move for no one
#1 Guest_aragorn239_*
Posted 03 November 2006 - 01:08 AM
#2
Posted 03 November 2006 - 01:13 AM
Behavior = SpawnBehavior ModuleTag_Spawn
SpawnNumber = 2
InitialBurst = 2
SpawnTemplateName = NeutralWarg
SpawnReplaceDelay = 45000
End
Simply edit the number 2s to how many you want.
#3 Guest_Guest_*
Posted 03 November 2006 - 01:18 AM
Behavior = AIUpdateInterface ModuleTag_02
; AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS
; MoodAttackCheckRate = 2500
MoveForNoOne = Yes
AILuaEventsList = MordorGrondFunctions
it is in evil faction units ini. I changed move for no one to No but the same error came up
#4
Posted 03 November 2006 - 01:24 AM
#5
Posted 03 November 2006 - 11:46 AM
another idea is to copy evilfactions.ini and paste it into notepad then use goto (to the line where the problem occurs)fix it then paste it back or look for that line in evilfactions.ini
Edited by erkenbrand the cut, 03 November 2006 - 11:48 AM.
Break dancing into the hearts of millions
#6
Posted 03 November 2006 - 11:54 AM
I've never gone anywhere near the mentioned code with that error, and still it appears...
I fix it by going back to an earlier version of my modified files. I know that's a lame solution... but it's the only thing that has worked for me so far.
Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend, and then... farewell
#7
Posted 04 November 2006 - 10:07 AM
#9
Posted 06 November 2006 - 02:21 AM
Break dancing into the hearts of millions
#10
Posted 08 November 2006 - 09:46 PM
2. working with a .big file while developing is tedious, it's easier to make your mod in a directory (easier file management)
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#11
Posted 10 November 2006 - 09:52 AM
#12
Posted 10 November 2006 - 02:34 PM
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