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#1 Guest_Turin_*

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Posted 02 March 2007 - 02:13 PM

"When you think of the great Battle of the Pelennor, do not forget the battles in Dale and the valour of Durin's Folk."
-Gandalf the White

The Rhovanion Alliance

Compiled by Kudzu

Credits for Ideas to:
Whopper
Elessar101
BentonGrey
powermarijn1
Kudzu
Turin
Thorin
Mablung
Núkumnëhtar
No name idea guy
UGLUK
SoulReaper
Swethrandir
Guardian of the Citadel
Wraith of Rhun Warrior
The Lord Elfstone
RandomElf
Godak
Shining Gandalf
Melkor_The_Mighty
….as well as many others

-------------------

The Forces of Good

Gondor

Gondor: Heroes

Gandalf - $6000
Threat Classification: Hero *****
The second Istari Wizard, Gandalf the Grey has advised Men, Elves, Dwarves, hobbits, and other folk of Middle-earth since near the beginning of the Third Age. A powerful wizard, Gandalf is a welcome sight on any battlefield where the Free People fight.

Level 1 - Wizard Blast
Throws enemy units back and inflicts serious damage on infantry

Level 2 - Lightning Sword
Catches a bolt of lightning upon Gandalf's sword and blasts enemy units in a target radius with electricity discharge from it, which is exceptionally effective vs. Balrogs and Durin’s Bane

Level 4 - Leadership
Provides additional 300% experience bonus, 50% attack bonus, 20% speed bonus, and 150% armor bonus to nearby units

Level 5 - Mount
Mounts Gandalf on the Lord of Horses, Shadowfax

Level 5 - Istari Light
Shoots a powerful beam of white light at an enemy, which is exceptionally effective vs. fliers, Nazgul, and uber units

Level 10 - Servant of the Secret Fire
Provides additional 500% attack bonus, 700% experience bonus, 100% speed bonus, 500% armor bonus, 100% attack rate bonus, and complete resistance to both fear/intimidation maneuvers and damage or adverse effects from Powers such as those of the One Ring or the Evenstar to all nearby units (but not Gandalf or any fellow heroes except Merry or Pippin or Bilbo) for a minute and a half (it should be noted that this is in addition to his regular Leadership bonuses).

Aragorn - $3500
Threat Classification: Hero ***
Heir to Isildur and the throne of Gondor, Aragorn son of Arathorn is a Dunedain Ranger of the North in fallen Arnor. He was raised among the Elves in the house of Elrond, Elf-lord of Rivendell. He is one of the most skilled fighters and great leaders known in Middle-earth.

Level 1 - Athelas
Heals nearby heroes

Level 2 - Bow Use
Increases Aragorn's attack speed by 35% for two hundred seconds, during which he fights as a ranged hero with bow and arrow

Level 3 - Blade Master
Increases Aragorn's attack and defense both by 100% for thirty seconds

Level 5 - Leadership
Provides additional 150% attack bonus and 200% armor bonus to nearby units

Level 7 - Mount
Mounts Aragorn on the horse, Brega

Level 8 - Gondor Armor
Gives Aragorn the the Gondorian armor; this change is purely cosmetic and doesn’t appear on the Palantir

Level 8 - Hero of the West
Makes Aragorn completely immune to damaging Powers such as those of the One Ring or the Evenstar

Level 10 - King’s Armor
Gives Aragorn the King’s armor; this change is purely cosmetic and doesn’t appear on the Palantir

Boromir - $2000
Threat Classification: Hero **
The Champion of Gondor and favored son of the Lord Steward Denethor, Boromir is a rousing presence among his troops and a masterful fighter. He is a member of the Fellowship of the Ring, setting out as a representative of Gondor from Rivendell and journeying to many varying locales with his companions.

Level 2 - Horn of Gondor
Makes enemy units flee in terror

Level 5 - Leadership
Provides additional 100% attack bonus to nearby units

Level 6 - Shield Defense
Grants a 200% defense increase to Boromir for fifteen seconds

Level 7 - Mount
Mounts Boromir on his chestnut horse

Level 7 - Captain of Gondor
Gives targeted units experience

Level 8 - Gondor Armor
Gives Boromir the Gondorian armor; this change is purely cosmetic and doesn’t appear on the Palantir

Level 9 - Final Defense
Increases Boromir and immediately nearby units' defense by 400% for forty-five seconds

Faramir - $1500
Threat Classification: Hero **
Faramir is a Ranger Captain of Gondor, charged with the defense of Osgiliath and the patrolling of Ithilien. Though he is a son of Denethor and brother to Boromir, it is rumored that he does not carry the favor Boromir curries with their father.

Level 1 - Toggle Weapon
Switches between bow and sword

Level 1 - Wounding Arrow
A powerful ranged attack

Level 3 - Summon Rangers
Brings a battalion of Rangers of Ithilien to assist Gondor for five minutes

Level 4 - Knight/Ranger Toggle
Switches between on-foot ranger and mounted knight

Level 6 - Gondor Armor
Gives Faramir the Gondorian armor; this change is purely cosmetic and doesn’t appear on the Palantir

Level 6 - Leadership
Provides additional 50% armor and 25% attack bonus to nearby units

Level 7 - Captain of Gondor
Gives targeted units experience

Pippin - $150
Threat Classification: Hero *
A Hobbit of the Shire in Eriador, Peregrin Took (Pippin to his friends) is a mischevious little fellow who may be short on brains, but makes it up in spirit and valor normally beyond one of his modest stature. Pippin has pledged himself to the service of Lord Denethor and is part of the Citadel Guard.

Level 1 - Throw Rocks/Use Sword
Switches between throwing rocks and using the sword of Westernesse

Level 5 - Elven Cloak
Hides Pippin from enemy view while immobilizing him

Level 5 - Ride Another Horse
Allows Pippin to mount on Aragorn, Boromir, Eowyn, Gandalf, Glorfindel, Bard II, or Faramir's horse, though he cannot attack while mounted

Level 6 - Courage for Friends
Increases Pippin's speed by 100% and his defense by 75% for forty-five seconds

Level 8 - Gondor Armor
Gives Pippin the Gondorian armor; this change is purely cosmetic and doesn’t appear on the Palantir

Halbarad - Summoned by Beacon Tower
Threat Classification: Hero **
A dour-handed Ranger of the North, Halbarad is comrade to Aragorn of the Fellowship and a powerful warrior in his own right. Though lacking the pure strength of fellow Ranger Aragorn, Halbarad has some craftiness to him.

Level 1 - Toggle Weapon
Switches between spear and sword

Level 3 - Mount
Mounts Halbarad on a grey-and-black horse

Level 5 - Standard of Arwen
Raises the banner of Arwen while immobilizing Halbarad, giving all nearby heroes a 100% increase in attack and nearby units a 25% increase in attack while the banner is raised

Level 6 - Arnor Durability
Makes Halbarad immune to fire damage

Level 10 - Captain of Arnor
Gives targeted Dunedain Rangers experience

Imrahil - Summoned by Beacon Tower
Threat Classification: Hero ***
The Prince of Dol Amroth and leader of the elite Swan Knights, Imrahil is a fighter of skill matched only by few in these days of the Third Age. Imrahil is also an intelligent man, and has no ambitions to ascend to Gondor's throne, wishing only to serve his lord, King or Steward.

Level 1 - Leadership
Provides additional 75% attack bonus to nearby units (120% bonus to Swan Knights)

Level 2 - Mount
Mounts Imrahil on his grey horse

Level 2 - Dol Amroth Prince
Halves the damage done to Imrahil by special abilities and heroes

Level 5 - Unstoppable
Increases Imrahil's rate of attack and defense each by 100% for one minute

Level 8 - Hero of the West
Makes Imrahil completely immune to damaging Powers such as those of the One Ring or the Evenstar

Gondor: Units

Gondor Soldier - $100
Threat Classification: **
Gondor's basic infantry unit, armed with a sword and armored in steel - can be upgraded to be able to switch between sword and spear

Gondor Archer - $250
Threat Classification: **
Gondor's basic archer, armed with a bow and armored in steel

Gondor Knight - $700
Threat Classification: ***
Gondor's medium-heavy cavalry unit, armed with a sword and armored in steel

Gondor Trebuchet - $1200
Threat Classification: ****
Gondor's ranged heavy siege weapon, crewed by Soldiers

Gondor: Special Units

Gondor Dunedain Ranger - Summoned by Beacon Tower and Power
Threat Classification: *****
The long-lived defenders of fallen Arnor, the Northern Kingdom, able to switch between sword and bow, and at Level 10 they can mount a horse and carry a spear while riding it, but revert back to normal when not

Gondor Swan Knight - Summoned by Beacon Tower and Power
Threat Classification: *****
The elite heavy cavalry of Gondor hailing from the city of Dol Amroth in Southern Gondor; they can mount and dismount at will starting at Level 2

Gondor Ranger of Ithilien - Campaign: Northern Ithilien, Osgiliath, Summoned by Faramir
Threat Classification: ***
The cloaked archers of Ithilien under the command of Captain Faramir, who use a sword when engaged in melee combat

Gondor Citadel Guard - Campaign: Minas Tirith
Threat Classification: ***
The best of the best Gondorian warriors, who serve the Steward of Gondor as personal bodyguards with their swords and black-and-silver outfit

Gondor Clansman of Lamedon - Campaign: Lebinnin
Threat Classification: **
A Lamedon warrior, armed with a short sword and a buckler arm shield

Gondor Rohirrim - Summoned by Power
Threat Classification: ***
Light cavalry of Rohan given to the aid of Gondor, armed with a lance and caped in green

Gondor Giant Eagle - Summoned by Power
Threat Classification: ****
A heavy flier of Gondor, able to deal significant one-on-one damage to a Nazgul and heavy damage to an enemy army

Gondor Oathbreaker - Summoned by the Ultimate Power
Threat Classification: Uber
Gondor's uber unit, incorporeal green ghosts who are virtually unkillable

Gondor: Upgrades

Magnificent Armor - $1000
Can be given to Soldiers, Archers, Knights, Swan Knights, and Dunedain Rangers
Grants 80% defense increase
Gives the upgraded units winged helmets similar to those worn by the Fountain Court Guard, a set of armor for the Dunedain Rangers who don’t already have armor, and emblazons the White Tree (or, for the Swan Knights, the White Ship on Blue) outlined in gold on their chests

Captains of Gondor - $600
Can be given to Soldiers, Archers, Knights, and Swan Knights
Ranks a battalion to Level 2
Creates a Banner Carrier unit who holds a banner aloft and can attack with a sword when threatened

Flaming Arrows - $1200
Can be given to Archers and Dunedain Rangers
Grants 20 points of fire damage added to normal attack
Makes the upgraded units’ arrows be on fire

Hollow Steel Arrows - $1200
Can be given to Archers and Dunedain Rangers
Grants 30 points of additional attack strength
Makes the upgraded units’ arrows be silver-grey

Soldier Spears - $700
Can be given to Soldiers
Allows switching between standard sword and spear that deals pike damage
Gives the upgraded units collapsed spears to wear across their backs (folded over)

Knight Shields - $1000
Can be given to Knights and Swan Knights
Grants 80% defense increase vs. pike and arrow damage
Gives the upgraded units shining metal shields to defend against attacks with

Metalworking - $800
Can be given to Soldiers, Knights, Swan Knights, and Dunedain Rangers
Grants 70 points of additional attack strength
Gives the upgraded units better-looking weapons, including (to replace the Soldier’s spear) a Fountain Guard pike

Fire Stones - $800
Can be given to Trebuchets
Grants 400 points of fire damage added to normal attack
Gives the upgraded units flaming rock projectiles to use as weapons

Iron Ore - $1500
Grants 50% resource generation increase to Blacksmiths

Grand Harvest - $1500
Grants 50% resource generation increase to Farms

Siege Materials - $500
Grants 50% refund when a structure is destroyed

Battle Tower and Keep Archers - $2000
Grants 50 points of arrow damage added to normal attack of Battle Towers and Keeps

Numenorean Stonework - $2000
Grants 100% health increase to Walls and Towers
Turns the upgraded buildings all white and smooth-looking and shiny

Reinforced Gate - $750
Grants 50% health increase to Gates

Gondor: Structures

Gondor Citadel – Center of Base
Defends with arrow attack
Builds Heroes: Gandalf, Aragorn, Boromir, Faramir, Pippin

Gondor Farm - $350
Can be built on Settlement plots
Gathers resources (food)
Reduces cost of cavalry

Gondor Blacksmith - $400
Gathers resources (iron)
Reduces cost of upgrades
Upgrades: Captains of Gondor, Metalworking, Magnificent Armor

Gondor Well - $200
Heals nearby units
Reduces cost of infantry

Gondor Heroic Statue - $150
Leadership bonus to nearby units
Reduces cost of heroes

Gondor Barracks - $300
Builds: Soldiers
Upgrades: Soldier Spears

Gondor Archery Range - $300
Builds: Archers
Upgrades: Flaming Arrows, Hollow Steel Arrows

Gondor Stable - $800
Builds: Knights, Swan Knights
Upgrades: Knight Shields

Gondor Workshop - $2000
Builds: Trebuchets
Upgrades: Fire Stones

Gondor Marketplace - $1500
Upgrades: Iron Ore, Grand Harvest, Siege Materials

Gondor Stoneworker - $1500
Upgrades: Battle Towers and Keep Archers, Numenorean Stonework, Reinforced Gate

Gondor Keep - $800
Defends with arrow attack

Gondor Sentry Tower - $150
Is built on Sentry Tower base plots exclusively
Defends with arrow attack

Gondor Wall – Border of Base
Builds: Postern Gates, Wall Trebuchets, Battle Towers

Gondor Postern Gate - $300
Is built on Wall plots exclusively
Acts as a gate
Is stealth

Gondor Wall Trebuchet - $1600
Is built on Wall plots exclusively
Defends with boulder attack

Gondor Battle Tower - $800
Is built on Wall plots exclusively
Defends with arrow attack

Gondor Beacon Tower - $2000
Is built on Settlement plots exclusively
Summons units for free
Summoning format:
Rank 1 - Summons Soldiers, Archers
Rank 2 - Summons Soldiers, Archers, Knights
Rank 3 - Summons Swan Knights, Dunedain Rangers; also summons Heroes: Halbarad, Imrahil

Gondor: Evenstar Powers

Heal
Purchase Cost: 1
Level: 1
Effect: Heals all units within the small target radius to full health

Anduril
Purchase Cost: 1
Level: 1
Effect: Boosts Aragorn's attack by 100% and causes his sword to glow faintly blue

Gandalf the White
Purchase Cost: 3
Level: 2
Effect: Boosts Gandalf's special abilities' damage and recharge rate by 100% and changes him to be Gandalf the White

Summon Dunedain Allies
Purchase Cost: 4
Level: 2
Effect: Summons three Dunedain Rangers to the targeted area; they will fight for you for three minutes or until they all die

Summon Rohirrim Allies
Purchase Cost: 3
Level: 2
Effect: Summons three battalions of Rohirrim to the targeted area; they will fight for you for four minutes or until they all die

Summon Eagle Allies
Purchase Cost: 6
Level: 3
Effect: Summons two Giant Eagles to the targeted area; they will fight for you for two minutes or until they all die (it is important to note that these Giant Eagles have 30% more attack and 10% more speed than their buildable counterparts)

Cloud Break
Purchase Cost: 6
Level: 3
Effect: Sun breaks through existing weather conditions, stunning all enemies momentarily and lowering all enemy unit defenses by 25% before weather returns to normal in two minutes (or if it is altered before then)

Summon Dol Amroth Allies
Purchase Cost: 8
Level: 4
Effect: Summons five battalions of Swan Knights to the targeted area; they will fight for you for two minutes or until they all die

Bright Beacons
Purchase Cost: 10
Level: 4
Effect: Beacon Towers are built starting at Level 2 and summon 25% more units per reinforcement wave

Army of the Dead
Purchase Cost: 14
Level: 5
Effect: Summons four battalions of Oathbreakers to the targeted area; they will fight for you for a minute and a half or until they all die (Oathbreakers count as uber units)

Gondor: Power Tree



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Rohan

Rohan: Heroes

Theoden - $1600
Threat Classification: Hero **
King of Rohan and uncle of Eomer, Third Marshal of the Riddermark, and Eowyn, Shieldmaiden of Rohan, Theoden has long defended his lands against intruders. But the Forces of Darkness stir, and Orcs, Uruks, and Dunlandings now assault Rohan. It falls upon Theoden to defend them.

Level 1 - Mount
Mounts Theoden on his white horse

Level 1 - Leadership
Provides additional 150% attack bonus and 50% armor bonus to nearby units

Level 4 - Glorious Charge
Theoden and nearby allies take only 10% damage from attacks for thirty seconds

Level 6 - King's Favor
Gives targeted units experience

Level 7 - Temporary Bodyguards
Turns all Rohirrim near Theoden into Royal Guard for two minutes

Eomer - $2300
Threat Classification: Hero ***
Third Marshal of the Riddermark, Eomer is a skilled and capable warrior. Though he can be rash and arrogant at times, he is a good man at heart and will never abandon his friends and allies. He has become a Hero of the West in its true form: just a man trying to save his country, regardless of his personal sacrifices.

Level 1 - Mount
Mounts Eomer on his horse

Level 2 - Outlaw Leadership
Nearby units gain resource for each kill they perform

Level 5 - Throw Spear
A powerful ranged attack

Level 5 - Guthwine for the Mark
Increases Eomer’s attack by 100% and his attack speed by 75% when on foot for forty seconds

Level 8 - Hero of the West
Makes Eomer completely immune to damaging Powers such as those of the One Ring or the Evenstar

Level 10 - Finest of Rohan
Increases Eomer’s attack by 60% and his speed when mounted by 75%

Eowyn - $1800
Threat Classification: Hero **
Shieldmaiden of Rohan and niece of Theoden King of Rohan, Eowyn receives more attention from her uncle than her brother Eomer does. However, Eowyn acts anything but spoiled. She understands that even those he do not fight can still die in war, and that her best servant will always be her own self. She excels against heroes, but is less powerful against regular units, especially cavalry.

Level 1 - Smite
A powerful ranged attack exceptionally effective vs. fliers

Level 3 - Mount
Mounts Eowyn on a horse

Level 4 - Disguise
Disguises Eowyn as an ordinary Rohirrim

Level 5 - Shield Maiden
Increases Eowyn's defense by 55% and her attack by 100% for two minutes

Level 10 - Guardian of Rohan
Makes Eowyn and all nearby units immune to special abilities

Gamling - $1400
Threat Classification: Hero **
Bodyguard of Theoden King, Gamling may be older than most of the other Men who are heroes of the West, but he is still a capable fighter. He is skilled in battle and in strategy, though his main service is rendered in his waiting-upon of the King.

Level 1 - Soldier/Horse Archer Toggle
Switches between on-foot melee soldier and mounted archer

Level 3 - Kingsfoil
Heals all nearby units by a moderate amount

Level 5 - Grim
Increases Gamling’s attack by 60% for five minutes, but can only be used when he is on foot and he cannot use other abilities during this time

Level 6 - Athelas
Heals nearby heroes

Level 7 - Royal Crusader
Increases Gamling's rate of attack by 100% whenever Gamling is near other Rohan heroes

Level 9 - Scars of Duty
Gamling regenerates health 100% faster

Erkenbrand - $2100
Threat Classification: Hero ***
It is said that the legacy of Helm Hammerhand lives within Erkenbrand of Rohan. A foot soldier at heart, Erkenbrand fought for weeks against the armies of Isengard and their Dunlanding allies in Western Rohan, a counterpoint to Eomer’s fighting on horseback. Erkenbrand is tall and strong and a very good man to have at your side.

Level 1 - Hold the Line!
Increases the defense of all nearby infantry by 100% for twenty seconds

Level 2 - Horn of the March
Stuns all nearby enemy units

Level 4 - Leadership
Provides additional 60% defense bonus and 200% experience rate bonus to nearby infantry when Erkenbrand is on foot

Level 5 - Mount
Mounts Erkenbrand on a horse

Level 6 - Stalwart
Allows all of Erkenbrand's abilities to recharge 100% faster

Level 10 - Valor of Helm Hammerhand
Makes Erkenbrand and all surrounding infantry invulnerable for fifteen seconds while Erkenbrand is on foot

Elfhelm - $2100
Threat Classification: Hero ***
A courageous Marshal of the Riddermark, Elfhelm has fought through many battles, leading his cavalry to victory again and again. As Erkenbrand is to infantry, so Elfhelm is to cavalry. A man like Elfhelm will never let fellow man nor horse down in battle.

Level 1 - Mount
Mounts Elfhelm on a horse

Level 2 - Shield Bash
A powerful melee attack that stuns its target

Level 4 - Survivor
Increases Elfhelm's defense vs. siege weapons and boulders by 75%

Level 6 - Stalwart
Allows all of Erkenbrand's abilities to recharge 100% faster

Level 8 - Leadership
Provides additional 50% speed bonus and 200% experience rate bonus to nearby cavalry when Elfhelm is mounted

Level 10 - Valiant Marshal
Increases Elfhelm's attack, speed, and defense by 75% and makes him invulnerable to special abilities and magic attacks for fifty seconds

Hama - $850
Threat Classification: Hero **
Captain of Rohan’s Royal Guard, Hama is a loyal subject of King Theoden, going so far as to unquestioningly accept the orders of the king during his weeks of apathy while being manipulated by Saruman and his spy, Grima Wormtongue. Hama is a modest hero in terms of stats and abilities.

Level 1 - Mount
Mounts Hama on his horse

Level 3 - Royal Guardsmen
Turns all Peasants and Footmen near Hama into Royal Guardsmen for one minute

Level 6 - Royal Crusader
Increases Hama's rate of attack by 75% whenever Hama is near other Rohan heroes

Level 7 - Duties of the Captain
Increases Hama’s speed and attack by 150% whenever his faction is within 30 points of the command limit

Guthlaf - $400
Threat Classification: Hero *
Guthlaf is the personal bodyguard of Theoden, the King of Rohan. He is not a powerful hero individually, and in fact he is barely any more powerful than a single Royal Guardsman, but when he is near Theoden, his stats increase immensely.

Level 1 - Personal Guard
Increases Guthlaf's attack by 200%, his defense by 300%, his speed by 80%, and his rate of attack by 20% whenever Guthlaf is near Theoden

Level 2 - Mount
Mounts Guthlaf on a horse

Level 2 - Banner of the King
Raises the banner of the King while immobilizing Guthlaf, giving all nearby units a 75% increase in attack and a 50% increase in defense while the banner is raised

Level 6 - Dance of Death
Increases Guthlaf’s attack by 300% and his rate of attack by 150% for thirty seconds

Level 8 - Take the Fatal Blow
Restores the most powerful nearby hero to 50% health if they reach 0% health and instantly kills Guthlaf instead while activated

Merry - $150
Threat Classification: Hero *
A companion of Frodo Baggins in the Fellowship of the Ring, Meriadoc Brandybuck is of approximately the same mental ability as his best friend Pippin, but he is more belligerant than his friend and less hasty in approach. The two Hobbits' abilities are about equal, though.

Level 1 - Throw Rocks/Use Sword
Switches between throwing rocks and using the sword of Westernesse

Level 5 - Elven Cloak
Hides Merry from enemy view while immobilizing him

Level 5 - Ride Another Horse
Allows Merry to mount on Aragorn, Boromir, Eowyn, Gandalf, Glorfindel, Bard II, or Faramir's horse, though he cannot attack while mounted

Level 6 - Courage for Friends
Increases Merry's speed by 100% and his defense by 75% for forty-five seconds

Level 8 - Rohan Armor
Gives Merry the Rohan armor; this change is purely cosmetic and doesn’t appear on the Palantir

Gandalf - Summoned by Power
Threat Classification: Hero *****
The second Istari Wizard, Gandalf the Grey has advised Men, Elves, Dwarves, Hobbits, and other folk of Middle-earth since near the beginning of the Third Age. A powerful wizard, Gandalf is a welcome sight on any battlefield where the Free People fight. Gandalf does not gain rank.

Wizard Blast
Throws enemy units back and inflicts serious damage on infantry

Lightning Sword
Catches a bolt of lightning upon Gandalf's sword and blasts enemy units in a target radius with electricity discharge from it

Mount
Mounts Gandalf on the Lord of Horses, Shadowfax

Istari Light
Shoots a powerful beam of white light at an enemy, which is exceptionally effective vs. fliers

Aragorn - Summoned by Power
Threat Classification: Hero ***
Heir to Isildur and the throne of Gondor, Aragorn son of Arathorn is a Dunedain Ranger of the North in fallen Arnor. He was raised among the Elves in the house of Elrond, Elf-lord of Rivendell. He is one of the most skilled fighters and great leaders known in Middle-earth. Aragorn does not gain rank.

Athelas
Heals nearby heroes

Mount
Mounts Aragorn on his horse

Hero of the West
Makes Aragorn completely immune to damaging Powers such as those of the One Ring or the Evenstar

Gimli - Summoned by Power
Threat Classification: Hero ***
Son of Gloin of the Lonely Mountain Erebor, Gimli the Dwarf is one of the first of his kind to hold friendship with an Elf: Legolas Greenleaf, Prince of Mirkwood. Gimli is a stalwart member of the Fellowship of the Ring and also holds a strong friendship with Aragorn son of Arathorn. Gimli does not gain rank.

Axe Throw
A medium ranged attack

Leap Attack
Jumps to a nearby area, crushing enemies that are too close to his landing place

Dedication
Makes all nearby units immune to fear and intimidation

Legolas - Summoned by Power
Threat Classification: Hero ****
A Prince of the Mirkwood Elves and son of Thranduil, Legolas Greenleaf is possibly the best archer in all the West. He keeps a level head in most situations, though he is prone to belligerence at times. He has formed close friendships with the Dwarf Gimli and the Man Aragorn. Legolas does not gain rank.

Hawk Strike
A powerful ranged attack

Arrow Wind
Shoots a barrage of rapidly fired arrows into enemies within a target radius for a duration of thirty seconds

Rohan: Units

Rohan Peasant - $50
Threat Classification: *
Rohan's basic worker unit, though they become halfway-decent soldiers with the Draft power

Rohan Footman - $120
Threat Classification: **
Rohan's basic infantry unit, stronger than a Drafted Peasant and armed with a sword, though not as strong as most other regular infantry

Rohan Yeoman Archer - $200
Threat Classification: **
Rohan's basic archer unit, subpar next to most due to only weak leather armor but with great range

Rohan Rohirrim - $600
Threat Classification: ***
Rohan's light cavalry, armed with a lance and caped in green

Rohan Rohirrim Archer - $1000
Threat Classification: ****
Rohan's archer cavalry, armed with a bow and caped in green

Rohan Fork Cart - $500
Threat Classification: ***
Rohan's melee siege weapon, drawn by horses, especially good against buildings but decent against infantry

Rohan: Special Units

Rohan Ent - Summoned by Power
Threat Classification: *****
A sentient treeherder and guardian of the forests allied with Rohan, able to switch between melee attacks and throwing boulder

Rohan Druedain Sword - Campaign: Druadan Forest
Threat Classification: *
A type of wild man only found in Druadan Forest and Mouths of the Entwash, armed with a short wooden sword

Rohan Druedain Dart - Campaign: Druadan Forest
Threat Classification: **
A type of wild man only found in Druadan Forest and Mouths of the Entwash, armed with a dart weapon

Rohan Royal Guard - Created by Theoden
Threat Classification: *****
Elite cavalry of Rohan, about twice as powerful as a Rohirrim at an equivalent level

Rohan Royal Guardsman - Created by Hama
Threat Classification: ***
Elite infantry of Rohan, about two and a half times as powerful as a Footman at an equivalent level

Rohan Galadhrim Warrior - Summoned by Power
Threat Classification: ****
Elite combo infantry of Rohan, capable of switching between bow and sword and equally proficient with both

Rohan Oathbreaker - Summoned by the Ultimate Power
Threat Classification: Uber
Rohan's uber unit, incorporeal green ghosts who are virtually unkillable

Rohan: Upgrades

Chain-Mail Armor - $1000
Can be given to Footmen, Yeoman Archers, Rohirrim, Royal Guardsmen, Royal Guard, and Rohirrim Archers
Grants 60% defense increase
Gives the upgraded units chain-mail worn over their normal armor

Marshals of Rohan - $600
Can be given to Peasants, Footmen, Yeoman Archers, Rohirrim, Royal Guardsmen, Royal Guard, and Rohirrim Archers
Ranks a battalion to Level 2
Creates a Banner Carrier unit who holds a banner aloft and can attack with a sword when threatened

Flaming Arrows - $1200
Can be given to Yeoman Archers and Rohirrim Archers
Grants 15 points of fire damage added to normal attack
Makes the upgraded units’ arrows be on fire

Horse Shields - $1000
Can be given to Rohirrim and Royal Guard
Grants 80% defense increase vs. pike and arrow damage
Gives the upgraded units shields to defend against attacks with

Edoras Smiths - $800
Can be given to Peasants, Footmen, Rohirrim, Royal Guardsmen, Royal Guard, and Fork Carts
Grants 50 points of additional attack strength
Gives the upgraded units shinier weapons

Stablehands - $800
Increases the build speed of all units at the Stable by 100%

Rohan: Structures

Rohan Citadel – Center of Base
Defends with arrow attack
Builds Heroes: Theoden, Eomer, Eowyn, Gamling, Erkenbrand, Elfhelm, Hama, Guthlaf, Merry

Rohan Farm - $350
Can be built on Settlement plots
Gathers resources (food)
Builds: Peasants
Reduces cost of cavalry

Rohan Armory - $1500
Upgrades: Marshals of Rohan, Edoras Smiths, Chain-Mail Armor

Rohan Well - $200
Heals nearby units

Rohan Heroic Statue - $150
Leadership bonus to nearby units
Reduces cost of heroes

Rohan Training Grounds - $400
Builds: Footmen, Yeomen Archers, Fork Carts
Upgrades: Flaming Arrows

Rohan Stable - $500
Builds: Rohirrim, Rohirrim Archers
Upgrades: Horse Shields, Stablehands

Rohan Keep - $800
Defends with arrow attack

Rohan Sentry Tower - $150
Is built on Sentry Tower base plots exclusively
Defends with arrow attack

Rohan Wall – Border of Base
Builds: Postern Gates, Wall Banners, Battle Towers

Rohan Postern Gate - $300
Is built on Wall plots exclusively
Acts as a gate
Is stealth

Rohan Wall Banner - $800
Is built on Wall plots exclusively
Leadership bonus to nearby units

Rohan Battle Tower - $800
Is built on Wall plots exclusively
Defends with arrow attack

Rohan: Evenstar Powers

Draft
Purchase Cost: 1
Level: 1
Effect: Arms Peasants with sword and shield, boosting their attack by 75% and their defense by 25%

Heal
Purchase Cost: 1
Level: 1
Effect: Heals all units within the small target radius to full health

Heroic Vigilance
Purchase Cost: 3
Level: 2
Effect: All allied heroes have their attack increased by 50% and their defense increased by 40% for one minute

Summon Elven Allies
Purchase Cost: 4
Level: 2
Effect: Summons three battalions of Galadhrim Warriors to the targeted area; they will fight for you for two minutes or until they all die

Rohirrim Elite
Purchase Cost: 4
Level: 2
Effect: Rohirrim and Rohirrim Archers are built starting at Level 3 permanently

Summon Ent Allies
Purchase Cost: 8
Level: 3
Effect: Summons four Ents to the targeted area; they will fight for you for two minutes or until they all die

Cloud Break
Purchase Cost: 6
Level: 3
Effect: Sun breaks through existing weather conditions, stunning all enemies momentarily and lowering all enemy unit defenses by 25% before weather returns to normal in two minutes (or if it is altered before then)

Fellowship of the Ring
Purchase Cost: 10
Level: 4
Effect: Summons Gandalf, Aragorn, Legolas, and Gimli to the targeted area; they will fight for you for three minutes or until they all die

Royal Vigor
Purchase Cost: 8
Level: 4
Effect: Theoden, Eomer, Eowyn, and Elfhelm all have their attack and defense increased by 100%

Army of the Dead
Purchase Cost: 14
Level: 5
Effect: Summons four battalions of Oathbreakers to the targeted area; they will fight for you for a minute and a half or until they all die (Oathbreakers count as uber units)

Rohan: Power Tree




-------

Erebor

Erebor: Heroes

Gimli - $3000
Threat Classification: Hero ***
Son of Gloin of the Lonely Mountain Erebor, Gimli the Dwarf is one of the first of his kind to hold friendship with an Elf: Legolas Greenleaf, Prince of Mirkwood. Gimli is a stalwart member of the Fellowship of the Ring and also holds a strong friendship with Aragorn son of Arathorn.

Level 1 - Axe Throw
A medium ranged attack

Level 2 - Leap Attack
Jumps to a nearby area, crushing enemies that are too close to his landing place

Level 5 - Slayer
Increases Gimli's attack speed by 100% and his damage by 200% for thirty seconds

Level 9 - Dedication
Makes all nearby units immune to fear and intimidation

Level 10 - Armor of Erebor
Gives Gimli new armor and a cape; this change is purely cosmetic and doesn’t appear on the Palantir

Dain II - $3000
Threat Classification: Hero ***
King Dain Ironfoot II of Erebor is a stout, proud example of a stout, proud Dwarf. Ruler of the Lonely Mountain and all the Dwarven territories elsewhere, Dain II is a just ruler with the respect of not only his people but also the Bardings of Dale.

Level 1 - Leadership
Provides additional 150% armor bonus to nearby units

Level 1 - Raven
Brings one Raven to scout for Erebor for one minute or until it dies

Level 4 - King's Forge
Gains 1000 resource instantaneously for Erebor

Level 5 - Rage of the Lonely Mountain
Increases Dain II and immediately nearby units' rate of attack by 100% and their attack by 75% for thirty seconds

Level 7 - Dwarven Battle Cry
Makes enemy units flee in terror

Level 10 - Defiance
Grants Dain II a 500% attack bonus and 90% total armor against uber units

Thorin III - $3000
Threat Classification: Hero ***
The son and heir of King Dain II is Thorin III, a more versatile hero in the War of the Ring. Thorin III is a brave hero of Erebor and is loathe to let down any of his allies or the soldiers under his command.

Level 1 - Toggle Weapon
Toggles between axe and shortbow

Level 2 - Horn Call
Stuns nearby enemy units temporarily

Level 5 - Leadership
Provides additional 80% attack bonus to nearby units (along with a 25% range increase bonus to nearby ranged units)

Level 8 - Guardians
Brings two battalions of Khazad Guards to assist Erebor for 10 minutes

Level 10 - Fell Axe
Increases Thorin III's attack damage by 100% permanently

Gloin - $2500
Threat Classification: Hero ***
A companion of Bilbo Baggins, uncle of Frodo Baggins, during the crisis of Smaug the Golden's reign of terror across Dale-lands, and father of Gimli the Dwarf (a member of the Fellowship of the Ring), Gloin is a powerful melee fighter under Erebor's banner

Level 1 - Axe Throw
A medium ranged attack

Level 2 - Toggle Mode
Toggles between Attack Mode and Defense Mode, faster and more deadly in Attack Mode but lower defense; much higher defense in Defense Mode but lower attack damage and speed

Level 4 - Dwarven Battle Cry
Makes enemy units flee in terror

Level 5 - Killing Zone
Increases Gloin's attack damage and attack speed by 50% for one minute while Attack Mode is active

Level 7 - Craftmaster
Increases the resource gathering rate of nearby resource buildings as a passive ability

Level 10 - Erebor's Son
Makes Gloin immune to magic damage while Defense Mode is active

Dwalin - $2400
Threat Classification: Hero ***
One of the companions of the slain Thorin Oakenshield during the crisis of Smaug the Golden, Dwalin is a strong melee fighter and a dedicated Dwarven warrior. Dwalin will never let you down, should you befriend him.

Level 1 - Dagger Throw
A medium ranged attack

Level 3 - Leadership
Provides additional 20% attack and 50% defense bonus to nearby units

Level 5 - Lunge
A powerful knockback melee attack

Level 6 - Conductor of Siege
Provides an additional 70% speed bonus to nearby siege weapons and makes nearby Dragon Slayers reload 100% faster

Dori - $2000
Threat Classification: Hero **
Dori and his brother Nori were younger and a bit sharper-eyed than the other Dwarves, and had some experience with ranged weapons during the quest of Thorin Oakenshield. They are, of course, much older now than they were during those days of Smaug's reign of terror, but still remember something of them.

Level 1 - Toggle Weapon
Toggles between bow and sword

Level 3 - Pin
Immobilizes an enemy hero for thirty seconds

Level 4 - Venerable Archer
Gives targeted axe throwers experience

Level 6 - Runed Arrow
A powerful ranged attack

Nori - $2000
Threat Classification: Hero **
Dori's steadfast brother, Nori focuses more on damage with each hit than Dori and is armed with dual axes and a crossbow to wreak havoc on enemy targets. In short, don't mess with Nori.

Level 1 - Toggle Weapon
Toggles between crossbow and dual axes

Level 3 - Dwarven Fury
Increases Nori's damage by 100% for forty seconds

Level 4 - Heavy Bolts
Increases Nori's damage with the crossbow by 50%

Level 7 - Haste
Increases Nori's rate of attack by 150% for thirty seconds

Erebor: Units

Erebor Axeman - $200
Threat Classification: ***
Erebor's basic infantry unit, armed with an axe that deals additional axe damage as well

Erebor Axethrower - $350
Threat Classification: ***
Erebor's anti-infantry ranged unit, armed with throwing axes that deal additional axe damage as well

Erebor Hammerman - $400
Threat Classification: ****
Siege infantry of Erebor, capable of attacking Gates, Walls, Battle Towers, and Postern Gates

Erebor Spearman - $350
Threat Classification: **
Erebor's basic anti-cavalry unit, armed with a short-hafted, long-tipped pike that also can deal some normal damage in addition to pike damage, though not much

Erebor Miner - $50
Threat Classification: *
Peon unit of Erebor, equipped with a pick - his major strength is that he can garrison in a Quarry to improve its resource gathering speed

Erebor Khazad Guard - $500
Threat Classification: ****
Elite anti-cavalry unit of Erebor, equipped with a trident to deal pike damage

Erebor Beorning - $1050
Threat Classification: ****
Heavy infantry, armed with a club and also able to become a raging bear for short periods of time

Erebor Battering Ram - $400
Threat Classification: ***
Erebor's ram siege weapon, crewed by stout dwarves

Erebor Repeating Crossbow - $1000
Threat Classification: ***
Erebor's ranged siege weapon, a fast repeating version of a ballista especially strong vs. fliers

Erebor Dragon Slayer - $1000
Threat Classification: ****
Heavy siege weaponry of Erebor, crewed by dwarves from the Lonely Mountain

Erebor: Special Units

Erebor Raven - Summoned by Dain II
Threat Classification: *
Scout of Erebor, about the same stats as a single Crebain unit but with more line of sight and a slight bit faster

Erebor Bowman - Summoned by Power
Threat Classification: ***
Erebor's archer from Dale-lands, exactly like the Dale Bowman

Erebor Oathbreaker - Summoned by the Ultimate Power
Threat Classification: Uber
Erebor's uber unit, incorporeal green ghosts who are virtually unkillable

Erebor: Upgrades

Mithril Plating - $1000
Can be given to Axemen, Axethrowers, Hammermen, Spearmen, and Khazad Guards
Grants 90% defense increase
Gives the upgraded units a latticing of silver across their burnished armor

Leaders of Erebor - $600
Can be given to Axemen, Axethrowers, Hammermen, Spearmen, and Khazad Guards
Ranks a battalion to Level 2
Creates a Banner Carrier unit who holds a banner aloft and can attack with a sword when threatened

Long Hafts - $900
Can be given to Axemen, Hammermen, Spearmen, and Khazad Guard
Grants 80 points of additional attack strength but decreases attack speed by 20%
Gives the upgraded units longer weapons - halberds for Axemen, polehammers for Hammermen, pikes for Spearmen, and longer tridents for Khazad Guard

Fire Bolts - $800
Can be given to Repeating Crossbows and Dragon Slayers
Grants 300 points of fire damage added to normal attack
Gives the upgraded units flaming bolts to use as weapons

Strengthening - $2000
Grants 75% health increase to Walls and Gates
Turns the upgraded buildings darker in color and places tall metal spike palisades around the outside edge of the upgraded Walls

Thick Hide - $1300
Can be given to Beornings
Grants 75% defense increase
Makes Beornings be wearing mithril-lattice boots, or anklets and collars in bear form

Erebor: Structures

Erebor Mountain Citadel – Center of Base
Builds Heroes: Gimli, Dain II, Thorin III, Gloin, Dwalin, Dori, Nori

Erebor Quarry - $300
Is built on Settlement plots and Wall plots exclusively
Gathers resources (stone)
Builds: Miners
Reduces cost of structures
Upgrades: Strengthening

Erebor Blacksmith - $400
Gathers resources (iron)
Reduces cost of upgrades
Upgrades: Leaders of Erebor, Long Hafts, Mithril Plating

Erebor Well - $200
Can be built on Settlement plots
Heals nearby units

Erebor Heroic Statue - $150
Leadership bonus to nearby units
Reduces cost of heroes

Erebor Dwarven Hall - $400
Builds: Dwarven Warriors, Dwarven Axethrowers, Dwarven Spearmen, Khazad Guard

Erebor Factory - $500
Builds: Battering Rams, Repeating Crossbows, Dragon Slayers
Upgrades: Fire Bolts

Erebor Keep - $800
Defends with arrow attack

Erebor Sentry Tower - $150
Is built on Sentry Tower base plots exclusively
Defends with arrow attack

Erebor Mountain Wall – Border of Base
Builds: Postern Gates, Quarries

Erebor Postern Gate - $300
Acts as a gate
Is stealth

Erebor Ward - $500
Built on Settlement plots exclusively
Removes all leadership bonuses from nearby enemy units

Erebor Lonely Cottage - $800
Is built on Settlement plots exclusively
Builds: Beornings
Upgrades: Thick Hide

Erebor: Evenstar Powers

Hold Fast
Purchase Cost: 1
Level: 1
Effect: Grants a 100% armor increase to allied units within the target area for twenty seconds

Rich Load
Purchase Cost: 1
Level: 1
Effect: Grants 300% resources from one resource structure for twenty seconds

Balin’s Axe
Purchase Cost: 4
Level: 2
Effect: Gimli has his attack increased by 75% and can hit multiple targets with one swing of his weapon, and causes his axe to glow faintly red

Summon Dale Allies
Purchase Cost: 3
Level: 2
Effect: Summons three battalions of Bowmen to the targeted area; they will fight for you for a minute and forty-five seconds or until they all die

Heal
Purchase Cost: 3
Level: 2
Effect: Heals all units within the small target radius to full health

Gates of Mithril
Purchase Cost: 6
Level: 3
Effect: Changes wall and gate appearance to appear to be latticed in gleaming silver and increases their hit points and defense each by 150% for two minutes

Summon Beorning Allies
Purchase Cost: 6
Level: 3
Effect: Summons six Beornings to the targeted area; they will fight for you for three minutes or until they all die

Dwarven Catapult
Purchase Cost: 11
Level: 4
Effect: A huge Dwarven Catapult fires from off the map, and a huge boulder falls down at terminal velocity straight onto the target radius, shattering and dealing massive siege damage to all affected

Valor of Erebor
Purchase Cost: 8
Level: 4
Effect: All allied units and buildings have their defense increased by 400% for twenty-five seconds

Army of the Dead
Purchase Cost: 14
Level: 5
Effect: Summons four battalions of Oathbreakers to the targeted area; they will fight for you for a minute and a half or until they all die (Oathbreakers count as uber units)

Erebor: Power Tree



-------

Dale

Dale: Heroes

Brand - $2000
Threat Classification: Hero **
The King of Dale and descendant of Bard I, slayer of the dragon Smaug the Golden, Brand is a capable fighter with his spear and special abilities picked up from his years of leadership and his years of combat experience against the Easterling raiders.

Level 1 - Throw Spear
A powerful ranged attack

Level 3 - Leadership
Provides additional 50% attack bonus and 50% defense bonus to nearby units

Level 4 – Mount
Mounts Brand on a noble horse

Level 7 - King's Favor
Gives targeted units experience

Level 8 - Encouragement
Grants all allied units 100% attack damage and 50% armor for thirty seconds

Level 10 - Last Stand
Increases Brand’s attack by 700%, his defense by 200%, his attack speed by 100%, and his ability recharge rate by 500% for thirty seconds, but immobilizes him (though he can still attack and use abilities) and at the end of this ability’s duration, Brand dies

Bard II - $2300
Threat Classification: Hero ***
A man in the likeness and ability of his famous predecessor, the great Bard I, slayer of Smaug the Golden, Bard II is heir to the throne and prepared to do battle with the Forces of Darkness. Pragmatic in war, Bard II is also a great archer, firing fairly slowly but dealing high damage at good range.

Level 2 - Bleed Shot
Causes victim to take damage over time for thirty seconds

Level 3 – Mount
Mounts Bard II on a noble horse

Level 5 - Barding Armor
Gives Bard II the royal armor of Dale; this change is purely cosmetic and doesn’t appear on the Palantir

Level 5 - Leadership
Provides additional 50% rate of fire bonus and 50% speed bonus to nearby units

Level 7 - Arrow of Siege
A powerful ranged attack that does extra damage to buildings and can be used on walls, gates, and defenses

Level 8 - Hero of the West
Makes Eomer completely immune to damaging Powers such as those of the One Ring or the Evenstar

Level 9 - Marksman
Increases Bard II's rate of attack by 100% for twenty seconds

Járnsmid - $1500
Threat Classification: Hero **
The Barding representative to the Council of Elrond at which the Fellowship of the Ring was formed, though he declined to travel with its members, Járnsmid is a strong warrior. Armed with a long, thin sabre, Járnsmid can inflict heavy damage on enemy battalions.

Level 3 - Fencer's Poise
Grants Járnsmid an additional 100% attack speed and 50% defense vs. normal damage bonus

Level 5 - Duel
Increases Járnsmid's attack vs. the target unit by 300% for fifteen seconds

Level 6 - Sweep of the Blade
A scything melee attack that hits all enemies in its path

Level 7 - Barding Armor
Gives Járnsmid the royal armor of Dale; this change is purely cosmetic and doesn’t appear on the Palantir

Level 10 - Barding Ambassador
Causes all nearby enemy units to become neutral for fifteen seconds, during which time they will not respond to orders nor attack other units or buildings

Erid - $1250
Threat Classification: Hero **
A Dorwinion with both Easterling and Barding blood in his veins, Erid is a champion warrior of Esgaroth. He is a strong fighter in battle and also likes to explore the bowels of nearby Erebor. So far, he has uncovered a few artifacts of interest, including some that will cause damage to enemy units.

Level 1 - Champion of Esgaroth
Makes Erid immune to siege damage

Level 4 - Sword Frenzy
A powerful melee attack

Level 5 - Artifact of Defense
Places a small Artifact on the ground, which will attack nearby enemy units with a jet of fire for thirty seconds before vanishing

Level 8 - Enemy Bane
Increases Erid's attack vs. Goblins, Orcs, and Uruks by 100%

Grimbeorn - $3000
Threat Classification: Hero ***
Grimbeorn the Old is the Lord of the Beornings. He dwells near Mirkwood, but he is more inclined to come to the aid of a kingdom of Men in times of war: Dale. This mighty warrior, despite his age, can still transform into a bear for periods of time, increasing his stats majorly for that time. He is armed with a spiked, barbaric-looking club, but it is as effective as any other weapon.

Level 1 - Bear Form
Turns Grimbeorn into a bear, increasing his attack by 200%, his defense by 100%, his speed by 75%, and his line of sight by 20% for the forty-five seconds that this ability lasts

Level 4 - Maul
A powerful melee attack, only usable while Bear Form is in action

Level 5 - Leadership
Provides additional 75% attack bonus, 35% defense bonus, and 20% speed bonus to nearby Beornings

Level 7 - Abode of Strength
Increases the target structure’s defense by 800% for forty-five seconds

Level 10 - Powerful Ally
Increases Grimbeorn’s attack vs. units (but not heroes or uber units) by 1000%, his speed by 500%, and his attack speed by 800% for five seconds

Dale: Units

Dale Peasant - $50
Threat Classification: *
Dale's basic worker unit, weakly armed with the tools of the trade

Dale Skirmisher - $80
Threat Classification: *
Dale's basic infantry unit, armed with a short sword and a small shield but armored only very lightly

Dale Man-at-Arms - $280
Threat Classification: **
Dale's basic anti-cavalry unit, armed with a long spear and clad in leather-and-metal armor

Dale Defender of Esgaroth - $350
Threat Classification: ***
Elite infantry unit of Dale, armed with a long sword and a tall shield to defend the lands of the Long Lake

Dale Bowman - $400
Threat Classification: ***
Dale's basic archer, stronger than most other basic archers and clad in leather-and-metal armor

Dale King's Longbowman - $650
Threat Classification: ****
Elite archers of Dale and select bowmen of the King himself

Dale Hunting Cavalry - $500
Threat Classification: **
Dale's light cavalry, weaker than most other cavalry but less expensive

Dale Guardian Cavalry - $1500
Threat Classification: ****
Dale's heavy combo cavalry, able to switch between bow and sword but not as effective with them as other specialized units

Dale Beorning - $900
Threat Classification: ****
Heavy infantry, armed with a club and also able to become a raging bear for short periods of time

Dale Bolt Thrower - $850
Threat Classification: ***
Ranged siege weaponry of Dale, crewed by men of Dale and Esgaroth

Dale Dragon Slayer - $1000
Threat Classification: ****
Heavy siege weaponry of Dale, crewed by men of Dale and Esgaroth

Dale: Special Units

Dale Galadhrim Warrior - Summoned by Power
Threat Classification: ****
Elite combo infantry of Mirkwood on loan to Dale, capable of switching between bow and sword and equally proficient with both

Dale Axeman - Summoned by Power
Threat Classification: ***
Basic infantry unit of Erebor on loan to Dale, armed with an axe that deals additional axe damage as well

Dale Dunedain Ranger - Summoned by Power
Threat Classification: *****
The long-lived defenders of fallen Arnor, the Northern Kingdom, able to switch between sword and bow

Dale Oathbreaker - Summoned by the Ultimate Power
Threat Classification: Uber
Dale's uber unit, incorporeal green ghosts who are virtually unkillable

Dale: Upgrades

Full Armor - $1000
Can be given to Skirmishers, Men-at-Arms, Defenders of Esgaroth, Bowmen, King’s Longbowmen, Hunting Cavalry, and Guardian Cavalry
Grants 60% defense increase
Gives the upgraded units armor similar to armor worn by Greek hoplites

Captains of Dale - $600
Can be given to Skirmishers, Men-at-Arms, Defenders of Esgaroth, Bowmen, King’s Longbowmen, Hunting Cavalry, and Guardian Cavalry
Ranks a battalion to Level 2
Creates a Banner Carrier unit who holds a banner aloft and can attack with a sword when threatened

Flaming Arrows - $1200
Can be given to Bowmen and King’s Longbowmen
Grants 15 points of fire damage added to normal attack
Makes the upgraded units’ arrows be on fire

Expert Weaponsmiths - $800
Can be given to Skirmishers, Men-at-Arms, Defenders of Esgaroth, Hunting Cavalry, and Guardian Cavalry
Grants 50 points of additional attack strength
Gives the upgraded units better-looking weapons

Fire Bolts - $800
Can be given to Repeating Crossbows and Dragon Slayers
Grants 300 points of fire damage added to normal attack
Gives the upgraded units flaming bolts to use as weapons

Guardian Shields - $1000
Can be given to Guardian Cavalry
Grants 80% defense increase vs. pike and arrow damage
Gives the upgraded units shields to defend against attacks with

Throwing Javelins - $1200
Can be given to Hunting Cavalry
Enables a special Hurl Javelin ranged attack
Gives the upgraded units a quiver of throwing javelins

Hatcheries - $1000
Grants 25% resource generation increase to upgraded Fishing Ponds
Adds a small additional pool of water to the upgraded structure

Berserker Strength - $1300
Can be given to Beornings
Grants 50 points of additional attack strength and the ability to attack Gates
Makes Beornings be wearing golden boots, or anklets and collars in bear form

Dale: Structures

Dale Citadel – Center of Base
Defends with arrow attack
Builds Heroes: Brand, Bard II, Járnsmid, Erid

Dale Farm - $350
Can be built on Settlement plots
Gathers resources (food)
Builds: Peasants
Reduces cost of cavalry

Dale Fishing Pond - $250
Built on Settlement plots exclusively
Gathers resources (food)
Reduces cost of infantry
Upgrades: Hatcheries

Dale Blacksmith - $400
Gathers resources (iron)
Reduces cost of upgrades

Dale Heroic Statue - $150
Leadership bonus to nearby units
Reduces cost of heroes

Dale Shed - $200
Can be built on Settlement plots
Builds: Bolt Throwers, Dragon Slayers
Upgrades: Captains of Dale, Expert Weaponsmiths, Reinforced Armor, Flaming Arrows, Fire Bolts

Dale Militia House - $300
Builds: Skirmishers, Men-at-Arms, Bowmen, Hunting Cavalry

Dale War Quarters - $500
Builds: Defenders of Esgaroth, King’s Longbowmen, Guardian Cavalry
Upgrades: Cavalier Shields, Throwing Javelins

Dale Keep - $800
Can be built on Settlement plots
Defends with arrow attack

Dale Sentry Tower - $150
Is built on Sentry Tower base plots exclusively
Defends with arrow attack

Dale Wall – Border of Base
Builds: Postern Gates, Battle Towers

Dale Postern Gate - $300
Acts as a gate
Is stealth

Dale Battle Tower - $800
Is built on Wall plots exclusively
Defends with arrow attack

Dale Lonely Cottage - $800
Is built on Settlement plots exclusively
Builds: Beornings
Builds Heroes: Grimbeorn
Upgrades: Berserker Strength

Dale: Evenstar Powers

Hold Fast
Purchase Cost: 1
Level: 1
Effect: Grants a 100% armor increase to allied units within the target area for twenty seconds

Fishing Season
Purchase Cost: 1
Level: 1
Effect: Grants 300% resources from all Fishing Ponds for thirty seconds

Summon Dwarven Allies
Purchase Cost: 3
Level: 2
Effect: Summons three battalions of Axemen to the targeted area; they will fight for you for a minute and forty-five seconds or until they all die

Summon Elven Allies
Purchase Cost: 4
Level: 2
Effect: Summons three battalions of Galadhrim Warriors to the targeted area; they will fight for you for two minutes or until they all die

Summon Dunedain Allies
Purchase Cost: 4
Level: 2
Effect: Summons three Dunedain Rangers to the targeted area; they will fight for you for three minutes or until they all die

Stormwind
Purchase Cost: 6
Level: 3
Effect: Sends winds howling across the map and makes the shadows of clouds pass extremely quickly and ends existing weather conditions, reducing enemy buildings’ defense by 20% for fifteen minutes before weather returns to normal in fifteen minutes (or if it is altered before then)

Summon Beorning Allies
Purchase Cost: 6
Level: 3
Effect: Summons six Beornings to the targeted area; they will fight for you for three minutes or until they all die

Flood
Purchase Cost: 10
Level: 4
Effect: Floods a small target radius with groundwater, killing all infantry units within it and damaging buildings and siege weapons, but dealing no damage to heroes, cavalry, or uber units

Black Arrows
Purchase Cost: 8
Level: 4
Effect: Increases Bard II's attack vs. fliers by 200% and causes his arrows to be black

Army of the Dead
Purchase Cost: 14
Level: 5
Effect: Summons four battalions of Oathbreakers to the targeted area; they will fight for you for a minute and a half or until they all die (Oathbreakers count as uber units)

Dale: Power Tree



-------

Mirkwood

Mirkwood: Heroes

Legolas - $3500
Threat Classification: Hero ****
A Prince of the Mirkwood Elves and son of Thranduil, Legolas Greenleaf is possibly the best archer in all the West. He keeps a level head in most situations, though he is prone to belligerence at times. He has formed close friendships with the Dwarf Gimli and the Man Aragorn.

Level 1 - Hawk Strike
A powerful ranged attack

Level 2 - Knife Fighter
Increases Legolas's speed by 125% and his defense by 20% for five hundred seconds, during which he fights as a melee hero with dual knives

Level 4 - Train Archers
Gives targeted archers experience

Level 7 - Arrow Wind
Shoots a barrage of rapidly fired arrows into enemies within a target radius for a duration of thirty seconds

Level 8 - Fire Arrows
Legolas shoots flaming arrows with an additional fire damage bonus in each attack

Level 10 - Prince of Mirkwood Outfit
Gives Legolas an outfit fit for a Prince of Mirkwood; this change is purely cosmetic and doesn’t appear on the Palantir

Haldir - $1500
Threat Classification: Hero **
Captain of Galadhrim Warriors of Lothlorien, Haldir has as

#2 Bard

Bard

    Wordsmith, Penman and Scribbler

  • Project Team
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Posted 02 March 2007 - 02:23 PM

Ah, ye ol' Concept Crew Cache (written 1 and a half year ago I believe), haven't seen it in a long while.

Nice to see that you're back Turin (you are the Turin from the old forums aren't you?), though I'm not sure of why you decided to post this list again here (with many of the things in the list being long made obsolete and all).
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The beginning of knowledge is the discovery of something we do not understand.

#3 Lauri

Lauri

    Old man Lauri

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  •  The very worst T3A Team Chamber Member

Posted 02 March 2007 - 03:38 PM

and for the record, the list is waay to long to bother reading.... gah!

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The 4th Age version 0.8 has been released: Link


#4 Mathijs

Mathijs

    Post-modern Shaman

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Posted 02 March 2007 - 09:44 PM

You should've been there while it was being made... good times. I remember plowing through it as a guest at the first RA forums, loooong ago, before I even registered there.

Ahh... good times...

No fuel left for the pilgrims


#5 Alsch

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Posted 03 March 2007 - 12:59 AM

Too bad almost all of it is completely irrelevent now.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

No, Jimmy Page is god.

#6 hdh7

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Posted 03 March 2007 - 02:56 AM

Has some nice ideas though.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. ROCK ON!!!

I would like to publicy anounce that I'm totaly insane.

I'm the little man living in your ceiling fan. I like it up here.

#7 m@tt

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Posted 03 March 2007 - 09:18 AM

Must be older than 1.5 years. The MEVault forums started back in 2005. Do these forums (is it the unleased site?) still exist?
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#8 Lauri

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Posted 03 March 2007 - 02:00 PM

hmm, I see that Erebor's spell book has ALOT of timed spells :p

on the OLD list :p

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#9 Dain Ironfoot

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Posted 03 March 2007 - 06:35 PM

And never ever official. Ever.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#10 theryo

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Posted 03 March 2007 - 06:48 PM

I like how there's doller signs even though they use gold in the game. lolz

#11 hdh7

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Posted 03 March 2007 - 09:22 PM

Was this before the minifaction idea?
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. ROCK ON!!!

I would like to publicy anounce that I'm totaly insane.

I'm the little man living in your ceiling fan. I like it up here.

#12 Dain Ironfoot

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Posted 03 March 2007 - 09:33 PM

It was never official. It was a fan creation. But yes, it was before I came up with the idea of minifactions. The fact that all random elves of middle earth were mushed into the mirkwood faction irked me to bits..

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#13 Bart

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Posted 03 March 2007 - 11:03 PM

why is the thing called Mirkwood anyway? now it implies that Rivendell is a part of Mirkwood, as Westfold is a part of Rohan, but it certainly isn't :p
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#14 hdh7

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Posted 03 March 2007 - 11:15 PM

Minifactions are not necessarily part of the main faction, they are mostly just allies.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. ROCK ON!!!

I would like to publicy anounce that I'm totaly insane.

I'm the little man living in your ceiling fan. I like it up here.

#15 Mathijs

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Posted 03 March 2007 - 11:55 PM

Hush 2play, do not talk bad about the CCC. :p

The oldest and first forums weren't hosted by MEV mh_gollum, they were hosted by some other network. And no, they no longer exist... such a shame.

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#16 Olorin

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Posted 04 March 2007 - 03:00 AM

Wow. That's a lot of changes from then to now. One thing that really captures my interest is Gandalf's Servant of the Secret Fire ability (that's about as far as I read :p). I know what the answer is already, but can something like that be implemented for the present Gandalf the Grey, if it hasn't been done already?
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#17 m@tt

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Posted 04 March 2007 - 09:48 AM

Hush 2play, do not talk bad about the CCC. :p

The oldest and first forums weren't hosted by MEV mh_gollum, they were hosted by some other network. And no, they no longer exist... such a shame.

I know that, what I meant was that the MEV site was up since 2005 therefore the list had to be on the very first forums, which I believe was the unleased forums.
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#18 Ecthelion

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Posted 04 March 2007 - 10:06 AM

:p Nice seeing it again

Edited by Ecthelion, 04 March 2007 - 10:07 AM.


#19 MorgoththeMight

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Posted 04 March 2007 - 03:13 PM

Soldier Spears - $700
Can be given to Soldiers
Allows switching between standard sword and spear that deals pike damage
Gives the upgraded units collapsed spears to wear across their backs (folded over)

this idea thing looks actually quite cool.. little like the elven spear/sword guys... (forgot the name)

#20 Guest_King Earnur_*

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Posted 04 March 2007 - 08:55 PM

All I have to say about this is I'm glad that you guys aren't going with their ideas, i mean that there are [u]some good and pretty cool ideas in there but your guys ideas are much better :lol:
keep up the good work and good luck :ohmy:




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