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Walls, and their export mechanics and whatnot


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#1 LadyRhiea

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Posted 21 August 2006 - 01:17 PM

How do you make walls be able to be walked on by men (or women)? I heard there's a special export setting that must be executed. Anyways can somebody tell me how to make walls? Really important for my moddings.

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#2 Radspakr Wolfbane

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Posted 21 August 2006 - 03:36 PM

walls are wierd i've found the normal settings for the walls themselves and for the walkable meshes usually named P1 or P2 use normal settings but check Hide in W3d settings also in the object.ini make sure the walls bounds mesh and ramp mesh are the same as the wall.
this often works for me.

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#3 GothmogtheOrc

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Posted 21 August 2006 - 04:45 PM

To make the walls walkable you must make a new "walkable" plane and name it something easy to remember such as "P1" or "Plane1" ect. Then use the normal mesh export settings plus 'Hide' giving you: "Export Geometry" "Normal" "Hide".

That just gives you an invisible plane though... you have to code the walkable part. Add this to the wall's code just above the default model condition state:
WallBoundsMesh = P1

If your wall has a ramp or several different walkable parts check out the codes in the civilian gondor buildings files as several of the Minas Tirith walls use ramps. The codes will be in the same spot and should look very similar to the WallBoundsMesh one.

EDIT: lol, oops. I didn't read your post fully erkenbrand... you covered all of it already :cool:

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Edited by GothmogtheOrc, 21 August 2006 - 04:46 PM.

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#4 Radspakr Wolfbane

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Posted 25 August 2006 - 02:51 AM

you explained yours a little more clearly though :)
there seems to be a limit to the amount of walkable meshes you can have one model just something to keep in mind.
I think it's one walkable and 2 ramp meshes.

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#5 Bart

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Posted 25 August 2006 - 06:32 PM

but there is no limit to the size of that mesh ;)

Edited by 2playgames, 25 August 2006 - 06:32 PM.

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#6 GiushFirst

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Posted 21 January 2021 - 11:37 PM

I decided to make the castle of Mordor in the style of BFME I. created a model of the wall of Mordor based on the model of the wall of Rohan so that the geometry of the model matches. then Rohan's base was remade into Mordor.

I started the game, hired warriors and this is where my problems began: the units ignore the wall and go through it.

Then I wrote the code of the wall of Rohan into the code of the wall of Mordor (I left only the name from Mordor) and it worked. Units no longer ignored the wall and could walk on the wall.

Is it my model's fault? But I don't understand what I'm doing wrong. I'm making a platform(P1) so that units can walk on it.


Here is a video of what my problem looks like:

 






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