The following is not something I'd never expect to be easily added, or added anytime soon.
I did mention at some point I'd like to fit together some insane-specific build orders for those of us seeking something on the wild, unstoppably "insane" side. The control panel could be used to activate these (obviously they will only function on the insane difficulty).
These builds are specificially designed for the AI to take advantage of large maps in FFA or 8-player situations. This means preparing a strong economy, teching very fast, and having ample defenses versus rushing. Currently, the tech slider does make them tech faster, but not nearly as fast as they could.
As an example, the current full tech IG goes infantry center -> commander -> guardsmen -> eventually upgrade to tier2. My build will go infantry center -> tier2 -> 2x mechanized command + power generators strewn through the upgrade process -> tier3.
Since it is probably most prudent to provide a detailed build order instead of a "I just want him to get shizzle fast", I've been looking at the scripts myself, and they seem somewhat like how I did things in Starcraft, except I have no idea what any of these numbers are doing. A quick glance at the documents doesn't really explain any of it in detail, either. So I'm wondering, in what kind of format would you like me to submit these builds in? It's probably inevitable I'm going to try to add them into a private build of my own in the late future, once I have a better grasp of what exactly I'm doing. Otherwise I can attempt to simply post a build in a format similar to what these scripts are formatted is and let you guys do the rest.
My god I made a thread. What have I unleashed upon this world?
Edited by Malkor, 17 November 2006 - 07:04 AM.