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#1 Slye_Fox

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Posted 18 July 2006 - 10:44 PM

Is anyone interested in having a fully funtional YR Boris, including the airstrike attack.
I don't mean ability.
I mean attack.
As in you tell him to attack buildings and he calls in an airstike.

You do not have to press a button.

#2 stack111

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Posted 14 August 2006 - 05:55 PM

ok easy make a weapon that draws a laser as a projectile then in the weapon create an ocl like the superweapon a10 strike
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#3 Slye_Fox

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Posted 20 August 2006 - 10:03 PM

close

#4 AntiSocialKindaGuy

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Posted 21 August 2006 - 01:50 PM

Wasn't this brought up on Deezire aaaaaaaaaaaaaaaages ago?
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#5 Slye_Fox

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Posted 21 August 2006 - 09:31 PM

yes, by me.

i was asking if anyone wanted it

#6 stack111

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Posted 22 August 2006 - 04:03 AM

close

o nevermind i thought you needed help i made one myself
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#7 AntiSocialKindaGuy

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Posted 22 August 2006 - 09:04 AM

Actually I believe it was DJ Rowley, on an article I found very useful some time ago when first modding ZH. It can be found here

Edited by AntiSocialKindaGuy, 22 August 2006 - 09:04 AM.

Vietnam | Glory Obscured - Command and Conquer Generals Zero Hour Mod Programmer
EA Criterion - AI / Gameplay / Physics / Tools programmer on a top secret project only ScreamingCricket can know about. Shh ....
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There are two ways of constructing a software design: one way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.


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#8 Slye_Fox

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Posted 22 August 2006 - 11:24 AM

Actually I believe it was DJ Rowley, on an article I found very useful some time ago when first modding ZH. It can be found here


Yeah, well my one acctuly works.

#9 AntiSocialKindaGuy

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Posted 22 August 2006 - 12:38 PM

From what I recall so did that one after a fair amount of time, posts and hacking; it just needed a minor adjustment to fire at buildings. It's a useful reference point, and one I thought worth mentioning here.
Vietnam | Glory Obscured - Command and Conquer Generals Zero Hour Mod Programmer
EA Criterion - AI / Gameplay / Physics / Tools programmer on a top secret project only ScreamingCricket can know about. Shh ....
Steve's Woosome Website - Enjoy the wonders of my thoroughly stonking website

There are two ways of constructing a software design: one way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.


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#10 Slye_Fox

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Posted 22 August 2006 - 03:19 PM

Well, i read that whole topic, and they didn't get it workign properly in the end.

#11 beng

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Posted 24 June 2008 - 03:49 AM

I have done similar too in my mods, where the hero units call various kinds of air strike. But it is not like Boris. Boris will continue to lase the target until the migs come and strike it. In my mods the hero units will at best lase it for 3 seconds (the max time for a historic bonus weapon).

Basically to call an air strike you create an object that uses OCLUpdate (like in supply dropzone or reinforcement pad) to call and OCL from the map edge onto itself. This OCL it calls creates the air strike delivery payload.

The closest i got to Boris-like behavior is to have the hero fire his "laser" weapon at the target for 3 seconds, then he stops lasing, and then the air strike happens. Let me know if you have a better way. In this case the hero's air strike calling weapon fires an invisible projectile, which when enough land in the target area in 3000 ms, fires a historic bonus weapon which calls an OCL which creates the air strike calling object which uses OCLupdate to call another OCL which makes the air strike. As for the laser effect, i used a FireFX with a very long red stationary tracer because you cannot use both lasers and projectiles in a weapon spec.

I saw one mod where someone used the missile defender laser method but this restricts you to only lasing vehicles. Also, you cannot keep firing at the vehicle until the plane comes because it will call more air strikes than you want.

See for example Laser Burton's or Nuke Lotus' air strike weapons in this mod:
http://commandandcon...Zero_Hour;88712

Edited by beng, 24 June 2008 - 03:50 AM.





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