More feedback.
This time Desert Oasis. I got a chance to open it up in worldbuilder, and I spotted the following problems:
1.) Inner and outer perimeters are located outside the maps orange boundary border. The orange border represents the physical area the game is played in. Neither human nor the computer AI is allowed to build their base outside the orange map boundary. Yet for some reason you have your base areas defined in this out of bounds area. Meaning that your computer AI has much less space to build within. Click on the pic below...
... Here you can see where your base should be. Note that the perimeters should be within the orange map boundary line. Yours isn't. Note the blue 'Build Size' box. This is a guide to how big your base should be at a minimum. The building size box/object guide can be found under civilian structures and is a very important tool.
2.) Combat Zone.
' Each map must have one and only one combat zone trigger area. The combat zone
encompasses everything that is not part of the base areas or their perimeters. While incursions into the
combat zone do not prompt automatic responses from AI opponents, they do signal to the AI that the
stakes of the game have been elevated.
Define the trigger area polygon for the combat zone to be
everything that is not part of a base area. The name of the combat zone polygon must be,
“CombatZone”. '
- Quote above from the Worldbuilder manual page 40.
Note the bolded sentence above. Everything that is not a base area, should be defined as a combat zone.
On your map River Wars, your combat zone is too small. It didn't really make much difference on that map since all of the combat was taking place on the single bridge anyway, but still in future maps you need to be aware of this.
On your map Desert Oasis, You don't even have a combat zone. For some mysterious reason where the combat zone should be, you have it marked as OuterPerimeter4, and where OuterPerimeter4 should be you have a polygon area named Area 55, which means nothing to the computer's AI.
So re-adjust your base perimeters so that everythings inside the maps orange borders. Make sure your base sizes are about the size of the 'building size' object in the civilian structures folder. Rename your area 55 to OuterPerimeter4. Rename your old OuterPerimeter4 that surrounds the city to 'CombatZone'. Resize the combat zone to include all other areas that are not part of a base. And then you'll be good to go.
Edited by Bob, 18 August 2006 - 11:31 PM.