Upgrades and General's Points
#2
Posted 07 February 2007 - 02:55 AM
#4
Posted 07 February 2007 - 01:27 PM
#5
Posted 07 February 2007 - 04:14 PM
what do you think?
#6
Posted 08 February 2007 - 04:02 AM
hehe, well how about a Katyusha bombardment for Iran, although Katyushas are weak. we can put the missiles in large numbers, they would have a huge area damage, huge numbers of missiles, but weak vs armor and are inaccurate.
what do you think?
what about rakieta style missile bombardment. old bm21 grad missiles were to be used with smoke, chemicals, biohazard materials, high explosive and armour penetration take chems, explosive and ap as the choose of missile barriage
#7
Posted 08 February 2007 - 07:46 PM
But I do have some ideas for upgrades and stuff:
1) Most units should have attacks that deal a little damage to civilian buildings and hav a chance to kill one of the people inside, rather than simply destroying the building. Sniper automatically kill one unit at a time from civilian buildings.
2) The ability for one side to sneak into civilians buildings via manhole locations, and kill everyone inside.
3) Booby Traps on buildings for one side.
4) Hand Grenades for one or more sides.
5) One side could have the upgrade to give their rocket troops chemical warheads, so they can chage ammo depending on the target. (Chemicals blow because of wind though)
6) If possible, make all attacks have the ability to demoralize infantry to the point where they surrender. Capture them for Money.
#8
Posted 09 February 2007 - 10:20 PM
As for the garrison area, I think troops should be able to enter garrisoned structures where soldiers would fight inside (wont show, but add some lighting effects) and some soldiers would die until it is fully taken.
as for the BM-21, it is basically like the katyusha, but there should be three different options, one Chemical Katyusha strike, one Napalm Katyusha strike, and one HE katyusha strike, but only one can be chosen, once one is chosen, the other two are black out. (that one is just a thought if it is possible)
#9
Posted 13 February 2007 - 04:44 AM
As for the garrison area, I think troops should be able to enter garrisoned structures where soldiers would fight inside (wont show, but add some lighting effects) and some soldiers would die until it is fully taken.
I don't suppose you have ever played Act of War: Direct Action, because that idea is pretty much a direct copy and paste from when any type of infantry attack a garrisoned civilian building in AOW. Just a side note, but quite a good idea.
#10
Posted 13 February 2007 - 02:43 PM
#11 Guest_Guest_*
Posted 23 August 2008 - 03:35 AM
#12 Guest_A PERSON_*
Posted 30 June 2009 - 06:13 PM
As for the garrison area, I think troops should be able to enter garrisoned structures where soldiers would fight inside (wont show, but add some lighting effects) and some soldiers would die until it is fully taken.
I don't suppose you have ever played Act of War: Direct Action, because that idea is pretty much a direct copy and paste from when any type of infantry attack a garrisoned civilian building in AOW. Just a side note, but quite a good idea.
codename panzers phase 1 and maybe 2
#13 Guest_A PERSON_*
Posted 30 June 2009 - 06:16 PM
As for the garrison area, I think troops should be able to enter garrisoned structures where soldiers would fight inside (wont show, but add some lighting effects) and some soldiers would die until it is fully taken.
I don't suppose you have ever played Act of War: Direct Action, because that idea is pretty much a direct copy and paste from when any type of infantry attack a garrisoned civilian building in AOW. Just a side note, but quite a good idea.
codename panzers phase 1 and maybe 2
forgot though you see it in these or at least phase 1
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