Object F14test ; *** ART Parameters *** SelectPortrait = F14_L ButtonImage = F14 UpgradeCameo1 = Upgrade_AmericaLaserMissiles UpgradeCameo2 = Upgrade_AmericaAdvancedTraining UpgradeCameo3 = Upgrade_AmericaCountermeasures ;UpgradeCameo4 = NONE ;UpgradeCameo5 = NONE Draw = W3DModelDraw ModuleTag_01 DefaultConditionState Model = F14test IdleAnimation = F14_SKL.AISTNG_STA AnimationMode = ONCE AnimationSpeedFactorRange = 0.8 1.2 TransitionKey = TRANS_Stand WeaponLaunchBone = PRIMARY WeaponA End ConditionState = JETEXHAUST ; exhaust ParticleSysBone = Wingtip01 JetContrail ParticleSysBone = Wingtip02 JetContrail End ConditionState = JETEXHAUST JETAFTERBURNER ; exhaust ParticleSysBone = Wingtip01 JetContrail ParticleSysBone = Wingtip02 JetContrail ; afterburner ShowSubObject = BurnerFX01 BurnerFX02 ParticleSysBone = Engine01 JetLenzflare ParticleSysBone = Engine02 JetLenzflare End ConditionState = REALLYDAMAGED Model = F14test_D ; damage ParticleSysBone = Smoke01 JetSmoke ParticleSysBone = Engine01 JetEngineDamagedSmoke End ConditionState = REALLYDAMAGED JETEXHAUST Model = F14test_D ; damage ParticleSysBone = Smoke01 JetSmoke ParticleSysBone = Engine01 JetEngineDamagedSmoke ; exhaust ParticleSysBone = Wingtip01 JetContrail ParticleSysBone = Wingtip02 JetContrail End ConditionState = MOVING Animation = F14_SKL.AISTNG_RNA AnimationMode = LOOP Flags = RANDOMSTART TransitionKey = TRANS_Moving ParticleSysBone = None InfantryDustTrails End TransitionState = TRANS_Stand TRANS_Moving Animation = F14_SKL.AISTNG_DR1 AnimationMode = ONCE AnimationSpeedFactorRange = 5.0 5.0 End TransitionState = TRANS_Moving TRANS_Stand Animation = F14_SKL.AISTNG_RD2 AnimationMode = ONCE AnimationSpeedFactorRange = 2.0 2.0 End ConditionState = REALLYDAMAGED JETEXHAUST JETAFTERBURNER Model = AVTomcat_D ; damage ParticleSysBone = Smoke01 JetSmoke ParticleSysBone = Engine01 JetEngineDamagedSmoke ; afterburner ShowSubObject = BurnerFX01 BurnerFX02 ParticleSysBone = Engine01 JetLenzflare ParticleSysBone = Engine02 JetLenzflare ; exhaust ParticleSysBone = Wingtip01 JetContrail ParticleSysBone = Wingtip02 JetContrail End ConditionState = RUBBLE Model = AVTomcat_D1 HideSubObject = None ShowSubObject = None End ConditionState = RUBBLE JETEXHAUST JETAFTERBURNER Model =F14test_D1 ;HideSubObject is needed cause there're inherited from default condition state HideSubObject = None ShowSubObject = None ParticleSysBone = Engine01 JetExhaust ParticleSysBone = Engine02 JetExhaust ; exhaust ParticleSysBone = Wingtip01 JetContrail ParticleSysBone = Wingtip02 JetContrail End OkToChangeModelColor = Yes End
Edited by Fighting Phantom, 11 November 2006 - 10:39 PM.