Just as a reference, here is the result I'm trying to achieve:
-Elrond (Level 8) moves from the cliff to just infront of the player's base, where Aragorn, Legolas, and Gimli are waiting (none of these units are controllable by the player)
-When Elrond gets to Aragorn, a sound is played (a shortened version of their dialogue at Dunharrow). At the same time, two timers are set: one that will expire when Elrond says "They will answer to the King of Gondor", the other when he says "Take the Dimholt road"
-When the first timer expires, Aragorn receives the Anduril upgrade and a level up with FX (the actual level up isn't important, it's the animation and FX)
-When the second timer expires, Aragorn leaves the map via a waypath. At the same time, a timer is set for two seconds.
-When said timer expires, Legolas and Gimli follow him on their own waypaths. Elrond flashes for 2 seconds and is joined with the Rohan army.
-When Aragorn reaches a certain point on the Haunted Road, he enters a trigger area that plays a sound (Gamling and Theoden talking about Aragorn leaving)
All of this is scripted, but absolutely nothing is happening. So irritating.
Edited by Celeglin, 08 August 2006 - 12:18 PM.