YES C@C has NAVY!
#1 Guest_Guest_Mozilla_*_*
Posted 21 July 2006 - 11:21 PM
#2 Guest_Guest_Mozilla_*_*
Posted 21 July 2006 - 11:24 PM
I think these are nod units!?
#3
Posted 22 July 2006 - 01:53 AM
#4
Posted 22 July 2006 - 04:31 AM
Anyway, if you (or EALA for tha matter) ever bothered to read the fluff, Naval units should be infeasible in the Tiberian universe. This mostly comes down to a Tiberium based algae that pollutes the vast majority of all the Earths waterways, rendering long range shipping impossible.
They're just thrown in there to justify the almighty development time they've spent on their water shaders and wave effects. BfME II was the same; a couple of 'naval units' tacked onto the game which had next to no effect on the gameplay due to their pointlessness.
On the plus side, there's a podcast coming soon, which hopefully won't be as dire as the last one.
I do like how the Juggernaut is apparently still in the game (thank god), and I like the idea that the Orca can be used to detect stealth units. I'm not so sure about the whole ability to 'tag' vehicles though.
Edited by ambershee, 22 July 2006 - 05:42 AM.
#5
Posted 22 July 2006 - 07:04 AM
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#6
Posted 22 July 2006 - 07:32 AM
#7
Posted 25 July 2006 - 05:20 PM
I like the idea that the Orca can be used to detect stealth units. I'm not so sure about the whole ability to 'tag' vehicles though.
No diffrent then the Limpet Mine if you remeber
#8
Posted 25 July 2006 - 10:26 PM
#9
Posted 07 August 2006 - 08:50 PM
Who said naval units would be used for long-range shipping?...ever bothered to read the fluff, Naval units should be infeasible in the Tiberian universe. This mostly comes down to a Tiberium based algae that pollutes the vast majority of all the Earths waterways, rendering long range shipping impossible.
True, tiberium would choke the waterways, but who said it completly stops ships, they could just sail right through. Even so, there would still be water for GDI to be able to deploy a navy.
#10
Posted 07 August 2006 - 10:58 PM
Margret Thatcher - Fenring's the one for me
#11
Posted 07 August 2006 - 11:26 PM
Who said naval units would be used for long-range shipping?...ever bothered to read the fluff, Naval units should be infeasible in the Tiberian universe. This mostly comes down to a Tiberium based algae that pollutes the vast majority of all the Earths waterways, rendering long range shipping impossible.
True, tiberium would choke the waterways, but who said it completly stops ships, they could just sail right through. Even so, there would still be water for GDI to be able to deploy a navy.
What's the point of aircraft carriers if it's not to deploy short range aircraft without the need for an airbase? Aircraft carriers exist solely for the purpose of delivering them over range. It doesn't take a genius to work that out.
Just a quick thought. Taking into account the existance of Philadelphia in TS, Naval Forces for GDI were completely useless, since dispatching troops/forces via air (Carryalls, Drop Pods) was just WAY more efficient. If Philadelphia is no more, or GDI has no longer such domain over the skies, then naval forces would sound more logical in the sequel. I suppose this could be a much better excuse to pour them in than anything related to tiberium, tbh...
The Philadelphia has apparently been obliterated, but air supremecy is certainly not Nods domain.
#12
Posted 08 August 2006 - 08:30 AM
For TibAlert, I was going to give the GDI the ability to suck in extra income from the Naval Yard as this tiberum alga was dredged and refined to cash, thus giving them a bit of free navy. Also , you could probably invent water-skimmers that barely graze the surface of the water with advanced buoyancy aids.
Indeed, the Philly is destroyed (just as it was to be in TA), but I don't see as they'd stop using carryalls and pickup units. They'd just do it from a big frontier base like Hammerfest.
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