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Improve Armory RA/Yuri or TS


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#1 Technician

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Posted 20 December 2006 - 06:07 PM

Like Hijacker, you can create a armory by added a tag "Armory=yes" to your building, then you can sent infantry into it and promote them. But the problem is after one infantry get promote, he will stick inside the armory unless u manually select them and move them away. It's very annoying and make the armory become useless, i have found a way to get rid of this.

Add tag "Armory=yes", "Ammo=999" also add "Factory=InfantryType" to the building. The reason i do this is because i want the "set rally point "function. Before you sent infantry into armory, set rally point of the building and after a infantry get promote, he will run to the rally point automaticly and let next infantry get into the armory, make the armory more efficient and promoted unit will group together themself, no more babysitting every infanty.

If you want to make a barrack that have armory function, then you just add "Armory=yes" and
"Factory=InfantryType" to the building. However, if you just want a armory, there also a way to do it.

Go to your conyard code, add Nod or Gdi to Owner tag, then go to your armory, deleted all the owner countries and add the country u just added in the conyard, it will prevent infantry train from the armory but remain the set rally point function.

Finally, i suggest set buildlimit of the armory to 1 or make it a tech building because if you see the code, the armory now have barrack logic, that mean if u build more armory, not only make you promote your infantry faster but also make your infantry train faster.

Also, in rulemd Gerneral section, there is a tag call "IRepairRate",it seem only affect the heal time inside hospital but it also affect the promote time for infantry take inside armory, i suggest set it to 0.006 or 0.007 to prevent instant promote, don't set it too high or it will take years to promote your infantry.

Edited by Allied General, 13 February 2008 - 03:14 PM.


#2 MCV

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Posted 21 December 2006 - 09:30 AM

You can just remove the "Ammo=999" Tag. if you leave it out it will change to "Ammo=-1" which is infinite promotions.

Another way to ballance, which i have seen many places, is to give the Armory "Buildlimit=-1" which means you can only build one at all; Never rebuild once your ammo is down.


Other than that, you make really good tutorials. Keep up the good work!
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#3 Gaffel

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Posted 21 December 2006 - 09:40 AM

nice tutorials, I remeber once i used strange codes for armory and i got IE after promoting 30 infantry...
Anyway i think there is to cheaty with armory.
There should be a code there you choose how mutch it coast to promote one infantry

#4 OmegaBolt

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Posted 21 December 2006 - 11:12 AM

Could give a running cost, that is negative Oil Derrick logic.

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#5 Technician

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Posted 21 December 2006 - 04:31 PM

Thanks, i am glad you guy like my Tutorials, i was worried about nobody know what i'm talking about <:)
yes, there are many way to ballance the armory but i suggest give the build limit=1 is better because if you see the code, the armory now have barrack logic, that mean if u build more armory, not only make you promote your infantry faster but also make your infantry train faster, that is something i like to prevent and because no more babysitting, i think one armory is enough.

#6 Beowulf

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Posted 21 December 2006 - 04:31 PM

Don't let the AI have one of these. IIRC, it totally screws them up and they do nothing but produce their basic infantry.

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#7 Technician

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Posted 21 December 2006 - 04:35 PM

Techbuilding <:) i think ts can use it too but it can work only as a barrack+armory.

Edited by Technician, 21 December 2006 - 04:40 PM.


#8 Gosho

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Posted 21 December 2006 - 06:23 PM

Technician, you're a pretty smart kid. What else have you in store for us <^_^

#9 Allied General

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Posted 25 December 2006 - 12:55 AM

There is this cloning factory issue wiv the armory but its quite a rare exploit.

Edited by Allied General, 25 December 2006 - 12:55 AM.

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#10 Guest_Guest_*

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Posted 25 December 2006 - 01:53 AM

yes, that bug i terrible, dont forget to add ForbiddenHouses=YuriCountry
Armory + clone cant be together

#11 Moon Pine

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Posted 25 December 2006 - 03:05 AM

:p Special ;)
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#12 Black Temple Gaurdian

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Posted 09 February 2008 - 09:16 PM

So sorry for the massive bump, but wouldn't changing 'Factory=InfantryType' to 'Factory=VehicleType' solve the problem when you have an armory and cloning vat(s)?

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#13 Allied General

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Posted 10 February 2008 - 12:09 AM

If invent tags = true worked perhaps it would

Factory=UnitType would be correct one and think about it, its used on naval yards and war factories :p
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#14 Romanul

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Posted 10 February 2008 - 01:34 PM

if this bump was allready made i also have a Q:does this method also apply at units?As BTG said in his idea of modifying

Edited by secret, 10 February 2008 - 01:35 PM.


#15 Beowulf

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Posted 10 February 2008 - 04:07 PM

No. You cannot promote vehicles in the same way.

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#16 Romanul

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Posted 10 February 2008 - 04:59 PM

but there is any way?

#17 MCV

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Posted 10 February 2008 - 05:28 PM

Killing stuff.
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#18 Allied General

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Posted 12 February 2008 - 10:41 AM

and picking up crates, to prevent further spam, locked.

apparantly unitype would work but if you primary building it, surely vehicles come out? ..

Edited by Allied General, 12 February 2008 - 06:41 PM.

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#19 Kenji

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Posted 13 February 2008 - 02:06 PM

Well its still pretty easy


You create a building without Buildup animation

Then you add this line:

UndeploysInto=VEHICLE

After that you can set a working rally point, although it is invisible.

Armory code is like this:

Armory=yes ; can it promote infantry
Ammo=20 ; how much infantry can it promote (WILL NOT RELOAD)
PipScale=Ammo ; will the remaining ammo be shown?
PipWrap=10 ; After 10 ammo the next ammos are drawn over the old ones with another colour (i think theres red, yellow, green, blue, after these 4 colours it will be transparent)

Greets
Kenji

Edited by Allied General, 13 February 2008 - 03:15 PM.


#20 Allied General

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Posted 13 February 2008 - 03:12 PM

Well next time don't swear or using stupid language in your posts like YOURMOTHER,etc

Also having no buildup means you can't sell the structure which makes it only useful as a tech building although to be fair, a armory being a tech building is more fair.

Edited by Allied General, 13 February 2008 - 03:16 PM.

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