Jump to content


Photo

Scripts Not Taking...


  • Please log in to reply
5 replies to this topic

#1 Celeglin

Celeglin

    Silhouette of a Serenade

  • Hosted
  • 2,468 posts
  • Projects:The Elven Alliance, Rhovanion Alliance
  •  T3A Team Chamber Member

Posted 07 August 2006 - 12:55 PM

So I've been screwing around with the campaign missions again. Got through Lothlorien rather easily and spent a couple frustrating days on Helm's Deep. Now I'm at Dunharrow and I've reached an irritating dilemma. Absolutely none of the scripts I write in are working: even the simple Experience script that gives Elrond 8 levels refuses to happen. I've tried getting everything to work in numerous ways (I've tried using waypoints and trigger areas as well as subroutines; spawning the scripted units as well as physically placing them on the field). Is there something with the Campaign Dunharrow mission that doesn't allow for new scripts to be used?

Just as a reference, here is the result I'm trying to achieve:
-Elrond (Level 8) moves from the cliff to just infront of the player's base, where Aragorn, Legolas, and Gimli are waiting (none of these units are controllable by the player)
-When Elrond gets to Aragorn, a sound is played (a shortened version of their dialogue at Dunharrow). At the same time, two timers are set: one that will expire when Elrond says "They will answer to the King of Gondor", the other when he says "Take the Dimholt road"
-When the first timer expires, Aragorn receives the Anduril upgrade and a level up with FX (the actual level up isn't important, it's the animation and FX)
-When the second timer expires, Aragorn leaves the map via a waypath. At the same time, a timer is set for two seconds.
-When said timer expires, Legolas and Gimli follow him on their own waypaths. Elrond flashes for 2 seconds and is joined with the Rohan army.
-When Aragorn reaches a certain point on the Haunted Road, he enters a trigger area that plays a sound (Gamling and Theoden talking about Aragorn leaving)

All of this is scripted, but absolutely nothing is happening. So irritating.

Edited by Celeglin, 08 August 2006 - 12:18 PM.

Posted Image
Posted Image


#2 Cobra

Cobra

    The Renegade

  • Banned
  • 1,048 posts
  • Location:Cobra's Lair
  • Projects:Quite a Few
  •  Resident Kiwi

Posted 07 August 2006 - 05:22 PM

:p :D :p

Thats really weird :mellow:

Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can :D

Posted Image

Posted Image


Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.

BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...


#3 Fingulfin

Fingulfin

    I Like Pi3. Do you?

  • Hosted
  • 1,752 posts
  • Location:California, USA
  • Projects:Staying Alive.
  •  This place looks familiar. I can't remember why.

Posted 07 August 2006 - 05:33 PM

Try playing the map as a multiplayer/skirmish map. If it doesn't work there, than its a mapping problem. If it does, then its a modding problem.
Posted Image
--------------------------------------
"You look like a ghost of your former self..."

#4 Gumby22don

Gumby22don
  • Project Team
  • 144 posts
  •  AWD Development Team
  • Division:BFME
  • Job:Co-Designer: RoR 1 and 2

Posted 08 August 2006 - 02:27 AM

the other thing is, as always, a reinstall. You sometimes find mods/ too many script experiments can stuff you up somehow, and the best thing is to get all you files back to scratch and add your new ones back in again

but you knew that...

Don
have a great day
Posted Image

#5 Cobra

Cobra

    The Renegade

  • Banned
  • 1,048 posts
  • Location:Cobra's Lair
  • Projects:Quite a Few
  •  Resident Kiwi

Posted 08 August 2006 - 02:35 AM

it seems like a weird error to me. But ya do what don says and hit up a reinstall :blink:

Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can :D

Posted Image

Posted Image


Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.

BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...


#6 Celeglin

Celeglin

    Silhouette of a Serenade

  • Hosted
  • 2,468 posts
  • Projects:The Elven Alliance, Rhovanion Alliance
  •  T3A Team Chamber Member

Posted 08 August 2006 - 12:16 PM

Why would I reinstall? I never edit anything in the root BfME folder, except to change the asset.dat for WB.

It's so wierd because the map is physically working (Elrond, Aragorn, Legolas, and Gimli are there [except when I tried to spawn them instead, of course]). It's just being a little whore over the scripts. I know the scripts should be working because I've tried basing them directly off the Elves entering at Helm's Deep, as well as the Isengard army that arrives at Dunharrow. Gaaah!!

I may have to e-mail Gil-Galad and see what he thinks... Thanks for trying, guys!

Posted Image
Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users