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Basic Binding Tutorial


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#1 GothmogtheOrc

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Posted 05 August 2006 - 02:16 AM

Short Binding Tutorial by GothmogtheOrc for modelling newbies like me :p

Nick's Modelling Tutorial is really good for most of the basic stuff (read it if you want to learn how to model)... the only thing he didn't cover well enough in my opinion was the binding part. So here is what I had to do to get my model working. Much of this was what I was instructed to do by N19HtmAr3 when he was helping me out.

1) unhide all

2) create wwskin but don't place it yet, just click the button

3) add the bones to the wwskin

4) place the wwskin in the screen

5) bind the mesh to the wwskin with the "Bind to Spacewarp"* tool (don't bind the bones as that causes an error)

*Also know as: the "Noodley Tool", the "Fishing Hook", and the spaghetti tool. I think you can get the picture of which tool we mean...

6) edit the mesh, moving or adding vertexes as desired

7) select all the vertexes and press Auto-bind

8) Export, and look at in W3D Viewer with the animations (drag the animations into the window to make them read)

9) Now go back to your model and rebind the vertexes to better bones if they look bad

10) Repeat steps 8 and 9 many many times...

11) when satisfied with the binding, export and enjoy! :p

That should help anyone who understands most of the modelling but can't figure out the binding part.

-GothmogtheOrc

Edited by GothmogtheOrc, 05 August 2006 - 04:49 AM.

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#2 Cobra

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Posted 05 August 2006 - 03:45 AM

Nice, i like it. Much easier to follow. Maybe add some pics?

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#3 Fingulfin

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Posted 05 August 2006 - 03:54 AM

Fishing hook? Me and all the modelers I talked with call it the "Noodley Tool". It is really called "Bind to Spacewarp" isn't it? Oh well. And as doc said, pics would really help new Binders. I had a really hard time with the first models I wanted to bind :p
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#4 Cobra

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Posted 05 August 2006 - 04:16 AM

the spaghetti tool :p

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#5 GothmogtheOrc

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Posted 05 August 2006 - 04:46 AM

Good idea, I'll add some pictures in later. I'll also reference the tool by all those names :p

-GothmogtheOrc

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#6 Cobra

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Posted 05 August 2006 - 05:48 AM

Cheers, it just makes it that much easier to follow :p

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#7 Nertea

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Posted 05 August 2006 - 09:34 AM

Fishing hook? Me and all the modelers I talked with call it the "Noodley Tool".


I like to think of it as the "magnet-like thing" because from a distance it sort of looks like a magnet with like.... iron filings scattered around it :p.

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#8 jimiojoe

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Posted 22 January 2007 - 07:16 PM

well i still cant work modelling...... i mean i can edit them....bind them and everything and know how the asset works, i can view them in the w3d viewer where they animate and everything, but they are invisible in the game, i just can't get what im doing wrong.....

randomly 3 of my models have actually worked...bt i have tried so mny and it seems really trial and error.99% of time.........

i dont suppose anyone feels like talking me through it step by step over msn sometime or anything??.... :(

it might be the bounding boxes.....although as im editing existing models i just hide them untill i export then make them hide in game under the w3d tools tab, and thats it..............:(:(
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#9 zimoo

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Posted 22 January 2007 - 07:54 PM

If you're using Sy's asset builder, then mesh names can't have a space in, otherwise they'll be invisible (i.e. if your mesh was named ARAGORN MESH it wouldn't work, but if it was named ARAGORN_MESH it would work)
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#10 jimiojoe

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Posted 22 January 2007 - 10:42 PM

i am using those kind of save names with underscores if i need a space

im wondering if its the exporting.....
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#11 Bart

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Posted 22 January 2007 - 11:04 PM

nono, he's not talking about the name of your file, but the name of your objects in the model :)
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#12 jimiojoe

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Posted 22 January 2007 - 11:39 PM

ohhh right, well they dont have spaces in either.....:D any other ideas nice kind clever ppl :)?

Can i email some nice person one of my models and skin and them have a look and tell me whats wrong with it??

Edited by jimiojoe, 22 January 2007 - 11:41 PM.

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