Crates!
#1
Posted 03 March 2007 - 10:12 PM
Has anyone experimented with this yet? I haven't gotten a chance (computer I'm on now can't run it).
#3
Posted 04 March 2007 - 07:48 AM
#4
Posted 04 March 2007 - 02:42 PM
#5
Posted 04 March 2007 - 02:50 PM
#6
Posted 04 March 2007 - 05:21 PM
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#7
Posted 04 March 2007 - 06:41 PM
#8
Posted 04 March 2007 - 07:10 PM
TOOLTIP:Crates
// context: Help text . Bonus crates are left behind when some units are destroyed. They provide extra resources, armor, or fire power to the player who captures it.
"Bonus crates"
END
IDB:000_GDI_Internal_Memos_131_GDI_Logistics_Crates_title
"Logistics Crates: Targets of Opportunity"
END
IDB:000_GDI_Internal_Memos_131_GDI_Logistics_Crates_header
"Memo from Supply Sergeant Brock Littleford"
END
IDB:000_GDI_Internal_Memos_131_GDI_Logistics_Crates_body
"Both GDI and Nod rely on mobility and rapid deployment for success. Armies seem to come and go all the time as the balance of power shifts, often very quickly. Given the haste with which these operations are conducted, it's not a surprise that a lot of equipment is being left behind. Our Blue Zones and Yellow Zones are becoming littered with logistics crates filled with military spares, data cores, and other equipment and supplies. Both sides use the modular G-771G container, a standard crate used by the commercial shipping industry for decades. You'll find these containers everywhere - and they should be considered targets of opportunity for our boys in the field. If your troops crack one of these containers open, odds are they'll find something useful. G-771G containers are easy to spot: just look for geometric gray crates trimmed with diagonal stripes. They stick out like a sore thumb and anyone can pop them open with a bit of elbow grease."
END
IDB:000_GDI_Internal_Memos_131_GDI_Logistics_Crates_footer
"Good hunting."
END
Also, two parts where commandos comment on what might be in the crates.
If I get time later, I'll try looking into this more.
Also, shouldn't this be in the shiny new editing forum? (edit: sneaky topic movers)
Edited by Destroyer, 04 March 2007 - 07:59 PM.
#9
Posted 04 March 2007 - 07:19 PM
Why "should"? It is in the editing forumAlso, shouldn't this be in the shiny new editing forum?
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#10
Posted 05 March 2007 - 07:13 PM
#11 Guest_Mere_Mortal_*
Posted 06 March 2007 - 02:32 AM
%homepath%\Application Data\Command & Conquer 3 Tiberium Wars Demo\Profiles\[Your_Profile]On the first line, see the coloured bits...
In red, this is the StartingCash, modify at will.RU=1 100 10000 0 0 10 0 1 -1 -1 -1 -1 -1
In blue, we have the crates option. 0=Off 1=On, default is zero.
#12
Posted 06 March 2007 - 04:51 AM
Save the environment, use green text
Some Bullshit Somewhere
#13
Posted 06 March 2007 - 05:55 AM
#14
Posted 06 March 2007 - 01:57 PM
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#15
Posted 06 March 2007 - 02:07 PM
On the mission in Egypt I came across at least 3 crates, two to the north by the Tiberium field, and 1 to the south below the EMP cannon type thing.
#17 Guest_Panther_*
Posted 14 March 2007 - 07:45 PM
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