02:40 PM
What do you mean exactly, is the secondwave a mod?
#15
Posted 28 August 2005 - 03:28 PM
I think he means Shockwave, if so, you should check out the Offical Shockwave Forums at the following URL.
http://www.cncrenecl...hp?showforum=41
http://www.cncrenecl...hp?showforum=41
#16
Posted 28 August 2005 - 03:31 PM
Second Wave is mod too. You need ZH to start SecondWaveZH, but you don't for the normal one... I think.
You cannot compare pissing to thinking
- SoulReaver
- SoulReaver
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