There should not be too many bugs as this has been tested, there were a few bugs which could not be fixed at this time and will be fixed sometime in the future.
It includes,
3 factions (minas tirith, Mordor, Evil Men),
2 new maps, (Cirith Ungol, Haradwaith),
ai for all the factions,
plenty of new units and heros to play with.
download the latest Battles of Gondor here.
While your downloading, take alook at the readme.
|-----------------------------|
|Battles of Gondor Version 3.2 |
|-----------------------------|
Installation Instructions
--------------------------
Run the installation program. Then run the shortcut provided.
If you installed Rise of the Witch King in any other place other then the default directory, then your have to edit the target box under propetys of the shortcut to the correct path.
These are the changes that have been made since th last public version, although there are plenty more, but i can't remember everything.
Mordor Changes
------------------
New Hero Mollock
New Hero Shagrat
New Hero Gorbag
New Unit Orc Spearmen of the Red Eye
New Unit Minas Morgul pikemen
New Unit Black Uruks
Orc with Shield model added to Orc Fighter horde
Orc Fighters Health and attack nerthed
Orcs fighters are now free
Orc Fighters renamed to Orc Fighters of the Red Eye
Orc Archers now have heavy armour upgrade
Black Orcs renamed to Minas Morgul orcs
Haradrim palace replaced by Morgul Chambers
Haradrim, easterlings, corsairs and mumakil removed.
Minas Tirith Changes
-----------------------
New Hero Denethor
New Hero Berethor
New Hero Anborn
New Hero Pippin
New Unit Gondor Spearmen added
New Unit Citadel Guard Added
New Upgrade knight Shields
Gondor swordsmen and archer horde sizes changed down to 10.
Gondor Swordsmen and archers stats increased
Gondor Tower Guard changed into one unit
Gondor Tower Guard stats changed
Gondor Well Replaced with house of Healing
Knights of Dol Amroth Removed
Faramir reskinned
Faramir has new power, heavy armour
Boromir reskinned
Boromir has new power, heavy amour
All gondor infantry and cavalry has been reskinned
Evil Men Changed (since version 2.2)
-----------------------------------------
Easterling Axemen added
Easterling Pikemen model changed to old bfme1 model
Easterling Warrior Removed
Red Serpent guard Barbed Arrows damage reduced
Harad Swordsmen Tweaked
Market now produces 20 instead of 35
All Building voices fixed (hopefully)
Mumakil cost increased
haradrim Raiders Strings Fixed
Muhad Chieftin Mount at level 1 bug fixed
Windwill commandset fixed
Haradrim Porter and worker voices fixed
Other Changes
----------------
New Map Haradwaith
New Map Cirith Ungol
Known Bugs
-------------.
Evil Men use corrupted wilds original spell book again. When i was trying to fix the spell book bugs, it opened up a huge amount of bugs, which will take time to fix.
Some of the new art scheme has not been finnished
Faction good and evil ranks are the wrong way around
If you find any more bugs please post them at the mods forums.
Credits
-------
Stealthsnake aka Tom8778 - Mod Leader
Zimoo - alot of model donations
Valandi - citidel guard model
Argolas - gondor spearmen model
Cobra - black uruk model
Alensis - loading art
sorry if ive forgotten anyone.
The mods site and forums are here,
These are the changes that have been made since th last public version, although there are plenty more, but i cant remember everything.
Mordor Changes
------------------
New Hero Mollock
New Hero Shagrat
New Hero Gorbag
New Unit Orc Spearmen of the Red Eye
New Unit Minas Morgul pikemen
New Unit Black Uruks
Orc with Shield model added to Orc Fighter horde
Orc Fighters Health and attack nerthed
Orcs fighters are now free
Orc Fighters renamed to Orc Fighters of the Red Eye
Orc Archers now have heavy armour upgrade
Black Orcs renamed to Minas Morgul orcs
Haradrim palace replaced by Morgul Chambers
Haradrim, easterlings, corsairs and mumakil removed.
Minas Tirith Changes
-----------------------
New Hero Denethor
New Hero Berethor
New Hero Anborn
New Hero Pippin
New Unit Gondor Spearmen added
New Unit Citadel Guard Added
New Upgrade knight Shields
Gondor swordsmen and archer horde sizes changed down to 10.
Gondor Swordsmen and archers stats increased
Gondor Tower Guard changed into one unit
Gondor Tower Guard stats changed
Gondor Well Replaced with house of Healing
Knights of Dol Amroth Removed
Faramir reskinned
Faramir has new power, heavy armour
Boromir reskinned
Boromir has new power, heavy amour
All gondor infantry and cavalry has been reskinned
Evil Men Changed (since version 2.2)
-----------------------------------------
Easterling Axemen added
Easterling Pikemen model changed to old bfme1 model
Easterling Warrior Removed
Red Serpent guard Barbed Arrows damage reduced
Harad Swordsmen Tweaked
Market now produces 20 instead of 35
All Building voices fixed (hopefully)
Mumakil cost increased
haradrim Raiders Strings Fixed
Muhad Chieftin Mount at level 1 bug fixed
Windwill commandset fixed
Haradrim Porter and worker voices fixed
Other Changes
----------------
New Map Haradwaith
New Map Cirith Ungol
Known Bugs
-------------.
Evil Men use corrupted wilds original spell book again. When i was trying to fix the spell book bugs, it opened up a huge amount of bugs, which will take time to fix.
Some of the new art scheme has not been finnished
Faction good and evil ranks are the wrong way around
If you find any more bugs please post them at the mods forums.
Credits
-------
Stealthsnake aka Tom8778 - Mod Leader
Zimoo - alot of model donations
Valandi - citidel guard model
Argolas - gondor spearmen model
Cobra - black uruk model
Alensis - loading art
sorry if ive forgotten anyone.
http://battlesofgond...e.net/index.htm
Enjoy!