Jump to content


Photo

Just a few questions


  • Please log in to reply
10 replies to this topic

#1 CPT.TIKER

CPT.TIKER

    title available

  • Members
  • 1,073 posts
  • Location:Toronto,Ontario,Canada

Posted 21 August 2006 - 12:35 AM

What version of Zero Hour is Project Raptor for?
What is the newest public version now?
Can i play Project Raptor with the oldest version of Zero Hour?

#2 00 Nobody

00 Nobody

    Founder of 00 Nobody Maps

  • Members
  • 1,586 posts
  • Location:Oklahoma
  • Projects:00 Nobody Maps
  •  Mapper and Founder of 00 Nobody Maps

Posted 21 August 2006 - 12:44 AM

I think it's for 1.04, but I think I've run it on 1.00.
The newest public version of PR is 7.0. And BTW, don't ask when 8.0 is coming out, k?
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#3 Bob

Bob

    Marine Corps Expeditionary Fighting Vehicle (EFV)

  • Project Team
  • 1,252 posts
  • Location:The country music capital - Nashville TN, U.S.A.
  • Projects:Project Raptor, ZH Maps
  •  "If everyone is thinking alike, someone isn't thinking."

Posted 21 August 2006 - 01:11 AM

The current version of Project Raptor is 7.0. The next version of Project Raptor is 8.0, which is due out within the next few months.

Project Raptor 7.0 can be downloaded here:
http://projectraptor.cncguild.net/

You can also get it as part of ModToaster, a very nice mod switching program:
http://www.isotx.com....php?topic=1612

In order to run Project Raptor 7.0 you will need to get and install the following programs and patches, in the following order, prior to installing Project Raptor 7.0. These programs and free patches are:

1. Command & Conquer Generals.

2. Generals Retail Patch 1.8 – Available for free at:
http://www.eagames.c...ls/us/demos.jsp

3. Command & Conquer Generals Zero Hour.

4. Command & Conquer Generals Zero Hour Patch 1.04 for free at:
http://www.eagames.c...ls/us/demos.jsp


Frequently asked questions can be found at:
http://www.geocities...rlllong/FAQ.htm

Top two frequently asked questions:

Q.) When will the next version be done and released?

A.) 'It'll be done when it's done'. There is no release set date for the next version. Stay tuned to this forum and the PR Homepage for further updates as they happen.

Q.) Where's the buildable navy units that I've heard about?

A.) Project Raptor's navy has been removed from version 7.0. It will return as a buildable navy though a new Tech Naval Yard in the next version.
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Bob

Posted Image

#4 CPT.TIKER

CPT.TIKER

    title available

  • Members
  • 1,073 posts
  • Location:Toronto,Ontario,Canada

Posted 21 August 2006 - 04:01 PM

if this mod is for ZH y do i need 2 patch up generals
00 nobody said he think it can be runed on v1.00 is this ture?

Edited by CPT.TIKER, 21 August 2006 - 04:02 PM.


#5 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 21 August 2006 - 05:20 PM

evry time i reied to run on 1.00 i got that stupid missing thing i alwasy get
Posted Image

#6 00 Nobody

00 Nobody

    Founder of 00 Nobody Maps

  • Members
  • 1,586 posts
  • Location:Oklahoma
  • Projects:00 Nobody Maps
  •  Mapper and Founder of 00 Nobody Maps

Posted 21 August 2006 - 10:07 PM

Well, the thing I know for sure is you don't have to update generals. ZH yes, but not generals. My generals is still 1.00 :p
00 Nobody Maps and Missions
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#7 PR 4 @LL!!!

PR 4 @LL!!!
  • Members
  • 157 posts
  • Location:ENGLAND - Poole
  • Projects:HAving fun
  •  Nothings impossible!

Posted 22 August 2006 - 09:50 AM

on my laptop, due to no internet im running PR on version 1,00 and version 1 for generals and it works fine, so i dnt think it matters.

#8 CPT.TIKER

CPT.TIKER

    title available

  • Members
  • 1,073 posts
  • Location:Toronto,Ontario,Canada

Posted 22 August 2006 - 05:10 PM

so u r saying the newest version of Project Raptor works on ZH with no patch just fine?

#9 PR 4 @LL!!!

PR 4 @LL!!!
  • Members
  • 157 posts
  • Location:ENGLAND - Poole
  • Projects:HAving fun
  •  Nothings impossible!

Posted 23 August 2006 - 12:17 PM

well i think it will be better if you spend da 10mins updateing ZH, cuz are some 'missing' things i find, so if you can u should!!

#10 CPT.TIKER

CPT.TIKER

    title available

  • Members
  • 1,073 posts
  • Location:Toronto,Ontario,Canada

Posted 23 August 2006 - 04:50 PM

i tryed without any patch and it worked

#11 Fire Ze Missiles!

Fire Ze Missiles!

    Lord High NukeMaster

  • Members
  • 1,200 posts
  • Location:English village you haven't heard of
  • Projects:The Ziggurat generally, Apocalypse in particular.
  •  Refuses to be beaten by Vortigern.

Posted 23 August 2006 - 04:57 PM

Yeah, it may work, but as Jamie says it'll probably play better if you do patch it. and it's not like its that much effort - just use the check for updates tool on the thing that comes up when you put the disc in.
Of course I don't look busy; I did it right the first time.
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Posted ImagePosted Image
Oh for fuck's sake!




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users