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High Poly Legacy


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#21 dafater

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Posted 23 June 2007 - 02:53 AM

dude dats 2 much, y dunt u ask George Lucas 2 made a gundam game 4 u, lol. anyway i feel sad i duno anything bout modeling or moding or coding or fuking anything bout computer. i wish i kno sumthing n i can help
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#22 Hitch411Blue

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Posted 26 June 2007 - 02:46 AM

I'm just saying it would be cool. I know it would be hard. *Hense why i said, "It would be very hard but also alot of fun." Anyway I'm looking for the programs you guys are using. If you want i could help you out. I'm trying to find the one i had from school. That one worked the best. I might still be able to get that one. But idk. So let me know if you guys want any help with anything.

#23 Stargazer

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Posted 26 June 2007 - 04:12 AM

well, most of the team, if not all, are using 3ds max 8 to model.

photoshop for the graphics and whatnot.

mike.nl's particle editor for particle editing, and just codeing using the xml things which came with the map editor.

oh and the map editor itself to import models and whatnot.


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#24 dafater

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Posted 26 June 2007 - 05:27 AM

srry 4 my rudeness but lol ur preivous post does sound impossible "fighters turn into ms" lol dat can never b done
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#25 Crusader

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Posted 27 June 2007 - 11:35 AM

it'd be really complicated though, cuz there werent too much ground combat and stuff. with infantry I mean. you can get tanks and stuff true, lol
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#26 Hitch411Blue

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Posted 02 July 2007 - 01:03 AM

Ya. Your alpha game u made has some minor problems. Like if your ZAFT you cant get to Heliopolis or the ground strike daggers dont work/exsist. Could just be an error in installation. but thought to bring it to your attention. You guys thinking of releasing a beta version yet? or just go strait for the finish version?

#27 Soul

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Posted 02 July 2007 - 03:25 AM

Dude your asking this question in the wrong place ;) .
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#28 Hitch411Blue

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Posted 02 July 2007 - 04:00 AM

true but idc. lol.

#29 Stargazer

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Posted 02 July 2007 - 05:14 AM

Ya. Your alpha game u made has some minor problems. Like if your ZAFT you cant get to Heliopolis or the ground strike daggers dont work/exsist. Could just be an error in installation. but thought to bring it to your attention. You guys thinking of releasing a beta version yet? or just go strait for the finish version?


it's space only atm.

next release will have ground combat.


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#30 Hitch411Blue

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Posted 02 July 2007 - 10:00 PM

Ok awesome. Cant wait.

#31 dafater

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Posted 18 July 2007 - 01:42 AM

talk bout probs, the game is so unbalance. i jus talk bout the major prob:the O.M.N.I's MA are way more stronger then ginns n such.1st, they got shields wich MS from ZAFT dunt. 2nd, the O.M.N.I fighters shoots so much bullets which makes the MS suks than the MA
i guess dats the major n the only prob, everything jus looks like the perfect mod for EAW
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#32 Stargazer

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Posted 18 July 2007 - 06:31 AM

the game isn't really unbalanced.

and when it comes to ginns/mobius's, it's all about who shoots first, my ginns have wasted two squads without taking damage.

and the MA's aren't even the strongest units, the Guaiz for ZAFT and the Strike Dagger for OMNI are the strongest.


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#33 dafater

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Posted 19 July 2007 - 10:55 PM

i m not saying strongest but the MAs gots shield n shoots so much bullets, and the Ginn series n such is so weak n shoots so slow with litle bullets, dat actualy is the unbalanced part, i mean. the MAs(the orange 1, 4got the name) shoots so much bullets dat does +damage and it gots shields, and the 1st time i saw the shields on the MAs i was like "WTF!!!! When did the O.M.N.I MAs gots shields and so strong it can take on the ZAFT Ginns" And the Ginns always got beat up by those orange MAs (stil, i 4got the name)

Edited by dafater, 19 July 2007 - 10:57 PM.

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#34 Crusader

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Posted 20 July 2007 - 04:03 AM

Actually the Mobius Zeros were pretty strong. so it does reflect the idea in the game.

and why are you complaining? build something other than the regualy Ginns lol, the other stuff are very good against them actually
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#35 dafater

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Posted 20 July 2007 - 05:25 AM

wel it jus dunt make sense to hav the orange MAs (omfg i still dunt remember the name) beat up the MSs so badly n they even got shields which the MSs dunt. n i m not complaining its jus dat notify u guys, and i dunt play it so often since its alpha n all i can play is jus space skirmish. anyway its so awsome syke modeled the things so perfect dat it almost looks like the game is actualy a gundam strategy game, n the ways dat the MSs n MAs attacks like the 1s in the anime series shoked me when i 1st play it (no joke) this should b the best mod (if its full version has been completed) ever 4 EAW (still no joke)
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#36 Stargazer

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Posted 20 July 2007 - 09:09 AM

also you gotta remember, we need balance.

Mobius Zero is a higher tier unit than the ginn, the mobius is equivalent to the ginn, the ginn high maneuever type is on par with the mobius zero unit.

we can't have ZAFT able to wipe the floor with those pathetic earthlings until the strike dagger pops up to even the score.

Edited by Stargazer, 20 July 2007 - 09:09 AM.


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#37 dafater

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Posted 20 July 2007 - 04:23 PM

well, its jus the MAs' shields bothers me, did u guys make it on perpose?
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#38 Soul

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Posted 20 July 2007 - 06:58 PM

Hang on, I thought this topic was about Sykes showing off his High Poly Legacy

Edited by Soul, 20 July 2007 - 06:58 PM.

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#39 usethegundamluke

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Posted 20 July 2007 - 07:06 PM

Ginn recon types and Guiaz are a good counter against the mobious zero's since the laser beams r usually 1 hit kills in EAW

#40 dafater

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Posted 20 July 2007 - 07:27 PM

well the shield is stil bothering me, it'd b a relief if they tell me they did it on perpose cuz they need the MAs=MSs in EAW

Edited by dafater, 20 July 2007 - 07:27 PM.

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