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Helicopter slow death, what does it all mean?


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#1 Guest_Garek_*

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Posted 28 October 2006 - 10:30 PM

Hi,

I am trying to make a blackhawk helicopter crash more realistically like it did in Blackhawk Down. The spiral in the game is too sideways. I am having trouble with the Helicopter slow death behavior. Please help if you have time. PLease tell me what some of these commands do, or if it would be easier to use an animated model for this. Thank you.

Garek.

Behavior = HelicopterSlowDeathBehavior ModuleTag_10
DestructionDelay = 99999999 ; the destruction delay
SpiralOrbitTurnRate = 50.0 ;140 ; in degrees per second, bigger # = tighter spiral
SpiralOrbitForwardSpeed = 50.0;350 ; bigger # = larger spiral
SpiralOrbitForwardSpeedDamping = .9999 ; smaller #'s = slow down faster
MaxBraking = 190 ; 190 max braking we can use during death spiral (lower num = wilder spiral)
SoundDeathLoop = ComancheDamagedLoop
MinSelfSpin = 100 ; in degrees per second
MaxSelfSpin = 300 ; in degrees per second
SelfSpinUpdateDelay = 100 ; in milliseconds
SelfSpinUpdateAmount = 10 ; in degrees
FallHowFast = 6.0% ; fraction of gravity, lower = take longer to fall
MinBladeFlyOffDelay = 1500 ; in milliseconds
MaxBladeFlyOffDelay = 1500 ; in milliseconds
AttachParticle = SootySmokeTrail
AttachParticleBone = Propeller02
BladeObjectName = ComancheBlades
BladeBoneName = Propeller01
FXBlade = FX_HelicopterBladeExplosion
OCLBlade = OCL_HelicopterBladeExplosion
FXHitGround = FX_HelicopterHitGround
OCLHitGround = OCL_HelicopterHitGround
FXFinalBlowUp = FX_GroundedHelicopterBlowUp
OCLFinalBlowUp = OCL_GroundedHelicopterBlowUp
DelayFromGroundToFinalDeath = 30
FinalRubbleObject = ChinookRubbleHull; stanley change this to an actual model of blackhawk.
End

#2 Guest_Guest_*

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Posted 28 October 2006 - 10:32 PM

To elaborate more, I have played with the first few lines quite a bit. Having SpiralOrbitTurnRate and SpiralOrbitForwardSpeed set the same does almost exactly what I need, I just need the helicopter to make wider circles.

#3 Nemoricus

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Posted 02 November 2006 - 07:48 PM

I don't know what they do, but I'd fiddle with the FallHowFast= tag to make it fall faster.

Edited by Nemoricus, 02 November 2006 - 07:49 PM.

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