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Resurrecting the Chrono Beam


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#1 xstax

xstax
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Posted 23 August 2006 - 06:52 PM

*Searched, didn't find anything, so if there is something please close thread.*

We all know how the Chrono beam was taken out. There is a workaround, that the average modder probably knows by now.

First, we have to get the correctly paleted Chrono beam. You can find it here at YRArg.

Then, we need to make it so the game can use it. Find ChronoBlastDest in rulesmd.ini. Replace whatever's there with CHRONOBM.

Now the game will use it, but it won't show the dome-like thing. For that, we go to artmd.ini.

Find CHRONOBM in artmd.ini, at the end of that section add:

Next=CHRONOTG

It should work now. Test it out to make sure. Please correct me if I'm wrong.

Edited by xstax, 23 August 2006 - 06:52 PM.





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